UPDATE AS OF 1/27/09
- Well, I'm now developing the game completely on my Mac with Xcode, and I was able to get my hands on cross-compilers for different formats, so if possible, here's the list of platforms I'll hopefully support, or if not eventually: Apple Mac OS X version 10.3.9 and later (predictably, because I'm using Leopard 10.5.6) in universal format (PPC and x86_64), Microsoft Windows 2000 and later. i386 ELF (Linux) is a potential I hope. ARM-ELF and MIPS-ELF are being studied.
- For quality assurance, I'm going to be putting the game out with debug assertions enabled so that if it screws up, the assertion will log the problem and you can send that to me and hopefully I will fix it. Though, being as it will have debug enabled, the game will be a larger size file. Hopefully something manageable though ^_^
- Ayla has been added to the game. I've decided that I'll be meeting up with the Chrono team often so I figured why not. 65 million BC will be left out from the storyline and thus the game.
- I'm planning to implement another temporary character, this one a custom character and a bit of an "easter egg": Rox the Silver Fox. Rox will be the annoying little fox that torments you on the how-to's of the game like how the battle system works and such. Hey, I figured I should give my sprite expert a little treat ^_~
That's all for now folks!