Author Topic: Chrono Helix (script)  (Read 59930 times)

alfadorredux

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Re: Chrono Helix (script)
« Reply #150 on: March 23, 2010, 08:46:41 pm »
Replying to myself again... I'm getting lonely here. ;(

Anyway, after this, we shouldn't need to return to the Zelbess again for
a while...



17. Marbule - The village of the demi-humans... (Part III of III)

===========================================================
Captain's Quarters, SS Zelbess (Home)
===========================================================

[As the party enters, they find Fargo, who's standing out on the
balcony, talking to Nikki.]

Fargo:
   I can't allow you to
   go to the Grand Slam.

Nikki:
   But why?
   I really need to talk to
   the sage about teaching
   me the song...!
   Or else...that
   beautiful island, Marbule,
   will be gone forever!
   I can't just stand here
   and do nothing...!

[Fargo turns to face Nikki.]

Fargo:
   You don't understand...
   True beauty is found
   within a dying entity.
   Therefore, I will watch over
   Marbule when its time comes...
   Furthermore, you and I
   have a contract.
   For the time being, you
   are in my possession.
   What am I supposed to do
   should anything happen to you?
   That would be a great
   financial loss for me...

Nikki:
   So you're saying
   I'm nothing but a
   mere object...

[Fargo turns back around]

Fargo:
   ......
   If that is what you
   think, so be it.

Serge:
   (I don't get it. Why does he
   want to hurt Nikki--his OWN
   SON--so badly? What HAPPENED
   to this guy when his wife died?)

[Nikki turns to leave, but in doing so, he notices something.]

 [Nikki]
   ~!!!~
   
Nikki:
   Th-That dressing table...
   It looks exactly like
   my mother's...!

Serge:
   (And Fargo kept it? Right in
   plain sight? You'd almost think
   he WANTS Nikki to find him out.)

[Nikki walks over to look at the item of furniture in the lower right corner
of the room.]

Nikki:
   There's even that scratch
   I made when I was a child...!
   Wait a minute...!?

[He turns to face Fargo]

Nikki:
   Could it be that
   you are my...
   Father...!?

Serge:
   (Bingo! Let's see you eel your
   way out of this one, Captain
   Fargo!)

Fargo:
   ......

Serge:
   (Huh? He isn't even trying
   to argue...)
   
Nikki:
   The gentle and caring
   father I used to know!?
   You're my father,
   aren't you!?
   But why are you participating
   in such dubious acts!?

[Fargo turns to face him again]

Fargo:
   I am no longer the
   father you once knew...
   I lost everything when your
   mother, Zelbess passed away...
   Including myself...
   Laugh at me all you want.
   Pity me if you wish...
   But remember this,
   Nikki, man is not as
   strong as you think.

Nikki:
   ......Father...
   ...I......

[Fargo turns away again, and Nikki leaves.]

Serge:
   I don't get it.

Radius:
   You would not: you are
   far too young.

Harle:
   Such nonsenze!

[If they speak to Fargo...]

