Poll

What new feature do you look forward to?

The new battle system
2 (11.1%)
Schala, Harle, Queen Zeal, and Dalton playable characters
7 (38.9%)
New events
5 (27.8%)
Old storyline, new perspective
4 (22.2%)
Rox the very helpful, very annoying little fox
0 (0%)

Total Members Voted: 18

Author Topic: Chrono Trigger: Schala's Diary  (Read 7347 times)

RoxSilverFox

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Re: Chrono Trigger: Schala's Diary
« Reply #45 on: January 16, 2009, 05:52:27 am »
Ah, well watch the Youtube videos of her? ^_^ She uses ball-bearings as a weapon..... which as far as I know are an ingredient in pipe-bombs o_o

Yeah, I'm currently trying to work out what to do about the see through pants

Schala Zeal

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Re: Chrono Trigger: Schala's Diary
« Reply #46 on: January 16, 2009, 05:56:09 am »
Also, an update:

I haven't been coding that much for the project for a few days now because I've been working on tackling SDL ( www.libsdl.org ) so I can use it to implement the game. I've been also working on map data, music, sound effects. It's a lot for one person to do, but I do make some progress each day nonetheless, even if it isn't writing code.

Furthermore, I'm trying to learn NSIS scripting to make an installer for the game as SDL requires several DLLs to be present. I'm scripting it to install said DLLs into System32 (located on C:\WINDOWS) for easy detection. It will require putting in registry entries like all installers do, but I'll be sure to test it first. I don't think NSIS allows installer scripts to damage the registry. If in doubt though, you can use regedit to view the registry. Start -> Run -> type in "regedit" unquoted and click OK

Yeah, I'm currently trying to work out what to do about the see through pants

I'm not expecting her to be THAT good. She can have opaque pants if it's easier ^_^ Just make her sprite CT-like.

Schala Zeal

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Re: Chrono Trigger: Schala's Diary
« Reply #47 on: January 16, 2009, 06:02:12 am »
Oh, and if it's easier, use my sprite as a template *shrug* Harle is Kid's dark reflection as it is. For opaque pants though, obviously they'll be turquoise-ish.

RoxSilverFox

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Re: Chrono Trigger: Schala's Diary
« Reply #48 on: January 16, 2009, 08:34:09 am »
I was gonna wait till morning but meh, here's a sample, tell me what needs improving (if required) and all the rest of that stuff.


Mauron

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Re: Chrono Trigger: Schala's Diary
« Reply #49 on: January 16, 2009, 12:44:36 pm »
Just a friendly reminder, make sure you use the environment variable that refers to C:/Windows/System32 (I forget the name). Some of us have a non-standard location for the Windows directory.

Schala Zeal

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Re: Chrono Trigger: Schala's Diary
« Reply #50 on: January 16, 2009, 06:26:51 pm »
I know all about that, don't worry.

Schala Zeal

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Re: Chrono Trigger: Schala's Diary
« Reply #51 on: January 28, 2009, 02:47:26 am »
UPDATE AS OF 1/27/09

- Well, I'm now developing the game completely on my Mac with Xcode, and I was able to get my hands on cross-compilers for different formats, so if possible, here's the list of platforms I'll hopefully support, or if not eventually: Apple Mac OS X version 10.3.9 and later (predictably, because I'm using Leopard 10.5.6) in universal format (PPC and x86_64), Microsoft Windows 2000 and later. i386 ELF (Linux) is a potential I hope. ARM-ELF and MIPS-ELF are being studied.

- For quality assurance, I'm going to be putting the game out with debug assertions enabled so that if it screws up, the assertion will log the problem and you can send that to me and hopefully I will fix it. Though, being as it will have debug enabled, the game will be a larger size file. Hopefully something manageable though ^_^

- Ayla has been added to the game. I've decided that I'll be meeting up with the Chrono team often so I figured why not. 65 million BC will be left out from the storyline and thus the game.

