Hah, I just realized that Frog's *Heal is dead as a result of the patches. More investigative work to do.
a.) There's a consensus building that *Venom Mist should replace *Water. Do you feel that *Venom Mist should have the same strength as *Water, or if it does have the same strength, should it be restricted to one enemy or is it okay if *Venom Mist affects an area?
b.) Nirvana X is its own code set (had to alter the animation routines to make it look different from Triple Kick), but didn't fit inside Frog Squash. That's why I decided to stuff it into Slurp Cut's code. Again, Nirvana X could easily be placed in unused space (I've worked with unused tech space before and I'm pretty confident in this method).
c.) Frog Flare works like a freaking charm, but it's probably because I didn't touch Frog Squash's code as mentioned above.
e.) What I'd really like to do with Soul Reaver is keep the instant death functionality but implement the 5% HP drain as a "consolation prize" for when the tech's main function fails. I might explore that through the tech properties but leave the original Black Hole Layer 3 effect in light of 99's concern about Magus techs seeming un-Magus-like. Currently the gold shield enemies in the Black Omen die automatically, but I think that may actually be a gameplay secret from what I can make of the CT:DS Ultimania guide, and not a successful implementation of my goal.
f.) Twin Charm steals an enemy's item still but doesn't have any heart thingies moving around the screen, nor do Ayla and Marle go through their animations. Placing Berserker over Charm is probably the culprit.
g.) As I see it now, we have two quick-and-dirty options for getting the techs to work perfectly: First option is to put the new tech code in unused space (haha) while leaving the existing tech code untouched. However, we might not have enough unused space for all the new techs, so I'm more inclined to replace Frog's "Slurp Cut" with a much more simple physical tech and stuffing *all* the new tech code into the freed space. Slurp Cut uses so much room it's just amazing. Currently I've got *Venom Mist and Nirvana X sitting in there, with several hundred bytes of space that might not be utilized. We could probably fit most of Ayla's new techs in there too, for example. Of course, I'll have to check for instances of the addresses of Slurp Cut's objects and see if they're referred to further on in the ROM.
Basically let me know if you guys want all the techs in the video (I'll do some more work with Soul Reaver to make it more Magus-like), and I'll work out how to make that happen now that I've had some quality time with tech code.
I can't really think of any new techs for Lucca and Marle (who already have a new tech each), nor can I think of any for Crono and Robo. I'll certainly take suggestions though.
If you guys are willing to sacrifice Slurp Cut for a much more simple tech code-wise (but not necessarily coolness-wise!), I'll take suggestions for that too. Currently I'm thinking about basically having Frog do his part of X-Strike solo. I'd like to have it be something that ignores enemy defense, but I'm not sure how to implement that, nor have I been able to recreate the effect of dropping an enemy's HP by 1/2. However, it's possible I could make it a "Lower HP = Higher Damage" desperation attack, which would be cool for Frog to have early on considering the challenges in the Mystic Cave.