What could be killing a lot of the quality is a lot of format conversion and re-encoding. How's the stuff straight out of ZSNES look? If there's no compression artifacts, I should be able to upscale it to a larger size and filter it so it looks good, then you can re-edit the clips back into to a high-quality, hi-resolution master copy that we can use to encode the lower-quality streaming versions. That should help cut down the compression artifacts.
The problem I'm running into is re-encoding the small trailer video into a streaming FLV file with a low enough bitrate. That's what's killing the quality, not the change in visible size. Shrinking it will only hide the artifacts, but they'll still be there, and the viewer will just be squinting instead of watching.
Right now, I'm not sure what bitrate would work best, because I'm not sure what connection speeds are typical these days, but so far I've been trying to stay real conservative at around 300 kbits/s. If I find out people have faster connections than I'm assuming, I can up the quality a lot more.
Also, as I familiarize myself with flash development and rewrite the post video animations so everything's just one big flash animation, I might be able to rewrite the movie player so it varies the quality based on connection speed. We'll see if I have time.
I do agree with Lord J above, we do have to make sure we step up to the plate here. Thankfully I honestly don't think we have alot more. I'm going to make today another CE day partly cause there's a bunch of bugs from yesterday andly partly cause my legs are so sore from skiing i don't want to get up and walk around . I may even get to add some of those endings in the other forum.
But beta testers are starting to get closer to the end of the game, and we haven't had any MAJOR show stoppers in awhile (the battle one was pretty hard to repro, same with the spikes), Zeality has a few bugs but a couple hours and he should be able to plow through them, and I imagine 99 is somewhat close finishing chapter 23, I'd still like for him to take a quick speed run through chapter 14 before we release though.
Also one more thing, I was under the impression we were going to leave the compendium out of all this hype building? I noticed the youtube was released under the compendium's account and we advertised on the front page, I really honestly think we should do our best to leave our names out of this (to the point where i'd think we shoul dtake that video down and repost it), and we can probably take down the front page banner.....i mean i dont think were going to get any help from it anymore?
Yes with even the most minute amount of digging they'll realize it's us from the demo releases but atleast it's some digging?
--JP
The Compendium news post definitely generated a stronger response than I expected. I mostly suggested it so we could credit the music authors like they asked us to, but second thought, I'm thinking it might be better of we just wait until the release site and acknowledge the music authors there. Then we'll send AD794 a link to that page when it exists.
At this point, the risk of AD794 running across the trailer site before the release site goes up and feeling upset is probably minor compared to the threat of a Square-Enix C&D aimed at the project's home base here on the Compendium.
Still, I think there's a difference between reporting on the Crimson Echoes project and reporting updates as part of the Crimson Echoes project.
EDIT: I moved the news post to Viper Manor for the time being and disabled the YouTube video until we have a chance to stop and consider the consequences of that style of reporting on the CE project.