Author Topic: Art and design resource consolidation  (Read 17271 times)

Ramsus

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Re: Art and design resource consolidation
« Reply #45 on: February 21, 2009, 05:36:30 pm »
Crossfade the second Shoguns logo into the third, so the Peach simply appears in the background (see the end of the making-of video for an example).

Anyway, I'm starting on the trailer site now.

ZeaLitY

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Re: Art and design resource consolidation
« Reply #46 on: February 21, 2009, 05:59:45 pm »
That song is available:

http://chronofan.com/Zeality/MNSG.zip

The songs of the dungeons in that game were divided up into three parts. The second part is probably "smoothest" for an introduction like this. (It starts at 0:58.)

Or maybe part of the third part is...well, take your pick.

I'd show Peach Mountain Shoguns first as Ramsus described, then Kajar Laboratories, then CE. Start the CE music with its logo.

Last Edit: If you want to check out other MNSG / GGA music, hit http://www.hcs64.com/usf/ USF Central. Goemon games had great soundtracks. One of the greatest pieces of VGM ever composed is GGA's Creep Village / Without Relying on the Map, which you can sample right way in the music section of http://en.wikipedia.org/wiki/Goemon%27s_Great_Adventure . For reference, we are borrowing the Peach Mountain Shoguns / Spring Breeze Dancin' thing from these games. The "Well, that's it for us. They should have called it Guardia NPCs #1, #15," etc. comes from that in CE.
« Last Edit: February 21, 2009, 06:05:09 pm by ZeaLitY »

FaustWolf

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Re: Art and design resource consolidation
« Reply #47 on: February 21, 2009, 06:12:44 pm »
CHOOSE YOUR DESTINY JINGLE.

Jingle Option I
Jingle Option II

However, I clipped these before I read ZeaLitY's post about the typical structure of Goemon soundtracks, so I may go back and grab some more jingle clips based on that. See if either of these hit the spot though.

ZeaLitY

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Re: Art and design resource consolidation
« Reply #48 on: February 21, 2009, 06:15:25 pm »
Yeah, I guess the first is too much on the minimalist part of the song, and the second isn't exercising the main melody.

FaustWolf

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Re: Art and design resource consolidation
« Reply #49 on: February 21, 2009, 06:31:24 pm »
There's a good clip opportunity circa 01:07 of the song.

The next best opportunity IMO comes just before 02:21, and the song seems to be in full swing there.

ZeaLitY

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Re: Art and design resource consolidation
« Reply #50 on: February 21, 2009, 07:07:24 pm »
How about 2:29 (starting at the third measure) on?

FaustWolf

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Re: Art and design resource consolidation
« Reply #51 on: February 21, 2009, 07:24:00 pm »
Okay, how's this?

ZeaLitY

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Re: Art and design resource consolidation
« Reply #52 on: February 21, 2009, 07:29:25 pm »
Perfection.
« Last Edit: February 21, 2009, 07:52:13 pm by Ramsus »

Ramsus

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Re: Art and design resource consolidation
« Reply #53 on: February 21, 2009, 07:42:42 pm »
This is what shows up after the movie plays and fades out:

http://www.alarmblue.com/cetrailer/

FaustWolf

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Re: Art and design resource consolidation
« Reply #54 on: February 21, 2009, 09:03:41 pm »
How indescribably beautiful, mysterious and succinct.

So you can make headway on the audio end Ramsus, I was thinking about using this as the audio for the first teaser trailer. The PMShoguns jingle would come before all this of course.

I'd kick and scream if anyone asked for a change of the intro, but the followup is certainly negotiable. It's currently "Darkest Omen" from Chrono Symphonic, but I was thinking about using "Darkness Dueling" for that as well.

Ramsus

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Re: Art and design resource consolidation
« Reply #55 on: February 21, 2009, 09:20:14 pm »
Use whatever CT remixes or music you want for the audio. I'm sure whatever you choose will work out fine.

Now the site is being held up, because we need to look at our hosting options again. Apparently GoDaddy now sticks banner ads into sites hosted on the courtesy economy hosting that comes with their domain names, so that's no longer an option.

EDIT: Hosting is taken care of. We should have the complete trailer site up next weekend now.
« Last Edit: February 22, 2009, 06:12:19 pm by Ramsus »

FaustWolf

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Re: Art and design resource consolidation
« Reply #56 on: February 22, 2009, 07:47:34 pm »
Cool timing, because I've decided to go ahead and cobble together the first teaser trailer. Although the teaser isn't supposed to have any text overlays or anything, I wonder if CE should have a slogan to put at the end of the video. I'm thinking about not even having the May 2009 release date at the end of the teaser since the site takes care of it already.

Do you guys want a slogan? For CT, it was "It's about time." CC didn't have one. Terminator 4's slogan is "The Future is Now."

I was thinking about: "One small step for fans...one giant leap for fankind." but that might be too tacky. Ideas?

Agent 12

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Re: Art and design resource consolidation
« Reply #57 on: February 22, 2009, 07:51:21 pm »
whats at th eend of th emontage thing after the prologue?  The cogs of fate begin to turn again or something?

--JP

Chrono'99

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Re: Art and design resource consolidation
« Reply #58 on: February 22, 2009, 08:06:20 pm »
CC had a very good slogan actually: "Challenge Fate".

FaustWolf

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Re: Art and design resource consolidation
« Reply #59 on: February 22, 2009, 08:51:24 pm »
Oh, I didn't know about CC's slogan. This means you guys just have to have one!

Perfect, it actually appears in the segment I call "the promise of a story," and reads:

The cogs of fate turn once more...

That's it. That's CE's slogan.