Aha, yeah, but Xenogears and Chrono Cross basically work on the same basis, and I guess I mentioned Vagrant Story only because of the chain attacks and numerical gauge. Vagrant Story actually works backwards in that regards; when you attack, the Risk bar fills up instead of decreasing, and you can attack all you want but if you don't wait for the bar to "cool down" your attack power will decrease.
Anyway, it was kind of a snarky comment. I'm sure the battle system will be fun to play. Toshiro Tsuchida is the creator of the Front Mission tactical RPG series; he knows how to balance things.