Thanks for the feedback, everyone.
Knuck, I agree with a lot of your points. Most of them are due to the fact that we didn't polish the game as much as we could have; the team had settled on a release date of May 31, and I was too burnt out to actually make the most out of the remaining time (or to refuse the date and prolong development, for that matter).
About maps:
- Most new maps were faulty, they had either:
* Bad tile placement
* Too empty at parts
I agree with "too empty". Most of my polishing involved
reducing the size of the locations. Generally I think the best rooms are those in which the player can see at least two walls wherever he is standing. It feels wrong when you're standing near a wall and can't see the opposite wall without having to scroll the screen.
- Usage of glitchy tiles. ok I'm talking about the destroyed ocean palace and that last dungeon (which was indeed awesome) but you could have avoided using glitches. They look wrong, especially in the fangame realm.
The destroyed Ocean Palace was definitely one of the hardest maps to manipulate. I still think the destroyed OP rooms were better done in Prophet's Guile, but it still didn't look perfect. I disagree with avoiding map glitches in the DBT dungeon though. It's a place which is specifically meant to look glitched and wasted; the way the team made conscious use of these glitches is a testament to the fact that CE was a ROM hack and never pretended to be an official installment.
- Lack of new sprites
- Lack of new tiles
- Lack of new graphics overall. New graphics make the game more attractive, and it helps fix problems like glitches. =p
More new sprites were done and meant to be inserted but we hadn't come to it when the C&D struck.
Sound:
- Lack of new music
- Lack of new sound effects, though this is minor
- Changing music too much. Like, some videos ago there was a scene where we had 3 songs in the same dialog
- Some songs simply didn't fit the scenes imo.
- The 2300AD song in the 1000AD map felt wrong because of the snowstorm effect
We hadn't come to the music arrangement and new music insertion phase yet.
- Monsters. There weren't any new monsters. I mean, we had bosses like Kasmir but I expected and overhaul of the monsters, even if just changing palettes for some of them.
1,000% agreed. I always assumed we would palette-swap the old enemies and change their names at some point, but we never actually did and when I realized it I was in my "burn out" mood so I just let it slide away, but it's definitely a shame.
- Some of the names felt not Chrono, like Ashley. Though I liked most names
Ashley? If you're thinking about Ash, the kid, it's a character from Chrono Cross (the assistant of Toma XIV).
- The dreamtime (or whatever it was called) felt off. Maybe I expected new graphics, dunno. The battle that occurred there felt rushed.
1,000,000% agreed. When I drafted that part of the plot it was supposed to be an amazing, flashy place with fantastical DBT-like energy bubbles floating around and emanations sprouting out of magical
stromatolites and other crazy things. However, I was away (busy with school) when this part was actually mapped, and the result is honestly underwhelming. We could have done better with time, and palette changes and a custom layer-3 effect.
- Marle killing Cambyses (or whatever he was called) with poison felt completely not Chrono. You should have made them just make him give up or lose a battle, but death by poison is so wrong
Agreed. I didn't really like the idea of assassinating him.
- Sidequests felt completely rushed. Go there, kill X, receive Y. Go there, find Spekkio
That's because they were. (though things like the Samuel minigame still came off well I think)
- Lucca liking Crono is just a No imo
Agreed. The first time I saw this was in the playthrough video, and I rewatched that scene at least five time because I just couldn't believe we went there
What the Frozen Flame showed the characters was not necessarily the truth, but we shouldn't have relied on this copout explanation IMO.
- The Cedric dude using the Flame to kill people felt so wrong. Specially when the players were on his side. I liked the Reptite timeline Cedric more =(
This I disagree. It's 1 AD, an age of foundation myths. It makes sense how everything was more violent back then. Think Old Testament, Greek and Roman mythos, etc. The players weren't so much on Cedric's side as they were just trying to "go with the flow" to avoid removing Guardia from history. IMO the Cambyse stuff feels wrong because the assassination was as gruesome as it was easy. Cedric or his men could easily have poisoned Cambyse themselves; it feels weird that the players have to do it themselves. Fighting Cambyse in a duel and having him die due a desperate move of his own might have been better, perhaps, though his sprite lacks fighting animations.
- Guardia's fall felt wrong, specially with the Mystics siding with Porre.
Medina didn't side with Porre, they sided with Porre's grievances, which are legitimate. And they didn't really plan to attack; the attackers were Kasmir's troops from the Middle Ages and the secret Porre Black Wind units led by Dalton; Kasmir and Dalton were both acting under King Zeal's orders.
- Most important: As much as I like Gurren Lagann, I dislike how Lavos' race was just an anti-spiral ripoff =(
Never saw Gurren Lagann, but from what I've just read on Wikipedia there doesn't seem to be meaningful similarities. The race of Lavos
embraced evolution, they didn't reject it or wanted the destruction of the universe. Maybe the hints weren't clear enough, but the race of Lavos and humanity are
one and the same in CE. Chrono Cross told us that humans act like Lavos; CE points out that Lavos acts like humanity as a whole too. The Dream Devourer is different and has a corrupted view and objective.
Anyway, thanks for the feedback. I think there are other peoples that think like you but didn't feel like posting or something. I say post your feedback, everyone. We'll take anything, whether it's positive or negative. If you post something negative, chances are I'll
agree with your points most of the time.
EDIT: Also, yeah, Ayla uses something akin to Elemental power. Her Pangea animation for instance was actually an attack from Azala in CT, which was "Telekinesis, teleports a stone!" or something.