IMAGES FIXED.Chapter 8: An Emerald Dream IIHow awesome. I really like the Robots vs. Reptites situation, that'll be completely unexpected on the player's part, and it's a great reversal of traditional sci-fi norms.
I love the fact that the writers are willing to be so brutal with the characters. Essentially there's dimensions in which they're stuck forever in their current situations I suppose.
What struck me most about the design of Dinopolis was one room where there's two leapers and a Gigasaur, separated by a empty floor tiles that create a physical barrier. Approach the Gigasaur and the battle's pretty easy, but approach the leapers and you're basically screwed. I love it when you can exploit positioning like that. Thumbs up! Plus I spammed that battle so Lucca and Robo could learn their flame tackle double tech. Boy, was that important for the Vision Serpent!
Bug Report#1. Messed up tile on the 2305 alternate dimension overworld.#2. Malfunctioning temporal sensors!? Looks like a leftover from an earlier draft. JP NOTE: Or the atash kedah can send you ANYWHERE dun dun dun.....no..wait it's just left over...
#3. Misplaced arm for enemy rocket punch. Not sure how much you can do about this though. JP NOTE: yea...i'm just gunna let that one fly
#4. Curious spell effect placement while fighting Bytes. This happens in a few other battles as well, so I'm wondering if it's actually a glitch that Protect does when there's only two (and not three) party members. JP NOTE: oh geez....yea that is weird. here i was hoping changing that tech wouldn't be that difficult
#5. Bad tile solidity on overworld. The red represents tiles that are solid but shouldn't be.#6. Grammar nitpick here. What have you guys traditionally been doing with quotes and punctuation? Have you been doing quotes outside periods "at the end of a sentence?" Or have you been doing quotes "as shown"? Answered by ZeaLitY.
#7. Battle solidity issue. JP NOTE: as much as i could
#8. Monkey See, Monkey Glitch. Approach this winged ape without defeating the Craters separately and the poor ape discombobulates. Interestingly, it may not happen if you approach the ape from behind. At least I had one battle in which the ape was fine even with the Craters. JP NOTE: These are usually from "activating" an enemy instead of touching him
#9. Battle solidity issue#10.
Speechless. Seems the defeat of the Vision Serpent has left these NPCs with absolutely nothing to say. JP NOTE: Bug'd for zeality
Difficulty Report: Difficulty's right on track in this chapter as far as I'm concerned; I'm using the "new65kk" patch, the latest as of this post. I think someone was iffy on the ability to quickly defeat the acid blob enemies in the factory, but part of game balance is throwing in a freebie enemy here and there. The Vision Serpent was a badass, but luckily I had a stock of Lapises to draw on (they're better than Robo's Heal Beam at this stage). I don't know what I would have done without Lucca and Robo's flame tackle double tech (their second one), so definitely don't get rid of the Gigasaur/Leaper set of enemies that net you 25 tech points. It's not a permanent farm as far as I can tell.
Also, a piece of the Vision Serpent seems to self-destruct the very moment it attacks. Is that part of the act?