Hi, I made that upscale, but I've just kind of been sitting on it for months since I wasn't sure if I should wait for official texture replacement support in beetle. I used a lot of tools from the modification section here, most notably the roomviewer and egfx stuff. Let me know if you have any questions. It's better to ask here than reddit, since I can't seem to actually post there.
Wow, hi Tririon! Welcome tot he party.
First off, thanks for the wonderful demonstration with that video. I guess you can see from my previous comment what I'm hoping to accomplish, I'm just not sure how to get there.
So, Retroarch is the emulator you're using, and Beetle is the "core" of the PSX, am I correct? Upscaling the textures themselves seems simple enough, though it sounds like you re-injected them into the
Chrono Cross ISO. Or is that a trick of the emulator instead?
If it really is an re-injection of the textures into the ISO, then that's perfect. I'm hoping we could use that upscaled ISO as a baseline for future projects.
I did find a youtube video where someone ran the Cross FMVs through a neural network AI that was able to make it 4k. Perhaps the backgrounds were done the same?
https://www.youtube.com/watch?v=DH5hl1fho2s
I did notice that the FMVs in Tirion's video weren't upscaled, so maybe they can be upscaled and re-injected the same way?