Fargo:
   Do you folks want to
   challenge me again?
   You know you can't
   beat me.
   ~~~Let's do it!           |    ~~~Forget it, then
                             |

Serge:                       | Fargo:
   This time, we'll kick     |    Hehehe... That's smart.
   your ass! (Damn, I almost |
   sound like...Kid...)      | Serge:
                             |    I just need to get ready,
Fargo:                       |   
that's all. We'll be back.
   Oh really!?               |
   You folks never learn...  |
   I'll meet you down there. |
   
===========================================================
Casino, SS Zelbess (Home)
===========================================================

Fargo:
   I thought you might
   have chickened out.

Serge:
   Not a chance. (Not this time,
   when I know we can win.)

Harle:
   Monsieur Lynx will kick your
   derriere until you kiss the
   moons!

Fargo:
   Ha ha ha! You're confident,
   even after being defeated--
   I like that.

Fargo:
   OK then, I'll go first...
   
[If the handle's gone, the pointer stops on South the very first time.]

Fargo:
   WHAT...!?
   Impossible!

Norris:
   "Impossible"? If this truly is
   a game of chance, then either
   side should be equally likely
   to lose.

Fargo:
   ......!!!
   Interesting little
   item you got there...
   So I guess you found me out.
   I lose...heh heh...
   As promised, I'll give you
   access to the Grand Slam.
   Of course, you'll get your
   boat back as well.

[On his way out of the room, Fargo stops beside Serge]

Fargo:
   But how did you get
   a hold of that handle?

Sprigg:
   Heheh, that'd be tellin'. D'ya
   really think we'd give up our
   secrets to the likez of you?
 
===========================================================
SS Zelbess (Home)
===========================================================

 [Crewman]
   The captain gave me the
   OK to let you through.
   But I'm warnin' ya!
   You might not make it
   out alive!

Magus: [if present]
   Hmph. I doubt you have anything
   back there that would present
   us with a serious challenge--
   this boat isn't big enough to
   hold a dragon. Or even just a
   hydra.

Serge:
   Thanks--we'll be careful.
   (What exactly IS this Grand
   Slam thing anyway?)

===========================================================
Grand Slam Entrance, SS Zelbess (Home)
===========================================================

[After following the elderly demi-human around for a while...]

Old Man:
   Yes, what is it?
   Why are you following me?
   As you can see,
   I am quite busy.
   I do not have time
   for a game of tag.
   ~~~Where's the Dead Sea?   |    ~~~It's nothing
                              |
Sage:                         | Sage:
   The Dead Sea...?           |    If there is nothing in
   Why do you wish to         |    particular, please leave.
   enter the Dead Sea?        |    There is no point in you
   Do you realize humans      |    hanging around here.
   have stolen our land       |
   along with our legendary   | [Branch ends. If the party speaks to him again and selects
   treasure?                  | "yes", the conversation resumes from the next question.]
   Humans will do anything
   for profit, no matter
   what the cost.
   The demi-humans aboard
   this ship are living
   proof.
   We have lost all sense
   of pride, with no dreams
   for tomorrow.
   We just cling to the
   mercy of humans every
   day.

Harle:
   Pleure moi donc une riviere
   de larmes! Zey kick you and
   you lie down and take it, is
   zat it? If you are too weak
   to fight back, zen you
   deserve zis.

Radius:
   Be quiet.

Harle:
   I am so tired of travelling with
   all these geezerz... Monsieur
   Lynx, why must we stay with zem?

Sprigg:
   It'z punishment for your
   sinz, belike.

Serge:
   (I can't think of a polite way
   of saying "you're the one who
   insisted on coming along," and
   we might still need her, so I
   guess I'll just keep my mouth
   shut.)

Radius:
   This isn't about you, girl.

   Sage of Marbule, I am sorry
   that humans have done you such
   injury, but we are not all
   alike--

Sage:
   You are...Radius, the headman
   of Arni.

Radius:
   Yes.

Sage:
   And tell me, where was Arni
   when we were driven from our
   village?

Radius:
   ...

Sage:
   You claim that you are not
   all alike, and yet you humans
   all seem to have one trait in
   common: you consider members
   of other races to be little
   more than cattle. You are only
   interested in us for as long
   as you find us useful, and if
   we get in your way, you crush
   us without mercy.

