Author Topic: SSB Chrono Style + RD:FZ (Updated: Feb 7, 2009)  (Read 4117 times)

tushantin

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Re: SSB Chrono Style: need help
« Reply #30 on: January 06, 2009, 02:19:07 am »
 :lol: You guys are right, obviously. But apparently I suck at both programming and spriting (but I'm still not giving up on the game, mind you, and trying to learn). When I was about to make this thread I knew that it would be pretty difficult in getting help from anyone especially since I don't know programming (search the net and see what kinds of comments some non-coders get when they want help making a game XD). So I figured I'll do the whole thing myself, finding out ways here and there.

3D to 2D sprites aren't so bad. I could do 3D modeling (which I also suck at, but still have experience in) but I have not yet learned rigging. I have a copy of Maya but hardly use it. I model mainly with Hexagreat and Metasequoia.

 :lol: Using CT ripped sprites was just for test. I know that if it would be used for a real game it'd be horrible!

I dunno C, C#, C++ or Lite-C. @_@ I'm ignorant and stupid in that field.

CronoBJS

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Re: SSB Chrono Style: need help
« Reply #31 on: January 06, 2009, 09:05:09 am »
lol thats the spirit. Like the reason why I say to think about 3D is because I wish to help you on the project. And 3d is what I have the most passion for. Spriting takes extremely long. And to make it decent looking will also take extremely long. You need to be consistent with the shades and color. And making sure one sprite does not look too diff than the rest. When you use 3d models you have the same object just moving the joints as to where ever you want to. And its alot easier to have textured seamlessly.

tushantin

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Re: SSB Chrono Style: need help
« Reply #32 on: January 06, 2009, 09:33:31 am »
lol thats the spirit. Like the reason why I say to think about 3D is because I wish to help you on the project. And 3d is what I have the most passion for. Spriting takes extremely long. And to make it decent looking will also take extremely long. You need to be consistent with the shades and color. And making sure one sprite does not look too diff than the rest. When you use 3d models you have the same object just moving the joints as to where ever you want to. And its alot easier to have textured seamlessly.
:D If I knew coding I'd have taken 3D over sprites anyday! For the engine test I can simply convert CC models to .3Ds and use it as a dummy character and later make new models, so no sweat. The only problem here is the engine and coding. Are you willing to code the engine in 3D Gamestudio or whatever other engine you have in mind? If so it's greatly appreciated!

CronoBJS

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Re: SSB Chrono Style: need help
« Reply #33 on: January 06, 2009, 10:00:01 am »
lol hey I can always take a wack at it. I have this template called the Kingdom Hearts Template. It helps you start out your game with having your character coded already and ready to go. All it needs that I think are enemies. It has them but their immobile. We need to code our own enemy AI. Wich could be a problem. Maybe if we take an FPS enemy Ai and change its weapon to a sword or what not and make our own character. But who knows all i knows is that its a pretty good adventure type. But for more advanced stuff I need to learn more of coding -.-

tushantin

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Re: SSB Chrono Style: need help
« Reply #34 on: January 06, 2009, 10:17:14 am »
XD Kingdom Hearts style. I never really had that in mind, but sounds pretty interesting. I looked up 3D Gamestudio. It says it's Royalty-free, meaning we can use it. I'm still worried about the file size. And even worse, I'm worried about the game getting a C&D. I have no problem with continuing the 3D version, but my original plan was to have a mini 2D game for the compendium, and a 3D KH-style story fighter would be like a remake. And from what I've heard, SE doesn't likes fan-remakes...

A quick question, though. Is it possible to make SSB style fighter in Gamestudio? If so, then we're clear!  :lol:

Edit: I take it back. The engine's a free 30-day trial, not royalty-free, and I'm a poor fella. The only thing that's free there is Atari lite-C, and I'm not good with C or Lite-C...
« Last Edit: January 06, 2009, 11:50:49 am by tushantin »

teaflower

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Re: SSB Chrono Style: need help
« Reply #35 on: January 06, 2009, 12:21:30 pm »
You should check around for pirated versions. Although they are technically illegal, it's better than shelling out a large sum of cash that could potentially be shut down with a C&D.

What I suggest (although I'm not at all good with things like this) is you make the 2-D game first, then see if you can remake that fangame into the 3-D version. You can work with the sprites from the game and potentially make your own for the CC/RD characters, it'll probably be generally easier to work with (again, know nothing about programming), and more fun for people with lower internet speeds. With 3-D, you'll have to make new models for the CT and RD crew if they're involved, textures are hard to work with, and would probably hurt your head a lot.

