We were pretty good than most about that, I guess. Most fan project leaders seem to thrive on attention, no matter if their news updates are relevant or not, or actually backed by hard work instead of lofty promises. But CE was all about silently finishing the game and storing up energy for a MASSIVE DAMAGE release. That's sort of how it should be done, because the entire community loses credibility when people are like "Look look at my project; I haven't coded one fucking thing, but it's going to RULE because I'm going to have playable Turnip in CT" and attract fans, only to never deliver.