Sage:
   Why must we demi-humans
   lend a hand to humans?
   What will you do if
   I refuse...?
   Will you go as far as
   using brute force?
   ~~~Of course!              |    ~~~Let's talk it over...
                              |
Sage:                         | Sage:
   I see...                   |    Heh heh heh...
   Then prepare yourselves... |    So you wish to
                              |    avoid conflict?

[Combat begins]               |    You also need the
                              |    courage to defeat others
                              |    to get through life.
                              |    Do not forget.
                              |
                              | [End of branch. The rest of the scene takes place
                              | only if the fight does.]

[Combat ends]

Sage:
   Hmmm...
   I sense that you are quite
   serious about entering the
   Dead Sea...

Serge:
   (Is he saying that he wasn't
   fighting us seriously? Oh,
   man...)

Sage:
   Could it be that you are
   carrying the burden of fate
   for the human race, no,
   for all life-forms...?

Serge:
   Um, I wouldn't go quite that
   far... (I have a hard enough
   time being responsible for
   just me, never mind the entire
   world!)

Sage:
   Let me give you this...
   I am sure you will be able
   to put it to good use.
   But just remember...opening
   a new gate also brings
   forth a new misfortune.
   Do not forget.

 [System]
   [Member] received
   Fiddler Crab!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is present...]

Magus:
   Hmph. Philosophical twaddle.
   There is no such thing as fate.
   I refuse to believe in a
   construct that would render all
   of my actions meaningless.

Sage:
   I gather that free will is
   extremely important to you.
   A very human form of
   stubbornness. Are you
   truly a Mystic, or...?

Magus:
   ...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sage:
   There is an area near
   the Dead Sea where the
   tides are different.
   Use that item there.
   Nature will take
   over from there.

Serge:
   ("Where the tides are
   different..." I think that's in
   the southern part of the reefs,
   not quite facing Marbule. I've
   never been there though...or
   at least, not when I wasn't
   out of my mind with fever.)

[Nikki enters--not through the door to the rest of the ship, but from the outside, as though
he climbed down the side of the hull.]

Nikki:
   Finally...

Nikki:
   I knew I'd find you here...
   You know the legendary
   song of Marbule, right?
   I want you to teach me
   the song...
   Please...!

Sage:
   Why do humans have
   to be so selfish?

Serge:
   (Here we go again.)

Sage:
   That song only has a place
   in the hearts of demi-humans.
   Why should I teach you the song?

Serge:
   (I guess he doesn't know that
   Zelbess was Nikki's mother...
   or is this just another one
   of his tests?)

Nikki:
   Irenes asked me...

Sage:
   Heh... I see that
   she has not given up.

Nikki:
   But it's not only
   because she asked me to.
   I personally have a great
   interest in that song.
   A beautiful song, originating
   from a beautiful island...
   I'm not 100% sure I'll be
   able to pull it off...
   But if it means I can save
   someone through my song...

Serge:
   (Wow... Humility isn't something
   I would have expected from him,
   but I guess he takes his music
   seriously after all.)

Sage:
   There was once a man
   just like you...

Nikki:
   ......!
   Who?

Sage:
   Fargo...

Serge:
   (...I could believe that,
   I guess.)

Nikki:
   ...My father!?

Sage:
   Ahhh, so you are his son...
   I guess history does
   repeat itself.
   I had high hopes
   for that man.
   High hopes that he would one
   day tear down the wall between
   demi-humans and humans.
   But look at us now.
   The walls seem even higher.

Serge:
   (I doubt there were any walls
   between Zelbess and Fargo when
   they...come to think of it, HOW
   did they? How are mermaids put
   together down there?)

Nikki:
   Please...
   Don't speak badly
   of my father...
   No one understands
   the pain and suffering
   he's going through!
   Even though he has built up
   this lively place, he screams
   in sorrow alone, within his
   dark, deep self...
   But I can hear him!
   His screams of despair,
   which no one else can hear...
   or wants to hear...

Sage:
   ......
   So you can
   hear him, too...

Serge:
   ...

Nikki:
   I beg of you, please...
   I bet if my father
   hears that song...

Serge:
   (I think it's going to take a
   lot more than just a song to
   sort out this world's Fargo.)

Sage:
   I am sorry, but I have
   other areas of the ship
   I must mop...

Nikki:
   But...!

Sage:
   ...While I hum
   myself a song...

[The Sage leaves. Nikki stares after him.]

Nikki:
   Then you'll...!?

[Nikki turns back to speak to the party for a moment.]

Nikki:
   I saw the way you
   fought back there.
   I've been looking for
   tough guys like you.
   It would be an honor
   if we could talk inside
   my ship.

Serge:
   Um...yeah, sure. (An honor?
   That's a bit much, isn't it?
