I hope this isn't some breach of protocol, my apologies if so. I just posted this in another thread then realized the bulk of the conversation was here, so cross posting...
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Despite having had no interest in this release whatsoever, I really hate seeing it end this way and my best wishes go out to anyone who was involved in this project.
I've grown increasingly more concerned with fan projects making a big deal prior to their release. I wonder how matters might have progressed had the old CT remake, and something like CE been completed prior to any publicity, and basically quietly released.
I also wonder how much ground they have to stand on in regards to CE basically just being a patch, but I'm not really qualified to really give any sort of opinion on that one way or the other.
This ordeal, however, does make me a bit more concerned and rethinking my attitude that fan works that don't seek to exhaustively recreate one of Square's games and that don't pose any sort of threat are under the radar and fall under the general umbrella of fan works that most companies don't seem to mind.
You see, I've been working on my own "fan project" for several years now. It is predominately based on Final Fantasy, but there is significant Chrono influence throughout. Some of the major systems are highly influenced by Chrono systems, and about 25% of the game world is directly influenced by areas from Chrono Trigger and Cross. The game is a MUD (Multi-User Dungeon) which is basically a text-based, online, roleplaying game. Without any direct graphical elements and everything done through descriptions, I hope we're fine, but I'm growing increasingly more concerned. I've started compiling a list of terms in order to switch Square copyright terms over to if there ever ends up being a problem. It also gives me pause on how 'known' I would like my project to be. Obviously, the more known we are, the more players we are and the more successful the game is, but... the more likely we'll be noticed and shut down.
So yeah, as someone who has spent years working on a project out of love for the games they've provided us with, I can certainly sympathize with what you guys are going through.
Good luck moving forward.