Hi, sorry I haven't been posting recently, I'm more of a reader that a poster. However, I would like to give a bit of a "review" of Crimson Echoes, not that the playthrough has been fully uploaded.
First off, awesome job. Truly a spectacular piece of art. Loved the storyline; ties up a lot of loose ends and connects CT to CC extremely well. However, there are some flaws to it, and it's a pity it was never completed. I must say, though, there were so many things that weren't added that I have to say I think it had a bit more than just "2%" to go before it was completed... I'd say it was more ~95% completed.
Battle balancing is one issue. I agree with a lot of people; Glenn is waaaay too overpowered. (So is Ayla, but she's optional, and is only available for the last third of the game or so...) Braveheart pulverizes pretty much everything even when Glenn isn't in critical health, and Nirvana Strike deals over 3000 damage?! o_O And yes, you did go crazy with Robo's techs...I liked them though. However, I think you should have toned down Braveheart a bit and had it replace Leap Slash, (though with the same animation: I think the "brave" would fit well with jumping really high into the air... o_O) and have Braveheart just be a normal line-hit tech. (I believe someone said this in an earlier thread) Some of the Flame Trial bosses, too... When comparing Yakra to Lavos Core, you see what I mean. Even though Crono is undoubtedly better than Marle at solo fights, that seems a bit...unbalanced. I agree that you should have made Marle a better solo character...
Plus there's the techs, like previous posters have said. How come Crono, Marle, and Lucca don't get new techs? D: Everyone else got awesome new techs, but they just had their normal ones... :/ I agree with other posters that learning the same techs that you learned in the original game can be a bit boring. Though I don't know a thing about coding, and you did say that editing Crono's techs messes up everything else... But I still would have liked to see some new techs for those three.
Music placement is another thing. You did well for most of the scenes, but some just don't work well in my opinion. Boss Battle 2 for the Atash Kedah scene, for example. Lavos's Theme would have worked better there, in my opinion. Also, A Ruined World for the Yakra battle in Marle's Flame trial and destroyed Truce don't really fit in my opinion; it sounds too futuristic, and the wind effect sounds really weird and out-of-place, too... The Day the World Revived/The Last Day of the World would have worked better for destroyed truce, in my opinion. Finally, the character's themes for the flame trials were a bit out of place...they sound too upbeat most of the time. I would have gone with something like "Strains of Insanity", though since they are supposed to be personal for each character, I can see why you'd think the themes would be good choices... Still, I think a creepy theme would have worked better for the trials.
The only other thing I didn't really like was that the destroyed Ocean Palace looked...weird... It didn't really look "destroyed", just had its pieces moved around a bit... o_O But you did the best you could, so I don't mind. Oh, and the Time Eggs being handed out like party favors, though that's already been discussed to death...
Not that all that matters, since the game will never be completed... *sigh*, SE, why did you have to kill such a wonderful fan project...? Oh well. The rest of the game was great, though. I loved the storyline, even if it was a bit dark, though I don't mind that. The new areas and such were pretty cool too. It was great to watch. You guys definitely outdid yourselves with this.