Your suggestion speaks to me, teaflower!
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Though you must know, I have no intention of repeating the same game with 2D and 3D.
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That was why I divided the project in two. The first one was to be an experiment with scripting, but yet put all effort into it. The second one would be the actual SCB (Super Chrono Bros) Brawl thing. I could work with 2D first and 3D second, no problem. But I lack knowledge in programming, and the only program I'm able to catch up with easily is ActionScript, and even so I'm weak in that too (coding is not my thing) and I often find bugs in my own scripts.
Another alternative was to make RD with OpenBoR, which hardly requires programming (but does require little scripting). Though, I need to make a lot of sprites for that (
unless you guys are okay with RBO style). Another major problem would be with the AI script.
CronoBJS's idea was good for a KH style RD game, but that requires money and C programming. I can try learning Lite-C though
pirated stuff for games is... @_@ But if the game's for free it's okay, I guess. Of course, with Flash and Mode7 script we could always implement KH style in 2D. Or simply a Beat-em-up. We've come right where we've started.
Anyone knows of an alternative software to Maya, 3DsMax or Poser where I can simply rig low-polygon models? That way I'll have no problem created quick sprites via 3D instead of drawing them over and over again. Or a rigging tutorial for Maya would be appreciated.