   And anyway, do we have time
   for whatever it is he wants?)

[Nikki leaves.]
   
===========================================================
Casino, SS Zelbess (Home)
===========================================================

[As the party enters, the compass is spinning to a stop.]

 [Man]
   What's goin' on!?
   What's up with old man
   Sneff today!?

 [Man]
   Ever since the captain
   lost, Sneff's been on
   a winning streak!

Serge:
   (That's because Fargo can't
   cheat anymore, or at least not
   until he fixes that magnet-
   thing or I give him the handle
   back.)

[Serge pats his pocket.]

Sneff:
   Hyah-hyah-hyah!!!
   Jackpots galore, baby!!!
   This is why I can't
   stop gambling!
   Lady luck is wiff me
   today, baby!
   Now I can pay offf my debt
   to the dirty captain!!!

[He turns to face the party.]

Sneff:
   Oh, it's you!
   Luck has ffinally
   come my way!
   I'm gonna pay offf
   my debt and get the
   hell offa this ship!

Serge:
   That's great. (Although he might
   do a bit better if he stopped
   relying on luck so much!)
   
===========================================================
Dressing Room, SS Zelbess (Home)
===========================================================

[As the party enters, Sneff is talking to the two random performers in the
pirate outfits.]

 [Crewman]
   Hey, Pops, I heard
   you paid off your
   debt to Fargo...

   You're not pullin'
   my leg, are you?

Sneff:
   Why would I lie about
   someffing like that!?
   There's no reason ffor
   me to stay here now.
   I'm gettin' offa here.

 [Peppor]
   Th-This is kinda sad...
   It was 3 years ago when...
   you shook us in after you
   found us wandering around
   with amnesia...

Serge:
   (! I'd wondered what those
   two were doing here... I wonder
   what happened? They might have
   been part of the expedition to
   the Dead Sea! Should I try to
   snap them out of it...? Hmmm.
   Maybe not. They're such
   knuckleheads that it would be
   difficult making any sense out
   of whatever they might have to
   say...and with my luck, they'd
   just turn out to have fallen off
   the boat on the way there!)

 [Solt]
   We are greatly grateful
   to you...!!!
   We still have a ways to go
   with our stand up comedy
   act, but one day, we will
   really, truly make you laugh!

Sneff:
   Lank and Stout...
   Iff I run into any
   of your comrades,
   I'll be sure to tell
   them you're doin' well.

Serge:
   (We're the ones more likely to
   run into their comrades...if
   any of them are still alive...)

Sneff:
   Good luck to you
   guys, too...
   And go on that diet, already.

 [Crewman]
   Yeah, I know...

   Sniff...

Sneff:
   Come on, guys,
   Nuff mopin' around.
   This won't be the last
   time I see you.
   Take care, everyone.

[Sneff turns and almost leaves, but the party is in his way. He turns back.]

Sneff:
   ......
   Nah...
   Fforget it...

 [Crewman]
   Huh? But why...!?
   You were always talkin'
   about gettin' outta here...
   
Sneff:
   ...Not until you're able
   to handle 4 swords...
   And not until someone
   laughs at Lank and Stout's
   jokes...
   I can't just leave my
   ffamily behind...

 [Crewman]
   P-Pops!!!

Serge:
   Family?

Sneff:
   Yeah. Ffirst time I ever
   bothered to ffink about it,
   but I've been here ffor so
   long that they really do ffeel
   that way to me.
   Well then, who's up next?
   
 [Peppor]
   W-We are!

 [Solt]
   Rightly right!!!

[The two head out to take their turn on stage]

Sneff:
   And you two should
   be practicin'
   instead of crying!

 [Crewman]
   Yes, sir!

 [Crewman]
   It feels good
   bein' yelled at
   by Pops again...

[The two pirate-clad men start juggling cutlery]

Sneff:
   And you ffolks... I can't help
   thinkin' that you were
   responsible ffor all this
   somehow. Iff I can help you,
   call on me any time.

Serge:
   Yeah, sure, we'll do that.
   (Although I really hope we
   don't need to be turned into
   cats again!)
   
===========================================================
Main dressing room, Magical Dreamers Ship (Home)
===========================================================

[The beginning of the Save Marbule quest. When the party
arrives...]

Nikki:
   Rockin'!
   I knew you'd come!

Nikki:
   Well, now that we're
   all here, here's my idea.
   How would you all like to
   save an island with a song?

Serge:
   (He wants us to help him
   save Marbule?)

Miki:
   Hah! Think before
   you speak, Nikki!
   You've gotta be
   out of your mind!

Nikki:
   No, I'm serious.
   According to Irenes,
   the island of Marbule is
   infested with monsters.
   Their only weakness is a
   demi-human song that the
   sage knows...
   While we perform our gig
   near the island, these
   people will exterminate
   all the monsters.
   That's the plan.
   Of course you'll help
   out, right?
   ~~~Of course!          |   ~~~No, we can't
                          |
Nikki:                    | Nikki:
   Rockin'!               |    ......!?
   I knew you'd help.     |    But you're my only hope!
                          |    I have no one else to turn to!

