Author Topic: Chrono Cross Backgrounds  (Read 28665 times)

KebreI

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Chrono Cross Backgrounds
« on: January 29, 2009, 04:26:07 am »
I've been messing around the past little while and was wondering. Are the backgrounds in Chrono Cross, such as the Termina docks, shops, the graves, ripped yet? If not is there a way I could go about getting them?

I've been messing around with a friend on making a adventure game in the style of the those dating sims or the Ace Attorney games, and I thought I could practice but doing the Chrono Trigger/Chrono Cross thing. But I need some good Backgrounds.

NOTE: I am not asking for a forum area or anything right now.

Vehek

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Re: Chrono Cross Backgrounds
« Reply #1 on: January 29, 2009, 04:29:55 am »
As far as I know, nothing but two backgrounds assembled manually.

Maybe we can have all the backgrounds when the research I started is finished.
« Last Edit: January 29, 2009, 10:58:04 am by Vehek »

FaustWolf

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Re: Chrono Cross Backgrounds
« Reply #2 on: January 29, 2009, 04:58:03 am »
For now the backgrounds will need to be assembled manually because the game stores them all funky. We're hoping someone will code a program that can assemble the backgrounds automatically using Vehek's knowledge of the file format. Darn, I've gotta wiki that.

KebreI

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Re: Chrono Cross Backgrounds
« Reply #3 on: January 29, 2009, 02:04:31 pm »
I understanding of this topic is just enough to understand what your doing, but thats still way above my head Vehek. Would assembling them manually be any different then assembling tiles in any other game? Because if not then I'll give it a shot.

FaustWolf

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Re: Chrono Cross Backgrounds
« Reply #4 on: January 29, 2009, 02:07:10 pm »
Should be pretty similar, actually. Do you have Photoshop, Kebrel? The Chrono Cross file dumper that we've been referring to as the "Ramsus/Yazoo tools" creates Photoshop palettes that can be applied to the backgrounds. If not, we can see what it takes in TileMolester.

utunnels

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Re: Chrono Cross Backgrounds
« Reply #5 on: January 29, 2009, 03:59:04 pm »
Termina Inn

[attachment deleted by admin]

FaustWolf

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Re: Chrono Cross Backgrounds
« Reply #6 on: January 29, 2009, 04:33:00 pm »
utunnels...did you do that by hand, or did you actually code something up...?

Even if it's by hand, let us know your methodology.

utunnels

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Re: Chrono Cross Backgrounds
« Reply #7 on: January 29, 2009, 05:16:08 pm »
Yeah, it's very tricky.
I just used a debugger to trace how the GPU drew the frame and do it myself again.

But not all sprites are draw directly without any transforms, so it only works for parts of those background.

------------
You can see the doors are not correct.

-------------

Edit

It seems I'm doing something wrong...

Yeah, it works this time.

[attachment deleted by admin]
« Last Edit: January 29, 2009, 05:22:15 pm by utunnels »

Vehek

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Re: Chrono Cross Backgrounds
« Reply #8 on: January 29, 2009, 05:23:43 pm »
Wow!  :D

How hard is it for you to do this?

utunnels

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Re: Chrono Cross Backgrounds
« Reply #9 on: January 29, 2009, 05:25:53 pm »
With the code and save state ready, less than 1 minute per-picture perhaps.

----
World map.

Lisa's shop

Dock

[attachment deleted by admin]
« Last Edit: January 29, 2009, 05:56:03 pm by utunnels »

ZeaLitY

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Re: Chrono Cross Backgrounds
« Reply #10 on: January 29, 2009, 06:30:43 pm »
Well, goodness. Would you like to make a commitment? Any of them that don't render with your method well can be noted, and we'll do them manually later. Even as a hobby, I'd be happy to keep track of which ones you're doing.

The encyclopedia has needed these images for a long, long, long, long, long, long, long time.

utunnels

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Re: Chrono Cross Backgrounds
« Reply #11 on: January 29, 2009, 06:36:53 pm »
Yeah, the Termina Inn is an accident.

I will try to post the tool I used later, but for now, 2 more pictures:

Clinic room with Kid's clothes.
Clinic room without Kid's clothes.

[attachment deleted by admin]

FaustWolf

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Re: Chrono Cross Backgrounds
« Reply #12 on: January 29, 2009, 06:42:26 pm »
Oh man, it's so easy to forget just how beautiful the backgrounds were. Thanks utunnels!

mav

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Re: Chrono Cross Backgrounds
« Reply #13 on: January 29, 2009, 07:12:13 pm »
I hear ya FaustWolf--I mean, the quality is just downright breathtaking. Utunnels...is there anything you can't do?
« Last Edit: January 29, 2009, 07:53:38 pm by mav »

KebreI

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Re: Chrono Cross Backgrounds
« Reply #14 on: January 29, 2009, 07:29:29 pm »
Yes, this is what I was looking for! utunnels if you could PM the instructions on how you were able to do it in detail that would be perfect. That or just post them here so we could all see.

FaustWolf I did have photoshop but it seems my trail has *cough*expired*cough* but I do still have Gimp which is just as good but  am less familiar with.
« Last Edit: January 29, 2009, 08:16:29 pm by KebreI »