- I'm planning to implement another temporary character, this one a custom character and a bit of an "easter egg": Rox the Silver Fox. Rox will be the annoying little fox that torments you on the how-to's of the game like how the battle system works and such. Hey, I figured I should give my sprite expert a little treat ^_~

That's all for now folks!

RoxSilverFox

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Re: Chrono Trigger: Schala's Diary
« Reply #52 on: January 28, 2009, 07:22:30 pm »
UPDATE AS OF 1/27/09

- Well, I'm now developing the game completely on my Mac with Xcode, and I was able to get my hands on cross-compilers for different formats, so if possible, here's the list of platforms I'll hopefully support, or if not eventually: Apple Mac OS X version 10.3.9 and later (predictably, because I'm using Leopard 10.5.6) in universal format (PPC and x86_64), Microsoft Windows 2000 and later. i386 ELF (Linux) is a potential I hope. ARM-ELF and MIPS-ELF are being studied.

- For quality assurance, I'm going to be putting the game out with debug assertions enabled so that if it screws up, the assertion will log the problem and you can send that to me and hopefully I will fix it. Though, being as it will have debug enabled, the game will be a larger size file. Hopefully something manageable though ^_^

- Ayla has been added to the game. I've decided that I'll be meeting up with the Chrono team often so I figured why not. 65 million BC will be left out from the storyline and thus the game.

- I'm planning to implement another temporary character, this one a custom character and a bit of an "easter egg": Rox the Silver Fox. Rox will be the annoying little fox that torments you on the how-to's of the game like how the battle system works and such. Hey, I figured I should give my sprite expert a little treat ^_~

That's all for now folks!

Heh, I like the way you think.

Oh by the way Harle's sprites are coming along at a respectable pace I may have a nice little update to share soon.

Schala Zeal

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Re: Chrono Trigger: Schala's Diary
« Reply #53 on: January 28, 2009, 10:13:10 pm »
*nod* I await with great anticipation!

RoxSilverFox

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Re: Chrono Trigger: Schala's Diary
« Reply #54 on: January 28, 2009, 11:13:37 pm »
*nod* I await with great anticipation!

I awork with great anticipation!

RoxSilverFox

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Re: Chrono Trigger: Schala's Diary
« Reply #55 on: February 06, 2009, 09:45:22 pm »
Hiya! it's me once again, here's a very minor update from myself on the sprite front...



It's only a beta of the walking motion sprite for Harle, I'm gonna work on fixing the head movement once I've reached 90% completion of the entire sprite sheet (Priorities first people) which you'll have to wait until a later date to see.

Rox out.

Schala Zeal

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Re: Chrono Trigger: Schala's Diary
« Reply #56 on: February 07, 2009, 12:19:07 pm »
Looks good! Tea gave me this link to a Harle sprite if you'd like to make some touch-ups. To be honest, I was hoping you could pretty-up the sprite a bit more...like give her face more detail, more colorful and what not. Something to make her more glamorous like this sprite. Also, the blueness of her suit is...a tad dark.

http://image.pimpandhost.com/Yoko/1471058.html
« Last Edit: February 07, 2009, 12:25:31 pm by Princess Schala Zeal »

RoxSilverFox

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Re: Chrono Trigger: Schala's Diary
« Reply #57 on: February 07, 2009, 07:36:47 pm »
Looks good! Tea gave me this link to a Harle sprite if you'd like to make some touch-ups. To be honest, I was hoping you could pretty-up the sprite a bit more...like give her face more detail, more colorful and what not. Something to make her more glamorous like this sprite. Also, the blueness of her suit is...a tad dark.

http://image.pimpandhost.com/Yoko/1471058.html

Yeah it's only dark coz my computer screwed up the colors when I saved it as a .gif

Schala Zeal

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Re: Chrono Trigger: Schala's Diary
« Reply #58 on: February 07, 2009, 07:58:38 pm »
No problem, hopefully you can do something with the one from Mage I supplied.

TheMage

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Re: Chrono Trigger: Schala's Diary
« Reply #59 on: February 08, 2009, 01:48:37 am »
Feel free to edit my sprites any way you please. ^_^ I'm still new at it.