Right you are, FFVII has a hype factor (all FF games do), that's why I think the whole price argument is worthless
Actually, at this point, I'd say the price factor has served its purposes. Part of the reason I brought it up was a direct number comparison to all the comments about CC being a 10, high 9, etc. Numbers are only so effective to a point.
My thought was that we shouldn't use CC's current price as an indication of its failure. Somehow a $16.99 copy of Cross indicates that Kato just bull shat this game.
Emphasis added. While I am taking this line outside of the author's wanted point, the statement itself what I am going for. Threads pertaining to waiting for Kato to clarify this, or canonize that are simply silly. Based on what I've read about Kato's story contributions to various other games, and his role pertaining to the successful ones, part of what has happened to Cross is that Kato is simply out of his element here. Using the Procyon Studio interview for reference here, when he makes the mention of 'their' Chrono being different from
his Chrono really does say quite a bit about the project in the first place. Looking at the credits and works involved for Trigger, it wasn't
his Chrono in the first place, so of course there are going to be differences between fan perception and his dimension. Another factor in this (I could've added this to the "enmity discussion") is that the changes between the two games are (probably not intentionally though) related to the negative association he has with the Trigger project. The emphasis on enmity on the game, is his own.
Right you are, FFVII has a hype factor (all FF games do), that's why I think the whole price argument is worthless.
Its not just final fantasy that has a larger price value going for it. Suikoden, a minor player by comparison, also has a large price scaling factor for the better games in its series, and even more beyond that. There is a hype factor (particularly in 'collectors' value') but there also is a demand factor for playing the game that effects the price. Its funny that this discussion has had more of an emphasis on FF7 in particular because the more I look into CC, the more I get the feel that Kato pretty much sold FF7 to those that don't like FF7. I'll save the direct comparisons between the two games for my next post (don't have time to post it atm.) However, those of you who have played both, and feel you want to make a comment about it, take some time and think about the game factors under the gilding of both games; things about what drives the plot, what roles each character portrays, what happens to characters as a progression of the plot, and so on.