Author Topic: Final Fantasy 7 - Chrono Trigger Connections  (Read 4770 times)

neo-fusion

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Final Fantasy 7 - Chrono Trigger Connections
« on: February 06, 2009, 12:05:14 am »
I'm not sure if I posted a topic like this awhile ago or not.

But anyway, we all know how Lavos spawned from other planets and by mixing with the planet's DNA created the Lavos Spawns which would then fly off again to another planet.

So this has happenned before on a different planet, which is how Lavos made his way there. Anyway, this gives me the idea that it has happenned many times before.

I am almost happy to think of Jenova from FF7 being connected to Lavos.

Here is my argument: Jenova came on a meteorite which crashed into FF7's planet. As Lavos crashed into CT's Planet. It seems pretty neat to compare them in this way! I think they are somehow related.

I mean as Lavos created the spawns to travel to different planet, Jenova wanted to mold with the planet... but in the FF7 movie (Advent Children) Sephiroth wanted to take Jenova sailing with the planet and find a new one.

It seems very comparable indeed.

I mean being related doesn't mean they have to look the same or have the same tactics. Jenova used a meteorite (Possibly a planet already taken over) and Lavos used it's shell.

But their goal seemed to be the same. Get what they could from each planet and move on or just lay dormant.

Anyway they seem to comparable for it to be coincidence.

SO! Is Jenova and Lavos somehow related?

It wouldn't suprise me if they somehow were!

KebreI

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #1 on: February 06, 2009, 12:09:48 am »
Great Scott! an RPG cliche how is that possible?

I find little and also wish little conection with FFvii

Linky

Acacia Sgt

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #2 on: February 06, 2009, 12:14:02 am »
Here is my argument: Jenova came on a meteorite which crashed into FF7's planet. As Lavos crashed into CT's Planet. It seems pretty neat to compare them in this way! I think they are somehow related.

You know, by that logic all meteorites then are related to Lavos.

What KebreI quoted, is the truth.

placidchap

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #3 on: February 06, 2009, 09:23:05 am »
You know, by that logic all meteorites then are related to Lavos.

no, just the evil ones.

utunnels

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #4 on: February 06, 2009, 09:25:52 am »
The only connection between FFVII and CT I can see is the planet and the Entity.

Xenterex

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #5 on: February 06, 2009, 03:49:01 pm »
There's been a few threads about CT and FF7 connections (as previously linked)  but frankly, I don't see much my way of connection between the two.  I do, however, see a lot more connection between FF7 and CC.  I've mentioned that I'd seen these connections before, and ventured to offer to post the connections, but I never did.  So, I'll do so now.

FF7 - Cross comparison

Most obvious:

Materia -> Elements:

A customizable magic allocation system, with strategic benefits in even the placement of each piece, that includes elemental magic, attack abilities, and summons.  Both even have a limited effect use per battle.  Both are technological advancements designed to draw from a connection to the planet, and both have a story episode of being stolen.  Plus, both play a key factor in the one chance each team has to avoid the games' crisis, and the completion of this plan is largely made possible by contributions made outside of the playable characters  (Bathesar -> Aeris, after she died)

Outside of having to use the main character, each other playable character's only unique contribution to battle lies in a few unique special abilities.  These abilities aren't limited to being just direct damaging attacks.  (techs vs limit breaks)

Characters:  Protagonists.

Young men that have two factors of identity crisis as part of the development of the story.  Both have identities that are 'dead' and need a process of recovery to getting back to being themselves.  Both are involved in a love triangle between two playable characters, with the 'new' girl friend effectively winning out.  The identity crisis, and a key portion of the plot for both characters are tied to dark protagonists that influence several years of life to both characters, effectively making them who they are for the course of the game.  (Sephiroth's gene's make Cloud into a solder, screw with his memories, and even delve him over the edge into mako poisoning.  Serge's
father steals Serge's identity)  Furthermore, both lead characters have the key factor needed to bring up the ultimate destruction and share a connection to the end boss.

