Author Topic: If you could change Chrono Trigger, how would you do it?  (Read 8346 times)

mav

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #60 on: January 21, 2009, 07:47:53 pm »
Aye, I don't exactly know how well the CC locations would fit in CT, but it'd be a neat little teaser. Which is kinda why I wished it was in CT, but personally, I wouldn't consider it something I'd want to add...as it'd constitute a helluva lot of changes.

idioticidioms

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #61 on: January 21, 2009, 09:39:10 pm »
Too many changes, since the El Nido Archepelago acts as the entire world map for CC, even though they don't consider it the world, I kow, it's still the only maps you get to traverse on. Adding that to CT would most likely mean doubling the size of the game, more or less.

chrono eric

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #62 on: January 21, 2009, 10:45:02 pm »
Not if you just add a single small island or so with Termina or something that you could visit on the map. It doesn't have to be a direct replica of the El Nido Archepelago - just a nod to Cross fans.

Fireseal

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #63 on: January 22, 2009, 12:17:04 am »
The island could work like Lost Sanctum, it could've had some sort of a world map, but it didn't.

mav

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #64 on: January 22, 2009, 10:35:07 am »
Not if you just add a single small island or so with Termina or something that you could visit on the map. It doesn't have to be a direct replica of the El Nido Archepelago - just a nod to Cross fans.
Exactly! That's all I was saying...a nod to the CC fans, nothing elaborate, nothing time-consuming...hell, it doesn't even have to be plot-worthy.

Shadow D. Darkman

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #65 on: January 22, 2009, 01:50:59 pm »
I still don't get the Lost Sanctum's role in CTDS. More than likely we're getting subliminal hints from there (alongside the DVs) about the next game.

I still think the Temporal Research Lab that we went to in the Future DV may be a nod to Cross, since IIRC it was mentioned somewhere as what Chronopolis was based on.

Phillies64

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #66 on: January 22, 2009, 02:44:01 pm »
I still don't get the Lost Sanctum's role in CTDS. More than likely we're getting subliminal hints from there (alongside the DVs) about the next game.

I still think the Temporal Research Lab that we went to in the Future DV may be a nod to Cross, since IIRC it was mentioned somewhere as what Chronopolis was based on.

I tend to agree with you. The Lost Sanctum and the DVs are first seemed liked forced extras without much feeling or significance to the game or series. After exploring, the DV in particular expressed ties to Chrono Cross. They weren't very subtle about this. Dalton flat out stated his intentions with Piorre and the DD appears after defeating the three vortices.

chrono eric

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #67 on: January 22, 2009, 03:40:31 pm »
I still think the Temporal Research Lab that we went to in the Future DV may be a nod to Cross, since IIRC it was mentioned somewhere as what Chronopolis was based on.

Hmm yeah I remember seeing someone say something like that once upon a time.

Belthesar started a "Temporal Research Lab" of his own in 2300 AD - 100 years before Chronopolis existed. It was the research that Belthasar was doing in this lab and Project Kid that ultimately led to the founding of Chronopolis. So there was more than one research lab on time than just Chronopolis is what I'm getting at here.

 :mrgreen: So there is the possibility that it could be Belthasar's research lab. After all, he would have had to experiment with time and dimensional travel extensively to know about Schala's situation and Dinopolis and the Reptite dimension.

TriforceofEternity

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #68 on: January 23, 2009, 10:10:50 pm »
Yeah I should've used the word "add"   If their are words that have close meanings but are spelled different then I get confused easy.  :picardno             

I would love more choices/consequnces if you do something to alter the future where it makes a new timeline and preserves the old one somewhere else.       

It made me laugh to myself when I saw Magus walk into Gaurda 600AD and they chatted as if they were having a cup of tea. :shock:

Mr Bekkler

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #69 on: February 18, 2009, 01:41:31 pm »
1. more double/triple techs. but with a catch: instead of collecting points to get the next PRESET tech, you choose between two, like marle can choose between attack magic and healing magic, chrono can choose physical tech or sky tech, etc. while we're at it, a different leveling system where you're credited for what you DO in battles, like if you attack a lot you get strength and speed, if you heal a lot, you get magic and hp, if you defend or use items, you get evade and defense. something like that. would make pvp possible, would be more like cross's system(which i thoroughly enjoyed, a departure from the norm) and would cement the idea that you control your own future.