Just suggesting.

tushantin

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Re: SSB Chrono Style: need help
« Reply #36 on: January 06, 2009, 01:38:06 pm »
Your suggestion speaks to me, teaflower!  :lee:

Though you must know, I have no intention of repeating the same game with 2D and 3D.  :lol: That was why I divided the project in two. The first one was to be an experiment with scripting, but yet put all effort into it. The second one would be the actual SCB (Super Chrono Bros) Brawl thing. I could work with 2D first and 3D second, no problem. But I lack knowledge in programming, and the only program I'm able to catch up with easily is ActionScript, and even so I'm weak in that too (coding is not my thing) and I often find bugs in my own scripts.

Another alternative was to make RD with OpenBoR, which hardly requires programming (but does require little scripting). Though, I need to make a lot of sprites for that (unless you guys are okay with RBO style). Another major problem would be with the AI script.

CronoBJS's idea was good for a KH style RD game, but that requires money and C programming. I can try learning Lite-C though pirated stuff for games is... @_@ But if the game's for free it's okay, I guess. Of course, with Flash and Mode7 script we could always implement KH style in 2D. Or simply a Beat-em-up. We've come right where we've started.

Anyone knows of an alternative software to Maya, 3DsMax or Poser where I can simply rig low-polygon models? That way I'll have no problem created quick sprites via 3D instead of drawing them over and over again. Or a rigging tutorial for Maya would be appreciated.

CronoBJS

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Re: SSB Chrono Style: need help
« Reply #37 on: January 06, 2009, 05:27:46 pm »
Lol well if you pm me  I can fixed that little problem ^_^.  3DGS you can make any type of game. You just need to know Lite-C. They have tutorials to do stuff but idk all I know its possible to make a Super Smash style game.

teaflower

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Re: SSB Chrono Style: need help
« Reply #38 on: January 06, 2009, 06:18:32 pm »
Although the pirated stuff is technically illegal, you have no idea how much fan stuff goes on in the RPGMaker underworld that doesn't get noticed.

I can't help with scripting or programming much. Most of my time these days is taken up by school, and what little free time I have is spent on my own things. Even if I had more time, I can't guarantee that I could even run the appropriate programs. My personal computer, Mouse, is a bitch and doesn't like things like that. This computer, Compie, is my mother's. She's in charge of it and I don't want to have to stop in the middle of something to have her need to check her email or for her to accidentally delete the whole thing.

CronoBJS

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Re: SSB Chrono Style: need help
« Reply #39 on: January 06, 2009, 07:04:08 pm »
Oooh speaking of beat em up games. Why not think of Little Fighter 2? Its simple and fun beat em up game that can be even played online. Maybe we can see who is the best of LF2 on a brawl on the forums. I guess that will be pretty fun.

tushantin

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Re: SSB Chrono Style: need help
« Reply #40 on: January 07, 2009, 06:29:48 am »
 :lol: Let us make the physics and brawling engine first, and then we'll even make online support (hopefully).

The question is, where are we gonna find a coder for Lite-C?

Here's Serge's wee lil head~

[attachment deleted by admin]

tushantin

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Re: SSB Chrono Style + RD:FZ
« Reply #41 on: January 26, 2009, 01:21:05 pm »
Update: Forum opened. You can access it here.

http://s8.invisionfree.com/Radical_Dreamers_FZ/

tushantin

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Re: SSB Chrono Style + RD:FZ
« Reply #42 on: February 07, 2009, 01:36:11 am »

utunnels

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Re: SSB Chrono Style + RD:FZ (Updated: Feb 7, 2009)
« Reply #43 on: February 07, 2009, 07:25:30 am »
Serge is a musician like Nikki right?
Hope you don't have a plan to give him a guitar.

Just kidding.

Perhaps switching controlable PCs should be interesting? For example, the Lost Vikings.
So you can give characters different abilities to assist each other.

tushantin

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Re: SSB Chrono Style + RD:FZ (Updated: Feb 7, 2009)
« Reply #44 on: February 07, 2009, 08:21:41 am »
 :lol: Nah, he has an ocarina, like Tapion does. As for battles, he uses a large dagger stolen by Magil, unlike Kid who uses short dual daggers. Something like the Shadow of the Ninja (aka Kage) from NES, if you've heard, Hayate Shinobi a long ranged slow yet powerful physical attacker while Kaede Kunoichi being lightning fast short ranged attacker.

And yes, I did think of implementing switchable PCs, like if your player's health/stamina is low he/she can recover while you press *insert button here* so the reserve character can take over. Of course, if we do that there might not be a 2-Player mode. ={

Another thing I wondered was to make Magil a non-selectable character, but instead appearing as a "Limit Break" PC when you take enough damage or your character's health is low. Or maybe not.

But yes, the game would be based as short "series" of games, for fun's sake. Like each series would be a separate saga of different chapters and storyline. And Magil would become a normal playable character from the Second Saga onwards. And starting from the second saga there might be more playable characters other than Kid, Serge and Magil, just to keep things interesting. ;3