Other Characters:

Leena -> Tifa:  Original girlfriend of the main character. A promise made to said gf plays a key factor in the progression of the story.  (Serge's hunt for the necklace shells leads him to the connection to Another World,  Cloud enlists in soldier)

Cait Sith -> Harle:  A jester character who's identity isn't what it seems to be.  Their spying leads the main party into conflict with each spies corresponding party  (Cloud fights the Turks, Serge the dragons)

Kid -> Aeris:  New girlfriend that plays a large role in the setup and conclusion of the game's story that also need to be rescues on more than one occasion, and even have a cinematic death scene.

Sephiroth -> Linx:  Antagonists of the story that are dark in character, use unusual weapons, challenge the identity of the lead character and use each corresponding hero as a means to further their plots based on utilizing each characters identity.  Both villains have a cinematic scene as a result of them burning something, and also another scene where they stab a significant playable character.

Other connections:

Each game's hero group has a conclusive battle with the developers of the games technological fathers of that games system of magic  (Draconians vs Shinra)

The pursuit of and actions taking accordingly on behalf of stopping/fighitng one villainous group leads to the reveal of another group that are fought through a systematic process of boss fights.  These new bosses also share a connection with the planet and are distinguishable by their color.  (Dragons vs Weapons)  One of these particular fights in both games is capable of being concluded outside of combat.  (Niki's concert vs the Sister Ray)

The planets in both games summon these extra bosses as a means of balance, and/or defense.  (draconian timeline pulled into counter balancing chronopolis, weapons are summoned because the lifestream is being culminated)


The primary/most dangerous antagonist to the story envelops itself in an otherwise inaccessible area that they use to hide/protect themselves while they grow into destructive fruition.  This boss is a merge between a human and an alien being from another world.
---------------------------------------------------------

I could post more, but that's already pretty lengthy and I think is a good summary base for just how much I find the two games overlap. 

KebreI

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #6 on: February 06, 2009, 03:52:19 pm »
How the hell does Aerith win Cloud not Tifa!?! Have you even PLAYED the game?

Xenterex

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #7 on: February 06, 2009, 07:58:37 pm »
Quote
Have you even PLAYED the game?

Of course not. All the connections I made between in-depth elements to either game I simply pulled out of a hat since I stopped playing FF7 after that intro train scene.  It was way too long for my attention span.

Quote
How the hell does Aerith win Cloud not Tifa!?!

Granted that question could have some merit in being addressed in relation to this topic discussion, (at least in the context of the parallels I drew between CC and FF7)  but I don't think it does, so I'm going to refrain from giving the 'hell' of reasons I made for that conclusion.  If you really want to know, ask in a PM.

Tifa 'winning' Cloud is like  (warning here, biblical reference as I don't keep a ready list of famous love-triangles on hand)  saying Leah wins Jacob/Israel's affection because Rachel died.

Jutty

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #8 on: February 07, 2009, 07:39:21 pm »
No.

neo-fusion

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #9 on: February 10, 2009, 06:28:15 pm »
No what?

Acacia Sgt

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #10 on: February 10, 2009, 06:33:27 pm »
What Xenterex posted, maybe. You don't need a quote in the post if it's right above yours.

Jutty

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #11 on: February 10, 2009, 08:12:14 pm »
No on all FF7 - CT connections posted thus far.

Xenterex

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #12 on: February 10, 2009, 09:09:59 pm »
Quote
What Xenterex posted, maybe. You don't need a quote in the post if it's right above yours.

No, but you should still have subjects to create sentences to what you are referring to, particularly if its a multifaceted question/answer.

Even more so since I made the switch from Ct to CC in my post.

Jutty

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #13 on: February 11, 2009, 05:49:57 am »
No on all FF7 - CC connections posted thus far.

Zergplex

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Re: Final Fantasy 7 - Chrono Trigger Connections
« Reply #14 on: February 11, 2009, 07:57:40 am »
Those are mainly similarities between the games based around rpg cliches that FF7 popularized and CC drew on. I love both games, but I don't feel there were any intentional connections (and to me the differance between a similarity and a connection is that intent).

Were any of the FF7 creative team working on CC?