Author Topic: What would a new Chrono game look like?  (Read 5404 times)

Shadow D. Darkman

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Re: What would a new Chrono game look like?
« Reply #45 on: January 16, 2009, 06:50:51 pm »
Hmm... Interesting.

V_Translanka

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Re: What would a new Chrono game look like?
« Reply #46 on: January 16, 2009, 10:13:21 pm »
http://www.youtube.com/watch?v=nvDWvVDIF_0

There, jeeze, I didn't think it was going to be a big deal...

Xenterex

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Re: What would a new Chrono game look like?
« Reply #47 on: January 17, 2009, 01:49:29 pm »
Quote
Those RPGs being...?

Legend of Mana had a feature with its newgame + to be able to have the monsters be lvl 99, but that game really needed that, even before newgame + it became too easy with blacksmithing.

I think something along the lines of either a difficulty enabler, or just a scaling difficulty feature with newgame + would be nice.  Sure its nice to be able to slaughter monsters effortlessly, but its also nice to need to do more than just rubberband/autofire a single button in an rpg.

placidchap

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Re: What would a new Chrono game look like?
« Reply #48 on: January 17, 2009, 01:59:13 pm »
I'd love it if the enemies got smarter, as well as stronger.

TriforceofEternity

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Re: What would a new Chrono game look like?
« Reply #49 on: January 19, 2009, 02:03:20 am »
Day/night cycle where NPCs come out at certain times and side-quests are only avaible at certain hours.     Plus badder enemies will pop out so you have to be on your guard.     

Note:  5mins will equal 1hr in the game.

HyperNerd

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Re: What would a new Chrono game look like?
« Reply #50 on: January 19, 2009, 02:17:23 am »
Didn't that happen in Castlevania two, or something, and almost everyone hated it?

Shadow D. Darkman

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Re: What would a new Chrono game look like?
« Reply #51 on: January 19, 2009, 02:18:57 am »
Happened in a lot of games, the earliest I know of being Zelda: Twilight Princess.

FouCapitan

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Re: What would a new Chrono game look like?
« Reply #52 on: January 19, 2009, 02:59:14 am »
Didn't that happen in Castlevania two, or something, and almost everyone hated it?
That's because the day/night cycles interrupted the game, would come in the middle of you doing shit, and and were accompanied by a slow text box telling you that it was changing from day to night.

Angry Video Game Nerd did a review on that one, in fact it was his first one.

(Warning, NSFW - language)
http://www.youtube.com/watch?v=V4we8iFk-fY

placidchap

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Re: What would a new Chrono game look like?
« Reply #53 on: January 19, 2009, 09:49:09 am »
Happened in a lot of games, the earliest I know of being Zelda: Twilight Princess.

Castlevania II came out almost 20 years prior to Zelda: TP.  Zelda: OoT also had Day/Night, which was about 10 years before TP as well.

Acacia Sgt

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Re: What would a new Chrono game look like?
« Reply #54 on: January 19, 2009, 11:31:03 am »
Don't forget Seiken Densetsu 3, about... 12 years.

Thanks.
« Last Edit: January 19, 2009, 12:24:37 pm by Acacia Sgt »

placidchap

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Re: What would a new Chrono game look like?
« Reply #55 on: January 19, 2009, 12:19:47 pm »
Judging by a quick Google, that is more like 12 years prior to Zelda: TP, not 21...unless you just typed the number backwards.