For a long time i've been pondering with this theory, hoping that it could solve a few mysteries, but i'm surprised that no-one (that I know of) have proposed the Chrono Trigger timeline to be cyclic rather than linear.
I know that CT and CC are fictional works, but still I couldn't help thinking about it.
What is it?The basic idea is to take the timeline of the games and then loop it, connecting the beginning to the end, in essence creating a time ring of sorts as on the figure below:
As you can see i've only marked the ages during which CT take place, but it could in theory be added to the rest of the games as well.
Branching the ring: Multiverselet's take an example:
Lavos does not crash into the planet in 65 mil. BC and it creates the Reptite dimension
from this we can deduct at least two outcomes, Lavos crashes and Lavos does not crash. The main time ring stays in place, but at the diversion (where Lavos is supposed to crash) branches out in 65 mil. BC and this outcome creates a new universe and therefore a new time ring with the Reptite dimension as we know it. The branching will happen every time an action is taken with multiple possible outcomes ANYWHERE in the universe, thus creating a near infinite amount of universes in exsistence at once.
The gatesThe gates in the game together with real world science theories brings up the reason as to why i'm writing this. Considering that the gates can really travel back in time or only to the future is mostly what this theory hinges on. A second question can be raised:
What if the gates themselves branch?
What I mean by this can be best explained with another example, namely the telepod scene in CT where the crew travel back in time to 600 AD. To explain this all the way through I will have to tell a little about wormholes (considering the gates are wormholes and operate on the same mechanics as in the real world):
Contrary to many earlier theories (and partly the theory of relativity), it is not physically possible to travel back in time (even at faster than light speeds) unless a near infinite (if not infinite) amount of energy is used. But it is possible to travel forward in time (which we constantly do), even moreso by using wormholes.
In general, wormholes can be used as a shortcut between two distant parts of the universe, which generally means that the ends of the wormhole are at two different locations, and that the hole itself follows a relatively straight line.
But also, if the ends of the wormholes are close together (ex. by making the throat of the wormhole longer and coil it up like an electrical wire that's too long) you get the opposite effect, where the object takes longer to pass through than normally.
Back to the CT crew at the telepod: When they travel back in time, the wormhole/gate transports them past 1999AD, past 2300AD, past the end and beginning of the time ring and all the way around to the year 600AD. Considering a sort of Stargate-esque wormhole (where all atoms of the travelers are broken down and rebuilt on the other side), the crew wouldn't know that they have spent countless years inside the wormhole itself.
If the CT crew choose to take the very same gate back to 1000AD, another branch of the wormhole would transport them there. An illustration of the example can be seen below:
The red line above shows the crew travelling back to 600AD, and the green one shows when they travel forward in time to 1000AD
Time eggs, being the small gates in a neat package that they are, can work in the same way.
The second thing is the conservation of matter and energy law where only three people can travel through a gate at the same time. For a wormhole to be traversable, it would require it to be completely stable (else Crono & co. would emerge on the other side as minced meat). As a failsafe, the Entity or whoever made the gates made the wormholes branch off to the EoT. This means that there is a tolerance for the mass and energy of three people for normal travel, but if this tolerance is exceeded, the failsafe kicks in and transport the crew to the EoT aka. the point of least resistance in the spacetime continuum.
The NUas mentioned in the game, the Nu were the beginning and the end. If added to this theory, it could be, that the Nu are somehow able to survive every revolution of the time ring, that they can survive the complete wrap-around or "format C:" of the universe.
The EoTThe End of Time is still a perpendicular dimension to this and every other universe/ time ring. As time does not really flow in the EoT, it can not really be considered a time ring. But if we make a comparison between the time ring and an electron orbiting an atomic nucleus, the electron will always search for the point of least possible resistance, and that is as close to the nucleus as possible. From this, we can postulate that the EoT is smack-dap in the middle of the time ring, AKA. the point of least resistance.
Since Gaspar & Spekkio can keep an eye on ALL time rings from the EoT, one could imagine that the EoT be compared to the spindle that drives the magnetic platters in a hard drive. The pillars in the EoT would also be able to branch off into all the different ages in all possible dimensions.
Lavos pocket dimensionThe Lavos pocket dimension is also not a time ring per se, but rather a point on the time ring map (as he most probably doesn't exist in every possible time ring, Reptite dimension being a good exaple again). This point is situated in a place between the time ring and the EoT. Lavos, as powerful as he may be, is able to walk his way toward the time ring itself, but this requires that he uses A LOT of his energy for popping out of the ground in 1999AD and say hi.
The EpochThe Epoch holds up here too if the antiproton drive works the way I think it does, namely that it opens a sort of gate-ish wormhole that it passes through.
Do say if I missed something