Author Topic: Art and design resource consolidation  (Read 15721 times)

FaustWolf

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Re: Art and design resource consolidation
« Reply #75 on: February 23, 2009, 06:22:41 pm »
Removing the Peach Mountain Shoguns jingle (much as I love how that turned out) will get rid of the very slight risk associated with using official Goemon music, and we could approach the creator of the AD794 arrangement through Lorenz or something.

ZeaLitY, do you want to do the honors with the Chrono Symphonic team, or should someone else?

ZeaLitY

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Re: Art and design resource consolidation
« Reply #76 on: February 23, 2009, 06:38:55 pm »
We can steamroll right over AD794's lifeless corpse if he complains, because his work is derivative of a copyrighted song. Remixes and doujins continue to exist because the companies choose not to prosecute. Since the remix is an illegal object, he could never pursue any kind of legal remedy for our unapproved usage. He should feel lucky to even get the exposure. And to even complain, he'd have to find someone who can translate for him. The Japanese Chrono community has never done us any favors at all in this regard, so there's no need for us to burden ourselves.

I...ah, it's hard not to use that jingle.

Ramsus, what if you removed PEACH MOUNTAIN SHOGUNS and just left the peach and three people? That + the mon + KAJAR LABORATORIES, except shorter than it exists in the first mockup. If we don't leave in your drawing, we can just do the mon and Kajar Labs with a shorter version of the jingle (it did seem a little long).
« Last Edit: February 23, 2009, 06:40:38 pm by ZeaLitY »

FaustWolf

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Re: Art and design resource consolidation
« Reply #77 on: February 23, 2009, 07:07:31 pm »
Well, if the fan musicians found out about it they're more likely to be honored than anything I guess. It'll be credited once the teaser site has a credits link, so better later than never.

I could shorten the Goemon jingle to five seconds and fit the mon, the Peach Mountain Shoguns, and Kajar Labs logo all in one fell swoop. The question is, if you could pick five seconds from the current jingle, which five seconds would they be?  8)

EDIT: Oh, wait, do we even want the Kajar Labs logo? That might lead to the Compendium. For example - if we're actually worried about this - a quick Google search leads straight to the Compendium pretty much.

Since the teaser site could literally be up for a few months before release, I'm thinking that maybe we should just go with the Mon symbol for now to confuse the hell out of people. People will think there's this weird conspiracy going on. I'd use the Peach Mountain Shoguns and Kajar Labs logos and associated jingle for the two later "full" trailers.
« Last Edit: February 23, 2009, 07:16:36 pm by FaustWolf »

ZeaLitY

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Re: Art and design resource consolidation
« Reply #78 on: February 23, 2009, 07:20:00 pm »
That sounds great. As for the jingle, the 5 seconds of the measure beginning at 0:12 in the current teaser have a bit fuller instrumentation thanks to the extra synthesizer.

nightmare975

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Re: Art and design resource consolidation
« Reply #79 on: February 23, 2009, 07:36:59 pm »
Hey Faust, would you mind holding off on that Prehistoric footage? I had made a better version of that crater area without the lave and shit, I'll get on it later tonight though, since all my work is at home (I'm at my college).

FaustWolf

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Re: Art and design resource consolidation
« Reply #80 on: February 23, 2009, 08:06:35 pm »
Which prehistoric footage, nightmare? Just the crater overworld? Or the battle with the Megasaurs too? If I can get a savestate from somebody I'll be able to capture new footage and recut the video.

Here's a concept using just the Kamon, but neither the Peach Mountain Shoguns nor the Kajar Labs logo.

I could bring back the jingle and incorporate the other logos too, but see what you guys think of this first.
« Last Edit: February 23, 2009, 08:09:20 pm by FaustWolf »

nightmare975

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Re: Art and design resource consolidation
« Reply #81 on: February 23, 2009, 08:38:53 pm »
Just the crater overworld, that's all.

ZeaLitY

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Re: Art and design resource consolidation
« Reply #82 on: February 23, 2009, 11:37:50 pm »
That's great. We can revive the jingle for the later videos, which will have more titles.

FaustWolf

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Re: Art and design resource consolidation
« Reply #83 on: February 23, 2009, 11:39:56 pm »
Alrighty then. I'll throw in some smoother transitions tomorrow night and then shoop in frames from the new prehistoric overworld whenever that's ready.

Ramsus

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Re: Art and design resource consolidation
« Reply #84 on: February 24, 2009, 04:24:24 am »
Ramsus, what if you removed PEACH MOUNTAIN SHOGUNS and just left the peach and three people? That + the mon + KAJAR LABORATORIES, except shorter than it exists in the first mockup. If we don't leave in your drawing, we can just do the mon and Kajar Labs with a shorter version of the jingle (it did seem a little long).

Don't worry, we'll find a time and place for it. After all, once the game is finished and released, marketing will pick up big time and we can start indulging in full length trailers with more details interlaced, as well as lengthier intros. That's when we can really take advantage of all the stuff that we'll be gathering in this thread.

In the meantime, we should only hand-pick the most useful and fitting pieces for use in the pre-release compaign.

EDIT: I'm going to have to finish one full playthrough of the game after getting the first teaser trailer site up, so I can start working on piecing together relevant art and creating a unified theme for the design of the release site. As such, after this weekend, I probably won't have much to contribute to this thread for half a month or so.
« Last Edit: February 24, 2009, 04:46:36 am by Ramsus »

FaustWolf

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Re: Art and design resource consolidation
« Reply #85 on: February 25, 2009, 03:09:55 am »

nightmare975

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Re: Art and design resource consolidation
« Reply #86 on: February 25, 2009, 03:14:13 am »
CRY HAVOC, AND LET SLIP THE DOGS OF WAR

 :lee: :lee: :lee:

*sigh* At least it show that I've got some touching up to do around the crater area still. :x

FaustWolf

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Re: Art and design resource consolidation
« Reply #87 on: February 25, 2009, 03:21:22 am »
I don't think people will notice the ground around the crater so much. The audience's attention is drawn more toward the unexpected lake and the light erupting from the crater itself.

Ramsus, ZeaLitY, Chrono'99, and jsondag will be the final judges I guess. I can recut if necessary.

Agent 12

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Re: Art and design resource consolidation
« Reply #88 on: February 25, 2009, 03:26:03 am »
Totally up to you guys.  I do think the crater is really important, I watched the atash kedah scene without the crater there and the light beam looks really weird coming out of nowhere.  That scene is too important to the game.  Maybe you can put the little spire things in front of the crater? 


Up to you guys if you want to touch it up and recut.  The movie is going to blow peoples minds!

--JP

nightmare975

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Re: Art and design resource consolidation
« Reply #89 on: February 25, 2009, 03:45:05 am »
I was just saying that I had to touch it up for the final product.

My opinion was that people would think that the crater was too bland, since it was in the original game, I thought the spire would make people open their eyes to the changes to Prehistory, (plus I thought it was pretty cool looking, considering that I made it using the sides of the crater) but you're right, the lake does just that.