1. No recurring playable characters.I think this means none of the playable characters seem important for specific parts, and that's kinda true. Once a character joins your party it feels like they can rot in the transport chamber forever.
2. Small game world is bland, cramped, and monotonous.Small yes, cramped yes, bland and monotonous... that's up to personal taste, but I disagree.
3. Element system removes almost all character individuality in combat and contributes to a Pokemon-like classification of characters by "color."I actually liked the battle system in Cross, but there is a point to be made here.
4. Character design is far inferior to Akira Toriyama's work in Chrono Trigger.Character design was one of the only things the cast had going for them.
5. Huge portions of the game consist entirely of empty filler in the form of dull fetch quests and monster hunting exercises.This is why so many people dislike the "plot" of Cross. All of these filler quests are incredibly enjoyable when you're playing them, but by the time you get to the end and try to piece the story together, they seem so pointless. The problem here then isn't crappy sidequests, but a crappy over-arching plot.
6. Characters limited to three or less unique tech skills.Cross needed less characters. If you argue against this you are dumb and a butt.
7. Virtually no double and triple techs.Again, a problem of too many PCs
8. Development for the majority of character is severely lacking or completely nonexistant.See above.
9. Most characters are silly and pointless.Because once again there are TOO MANYYYYYY
10. Some plot "revelations" (like Lynx being Serge's father) make little sense and seem like pointless afterthoughts designed to cover for poor scenario writing.See response to 5. The plot of Cross is also needlessly convoluted.
11. Much less varied, interesting, and memorable musical score.I will disagree with this to my dying breath. Cross's soundtrack was incredible, and even the most rabid anti-Cross person will commend the soundtrack chops. I think this guy just ran out of ways to say "too many characters and the plot is ridiculous with no soul".
12. Numerous hints that Chrono Trigger characters were killed off in inappropriate, unsatisfying, and difficult to believe fashions.The only death I was okay with in this game was Lucca's, because it contributed something to the "plot" and the character of Kid. Robo's death was just... ugh.
13. Schala's appearence in Chrono Cross (wrong hair color, clothing, facial structure, etc) is a blatent continuity error.I can see why they would make Kid look different so the plot revelation isn't so obvious, just like how Rei Ayanami has a different color scheme than
Shinji's mama, but there really was no reason for Schala herself to be so completely different. She was a teenaged blue-haired hottie, now all of a sudden she's a little blonde girl? They could have thrown something in like "Lavos is draining her essence" to explain this, but the plot is such a clusterfuck there was no room.
14. Supposed creation of humans by Lavos is another glaring continuity error.I agree with this in a way... I think it's the Dreamstone that spawned human dreams, and the Frozen Flame of Cross was a different thing entirely.
15. No interesting flying vehicle (like the Epoch) for players to explore the world in.Flying vehicles are awesome, but Cross didn't suffer from the lack of them. Riding in a boat was fun.
16. Magus character completely invalidated and insulted through implication the he wasn't the one to find his long-lost sister.I think Magus should have been in Cross with a larger role, but I'm not mad he didn't get to Schala first/Schala didn't really care about him. Everyone knows Magus fails at life, and everyone also knows that Schala is a self-absorbed trollop. LOL IT'Z CANON NOW
17. No strong villian. Lynx's motives are about as clear as mud and the threat posed by the final bosses is far too vague to be tension-building.I... agree.
18. Final boss posesses no unique attacks at all, despite the perfect opportunity to make use of the classic Lavos attacks from Chrono Trigger.This could be because I don't remember the battle too well, but I agree with this as well.
19. "Good" ending is pseudo-mystical nonsense followed by a brief movie that makes no sense whatsoever. Schala in modern Japan? What were they thinking?I have read and understood what Kato was going for, but when it comes to Cross's ending I always remember a quote from a friend
Chrono Cross is a fat man screaming "LET'S RIDE THE MOTHERFUCKING PONY!" prancing around slapping his hairy dick all over your face and squealing out random quotations ranging from Kafka to Nietzsche to Madame Bovary, and then he's like "GET READY TO ROCK THIS SHIT avant garde style!" and then he orgasms and nothing but a stale puff of dust hits your face and the dust JAPAN POP SONG END.
20. Fewer alternate endings, none of which as as clever or interesting as the Chrono Trigger alternate endings.I was so tired of Cross from my first playthrough that I never even bothered to go through it again to get the other endings.
21. Character have to physically hit enemies in combat before they can cast spells and use tech skills, which makes little sense and slows combat considerably.I liked the battle system, so this is a matter of personal taste.
22. Fixed rate level advancement removes all the fun and challenge of "building up" favorite characters.This was a bizarre thing, but I liked it. It was a new way to prevent grinding that is so prevalent in JRPGs and I think they pulled it off without making enemies too easy.
23. Loading times before and after combats are ridiculously long. Unlike Chrono Trigger, which had none.Loading times sucked in the Playstation release of Chrono Trigger because you were used to fast-paced action. Because Cross was a Playstation game, for the most part load times were expected. Personal taste/ this guy doesn't understand how PS works.
24. Characters behave illogically. Those that joined your party when you were Serge will not help you when you are Lynx, even though they often know that you are the same person.This was an interesting part of the plot, so I disagree here. Still gotta harp on the too many characters thang, though.
25. Boring "weapon-forging" system largely eliminates fun of hunting down interesting weapons, armor, etc.I never really got into the weapon forging system... I think they could have been clearer on what to do, but it wasn't bad at all.
Well the page got one thing dead wrong: Chrono Cross was not intended to be a direct sequel to Chrono Trigger.
Except with CTDS's new tie-in, it totally is.
For the page's general premise (does CC stack up to CT), I'm sure Zeality or someone else will come along soon with the standard comparison of sales graphic. If people vote with their pocketbooks, then the players have elected CC, not CT, as the champion.
Sales are not indicative of a game's quality and how well it was enjoyed. Listen to Shinji Hashimoto!
The essential reason for the hate is that CC was not CT. It was something different; I still like CT more, but CC has its own merits and is a good game in its own right.
We don't dislike CC because it isn't CT. We dislike it because it shouldn't even be in the same universe as CT, but drags down the experience of both by clinging on with its terrible tentacles and lackluster plot. I leave you with another quote.
DK: Basically you have to envision the whole CT/CC thing like this.
DK: CT had like a terminal colon prolapse and you had to sit with him for your volunteer hours in high school. You had some trepidation but he told stories that were entertaining (I started to add "if slightly devoid of character" but this is no time for insults). The two of you had fun together long after your volunteer hours ended, and then he died. You went to his room, despairing, knowing
DK: you'd never know the ending of his Schala story. You were disconsolate.
DK: "He left something for you," the gray-eyed nurse, says, placing a comforting hand on your shoulder. "Here."
DK: And then she hits you in the face with one of his overflowing colostomy bags.
DK: "Also, he had an erection the entire time he was talking with you," she says, with a sage nod. "I thought you should know."
DK: Hence the experience of both is TAINTED, TAINTED