To celebrate the Crimson Echoes release here at the Compendium, I'm thinking we could do some interviews with the developers. However, rather than just have a normal interview article, we can do them as a series in a graphical style similar to last year's
Dream Splash preview show. Only this time, the engine will be flash based rather than Javascript based, and the scenario scripts will be more straightforward and easy to use in format, so Z can fine tune every last bit of the presentation. If I have time, I could even try making a graphical drag-and-drop scenario builder to make it even easier. Using flash as the target platform also means we can have cutaways to video clips from the game, or screen recordings showing how specific tools were used, in addition to sound effects and some background music.
However, for this to work, I'll need to know what kinds of art resources people will want for their avatars or for backgrounds, so I can get those done over the next few months.
Wow, fantastic job on the reupload Ramsus! Changing to a 500kbit/s bitrate did that? My connection didn't have to stop to buffer at all. The quality's passable on the teaser site now, so I'll churn out the other two previews in a few weeks.
Seing the teaser site animation after the movie was really awesome. One thing though -- I got this weird square on the site:
Yeah, Firefox doesn't layer some things properly, so iframes and flash objects tend to appear on top of stuff they should be underneath. I'm converting the entire site to flash this weekend, which should take care of that problem. I might even add some interactive easter eggs and what not, if I can think of anything.
As a side note, I'm doing all the Flash stuff using
haXe, but the documentation is kind of bare. However, today I got a 600+ page book on using haXe for web and desktop application development in the mail, and I'm already up to page 364. The remaining chapters after this one aren't even relevant to doing stuff with flash, so all that's left now is to write up some more code.