2. more dinosaurs in prehistory. you get dactyls and trex's. but there's so much room for more.  seriouslythis game has everything else.  (say this out loud really fast) robots, mutants, TIME TRAVEL, apocalyptic future, magic users, a DEVIL ALIEN, swords, knights, tanks, explosions, epic landscapes, FLOATING ISLANDS, people with radically unnatural hair colors, monsters INSTEAD of animals (domesticated not included), magic badguys who EVOLVED FROM SAID MONSTERS, causality, humor, tragedy, dragons, giant frogs, cavemen, castles, human sacrifice, the END of the WORLD, dino people, friggin dracula(either magus or slash, take your pick), and A COUPLE DINOSAURS. i say MORE.

3. bigger towns. it felt weird going from huge dungeon to huge forest to huge factory to tiny world map with a couple buildings and each one has one or two people in it. it felt epic because along with the story, there were a lot of eras to visit, but the world itself felt tiny. especially when you compare it with cross, which i find overpopulated and hardly magical. it needed more dimensions to go to! that's all i'm saying. maybe fewer characters. at least ct's few characters are pretty much all bad-asses.

4. am i the only person who wanted to physically change frog to his human form? or see it happen, even in an ending, or a fast underdeveloped cutscene, or a quick explanation of how he gets to be himself again? cause i saw the psx ending and i'm not satisfied at all. that may be an imposter as far as i'm concerned. they don't show his face. they don't show him change. i think noble tragic hero frog is hiding in his forest house and eating worms cause they found fake glenn. i hoped they'd add it to the psx version in-game. i hoped they might do it when i heard about the ds version. no dice so far.

anyway, that's pretty much what i would change.

V_Translanka

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #70 on: February 19, 2009, 12:10:50 am »
2. more dinosaurs in prehistory. you get dactyls and trex's...i say MORE.

There are more dinosaur enemies than that...but there's also primitive mammalian enemies...I think they kind of made it 50/50 to show that it's not just the early humans & the reptites (whom you could also sort of count as dinosaurs).

4. am i the only person who wanted to physically change frog to his human form? or see it happen, even in an ending, or a fast underdeveloped cutscene, or a quick explanation of how he gets to be himself again? cause i saw the psx ending and i'm not satisfied at all. that may be an imposter as far as i'm concerned. they don't show his face. they don't show him change. i think noble tragic hero frog is hiding in his forest house and eating worms cause they found fake glenn. i hoped they'd add it to the psx version in-game. i hoped they might do it when i heard about the ds version. no dice so far.

Ending-Crono-Time Egg=Human Glenn...Hooray!

I think that as long as there's a connection (even through gates) from Magus (the source of the curse) & Glenn, the curse can't break. This would explain why the curse doesn't break when Magus is dead, anyways...I guess they could have made it so that Magus takes off the curse...but it doesn't really sound like something he would do (even if he could)...*shrugs*

maggiekarp

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #71 on: February 19, 2009, 03:00:49 pm »
I kind of thought of the curse as being tied to Glenn's guilt more than whatever Magus decides. It could be broken by killing Magus, yeah, but still...

Anyway, two words: Corgi Trigger.

TriforceofEternity

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #72 on: February 20, 2009, 11:05:06 pm »
Quote
3. bigger towns. it felt weird going from huge dungeon to huge forest to huge factory to tiny world map with a couple buildings and each one has one or two people in it. it felt epic because along with the story, there were a lot of eras to visit, but the world itself felt tiny.


You said it.    Looking back the town size seems just plain redicculus.   :(   I also would have loved the overworld map to force different transportation modes where it's a couple of game miles from one end to the other.         


The ferry should allow you to go inside.

I bet if they made a Chrono Trigger PC remake like my other thread then it would've happened.

V_Translanka

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #73 on: February 21, 2009, 02:19:44 am »
One of the only RPG clichés left out of the Chrono series is a ninja.

FouCapitan

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Re: If you could change Chrono Trigger, how would you do it?
« Reply #74 on: February 21, 2009, 04:00:33 am »
One of the only RPG clichés left out of the Chrono series is a ninja.
Princess needs rescuing - Check
Mystical sword - Check
Quest to save the world - Check
Kings = Oblivious - Check
Flying transport obtained late in the game opening up all final areas of exploration - Check
Main final dungeon = flying fortress - Check
Advisors to the King are always up to no good - Check
One character is a kleptomaniac/gambler/womanizer/drunk - No

Whoo!  Found another one Trigger didn't have!