As usual with any difficulty bugs....i would love to have a save state or SRM whenever you run ito something like this. For example....did you're marle have haste for this fight? Did you have the latest armor, did you find the bow that casts stop etc. (instead of answering all these questions you can just send an srm/save state)
Unfortunately, I didn't make a savestate. I never quite learned how to use them. Marle did not have haste, the highest level spell she had was Cure. I did find that bow, but I rarely use Marle's weapons, so I sold it for MidEthers and MidTonics. I've always been pretty strapped for cash in this run through, until I had Lucca and Robo grind those Acid and Alkaline battles for about eight levels. I don't think I could afford the newest helmet, and I didn't transfer anything off of the boys before they slept. Didn't know it would go to a Marle-only chapter again.
Anyway, Marle didn't take too much damage. She had the Shield item, about every four or five turns she cast Cure, went through quite a few MidEthers. Only problem was how much health the Heckran had, and how often it healed for 500 (Ice only does 200-280).
Just to be sure, is zsnesw 1.51 the latest version? It wasn't really the elemental forest that was glitched, more like the entire map For EDIII. Especially around Lizardactyls. Some tiles don't match up with others, there are odd edges, other sloppy tiles. Just needs polish. The biggest problem I saw was the heads of the Lizardactyls coming off and floating to different tiles, or extra Lizardactyl heads appearing. It happens too fast to really notice what happened, but it happens often enough that the average player will know something is wrong.
I found a bunch more yesterday and Saturday, but they're mostly in screenshots. Give me a few minutes to compile and organize them all. I'll post them here first for my own reference, then put everything in your bug counter afterwards.
I'll edit this post with attachment and bug list soon.And heeeere they are! First, the screenshots. Attached below; will refer to them by the numbers in the corners.
1. Transparency issue with one of the buildings on Central Regime continent, Forgotten Gray. Party is below the building, but building is standing on top of Magus.2. Stop the Porre Factory! chapter. Spells look very strange inside the factory.
3. After Belthasar tells you his plan about attacking the Frozen Flame. Crono's text sounds very strange. It makes sense after reading it a couple, times, but I think it
should be worded better.4. Just before Animal Persistence. "Bring you go to"?5. Hunting Range, any chapter. Weird tiles circled.6. Stop the Porre Factory! Luccia's room. Magus and Marle are in a potted plant.7. Animal Persistence, after winning the frog catching contest. Kong's text sounds awkward. Also, more weird tiles.8. Stop the Porre Factory! In the Forest Ruins. The bat flies behind the door.
9. Truce Inn. Whenever you talk to that green man, he drinks at you. Intentional? JP NOTE: Yea
10. (forgot the chapter name). When you go help the Mystic Knights fight Kasmir, in the Mystic Den east of that tunnel. Move to talk to Flea, but the screen doesn't
scroll enough and his head gets cut off. Also, weird tiles circled.11. Mystic Den house, Medina continent. Green Roly guy's text has indents.12. Kasmir's Fort, west wing. Helped Flea shoot fireballs at monsters, got the chest (screen scrolled past the podium), then walked back to the podium. A black tile
appeared on the floor, it wasn't there before.13. Kasmir's Fort, west wing (I think). In the battle with one Hench, one Grimalkin, and two Green Imps, the Hench kicks Marle behind a post. She stays there for
the rest of the battle, but you can't see her.14. Stop the Porre Factory! Forest Ruins. After flipping the switch that makes one of the horizontal rows of spikes go down and another go up, one of the spike tiles
does not move. JP NOTE:
FLAG FOR LATER15. (Can't remember chapter, either Glare of Midnight or Darkness of Noon), Denadoro Mts. After taking the TDC to 1005 AD, your group falls into the middle of a
conversation between a Porrean Sentry and some Imps. Battle ensues, but Magus {P1} is standing on top of an Imp.16. After defeating Dalton and watching Truce get razed, when Crono and Marle sleep at Crono's house. Their sprites are not aligned with the bed correctly. JP NOTE:
Flagged for later17. Guardia Castle, King's tower. Slight transparency issue with the doorframe. It covers a character's face if you stand in the right spot. JP NOTE: i couldn't repro this (though I do see it in your picture)
18. Choras Museum, exhibit of Cyrus' final battle. To the left of the Magus statue is a solid tile.19. Choras Museum, after restoring the Masamune. One of the guards still talks about the curator, even though no curator is in the room.That's it for those screenshots.. now some dialogue!
Darkness of Noon, Guardia Castle, when the castle just comes under siege. Masa says, "Here you can use this sword while we are gone!" There should be a comma after 'here'.
During the meeting between King, Chancellor, two Mystic envoys and two Porre envoys, when they all take a break. Eavesdrop on the Porre envoys. One says, "Yeah. Our little laboratory is putting out great product, isn't it?" Put 'a' between 'out' and 'great'.
After restoring the human timeline, one of the Chronopolis workers in the generator room says, "Chronopolis agents are now noticing/they/have different recollections of medieval/history. Fascinating stuff..." where / = line break.
In the assault on Kasmir's Fort, when King Zeal approaches Ozzie, Flea, and Kasmir. In response to Zeal, Ozzie's talking animation plays, and a text box pops up saying, "KASMIR: Wait! Who are you?" It's a bit confusing who is speaking here.
After the fall of Guardia, at the Porre Inn. Speak with the guard in the bed on the right. He says, "We've already begun researching the user of black powder in smaller forms." 'User' should be 'use' or 'usage'.
Tech: Haste. Magus {P1}, Marle {P2}, Crono {P3}. When Haste is cast, Magus is the only one who spins around.
End of Animal Persistence: During the talk between Magus and Schala after the Prehistoric party, Magus never stops nodding. The hug needs to be choreographed better, too. Maybe make hugging sprites for Magus and Schala? Same for the scene after the fall of Guardia where Crono and Marle hug.
In the prehistoric party, Ayla, Schala, and the prehistoric villagers are palette adjusted for night time, but the rest of the PCs are not.
In the assault on Kasmir's Fort: After defeating KasmirHench, Slash appears at the bottom of the screen, but his teleportation fires appear at the top and the teleportation sound effect plays. Slash then walks to the top of the screen, fades to white, and disappears. Should the fires and spell start after Slash reaches the top of the screen?
Darkness of Noon, Denadoro Mts. After defeating the Porre Sentry and Green Imps when you first take the TDC to 1005, Marle says, "Since when were Porre and Medina so close? He mention meeting let's go to the castle!" 'He mention meeting' should be 'He mentioned a meeting'.
Darkness of Noon, Guardia Castle After you speak with the Chancellor the first time, you cannot speak to him again.
Possible showstopper! Marle {P1}, Magus {P2}, Crono {P3}. Talk to King Guardia. He speaks, then the game freezes. Music and animations still work, but party is unresponsive. Reset and tried again, it worked the second time. I don't know why it happened the first time, it appears to happen at random and the risk is still there.
In Stop the Porre Factory!, when you have to take Toma to the Gate in Truce Canyon. When you enter the Gate, Toma and Agent 12 say they will follow you, but they walk towards the top of the screen as you disappear.
That's all for now, but I think I'm missing some..