So, yeah.Pretty soon we should have the ability to hard-code Ayla tossing out Naga-Ette's "Slow" spell, Magus using "Geyser," Frog casting "HexagonMist," etc. etc.
How far is the CE team willing to go with tech editing? I'd like to stretch it to the absolute limit and execute a whole bunch of ideas. Players will be expecting the tried-and-true tech sets, then CE will just totally blow them away in that regard too.
If you guys have new ideas for techs, post them here and give feedback on the following potential implementations:
Crono1. "Invading Light" for damaging and slowing down enemies. Problem is, "Invading Light" has a Layer 3 effect that only affects the bottom half of the screen, and I don't think it can be changed (not easily anyway). Some other "Slow" inflicting attack might be nice though.
2. Giving either Spincut or Confuse the "confuse" status effect.
Frog1. Some kind of low-level Poison-inflicting tech, whether it be a spell with "acid drop" or "acid bubble" effects used by enemies or giving LeapSlash a Poison property.
2. Hexagon Mist. This would have been great for a hidden double tech with Magus. That might be doable too, but not as quickly as mastering the editing of single techs.
AylaDoes Ayla touch the "real" Frozen Flame in Chapter 18? Or is it the "real" Frozen Flame that she nearly comes into contact with (not sure of the exact nature of Ayla's approaching it yet -- guess I'll find out soon either way). If there's any way to fit it in, I think it'd be rockin' for Ayla to learn some kind of non-elemental Earth magic. Like, tornadoes, earthquakes, and Grand Stone for a final tech. All this should certainly be doable. She could turn out to be this uber character, which may be fitting seeing as she's the "secret" character of CE. However, she may become
too godlike, but on the other hand, maintaining a low magic defense and even weakening her physical defense may offset her awesome offensive advantages.
MagusIt's my opinion that either Dark Mist or Black Hole should be traded in for "Geyser." Magus' tech set is already edited awesomely, so this should probably be the only extra change. "Geyser" would have a Poison status inflict in keeping with its HP drain on the
Oh! That reminds me, I also wanted Magus or someone to have an HP steal effect too, heh heh. Maybe someone else can have it.
I have no clue how to code techs directly yet like json's done with Magus' techs, I'd only be able to swap tech sound effects and object animations to get things like Hexagon Mist working properly. However, if it's feasible I think it'd be rad if we could make some kind of "telekinesis" spell that would draw enemies closer together, exposing the enemies to Dark Bomb, Fire Whirl, and other area techs.