Radius:                   |    Besides, you owe the sage
   We could not possibly  |    a favor, don't you? Please...!
   leave Marbule in such  |
   a terrible condition.  | Serge:
                          |    (Man, isn't he a bit old to be
                          |    acting this way? He's got to be
                          |    at least my age... But I guess
                          |    we really don't have a choice
                          |    after all. Sorry, Kid, but
                          |    you might have to wait a little
                          |    longer.) Okay, okay, we'll help.

Irenes:
   I shall gat'er all the
   demi-humans on dis ship
   to play backup instruments.
   It will be difficult for
   humans to play the proper
   notes for our song...

Serge:
   (How difficult could it be?
   It's just music...and I would
   have expected Nikki's band to
   be really angry that Irenes
   thinks they're not up to it,
   but they're just sitting there
   and taking it. Weird.)

Miki:
   But don't we have to
   bring this ship over
   to Marbule?
   Our ship's chained to
   the Zelbess, you know?

   And plus we have a contract
   with that Fargo guy!
   We can't just leave...!

Serge:
   (Fargo might not fight too hard
   if Nikki really wanted out of
   the contract, but...)

Nikki:
   Yes, I know.
   I don't intend to go
   with our ship alone.
   Wouldn't want to disappoint
   our fans aboard the Zelbess...

Serge:
   (I'm surprised that matters
   to him...although when you
   get right down to it, without
   fans, he'd just be a two-bit
   performer like Sneff.)

Nikki:
   The only hurdle left to clear
   now is how to convince my fath...
   I mean, Fargo.

Norris:
   How do you expect to do that?
   I don't claim to know him well,
   but Fargo is clearly a stubborn
   man.

Nikki:
   Well, actually... I was hoping
   that someone else would have an
   idea, because I sure don't!

Irenes:
   Nor do I... I have been trying
   for years, but he ist, as you
   say, a stubborn man. It seems
   dat the only one who can
   persuade Fargo...ist Fargo.

Serge:
   (!)

Sprigg:
   Ya have that look on yer face
   again, boyo. Do ya have an idea?

Serge:
   Maybe. It all depends on whether
   we can reopen the gate. (If the
   only one who can persuade Fargo
   is Fargo, then just maybe, if
   we bring the OTHER Fargo here,
   then...)

Nikki:
   I have no clue what you're
   talking about, but whatever. If
   you think you can pull it off,
   I'll leave you to it.

Miki:
   Hey, you know... This is
   starting to sound interesting...
   It's almost like a test to see
   how far we can take our show.

Nikki:
   So you're with me on
   this, Miki!?
   Great! Let's get ready
   for rehearsal, everyone!
   
Nikki:
   Thank you for your
   support, Sage.

Sage:
   Heh heh heh...
   I trust you will
   put on a good '"gig!"'

Serge:
   (That sounds kind of weird,
   coming from him.)

Irenes:
   Excuse me...

Irenes:
   We seem to have involved
   you in quite a task...
   If there ist anyt'ing at
   all I can do, I will be

   glad to offer my help...

Serge:
   I...don't think so. Not right
   now, anyway. (First Sneff, and
   now her. When did we get to be
   so popular?)

===========================================================
Nikki's Room(?), Magical Dreamers Ship (Home)
===========================================================

[If they speak to Miki(?)]

Miki:
   I know he's really into it,
   but Nikki has yet to come
   up with a script...
   When can we expect to
   get some rehearsals done...?

Serge:
   Relax, I'm sure he'll
   think of something.

 [Roadie]
   Nikki, you do realize that
   this concert has a lot more
   riding on it than just
   pleasing the fans...
   Good luck!

   Oh, and I have a message
   from the sage.
   It says...
   '"Use the Fiddler Crab
    where the tide around
    the Dead Sea differs."'
   I have no idea what it means.
   I hope you do!
   
   Good job, everyone!

Serge:
   I think I've got some idea.
   (To the south, I think.)

[If they talk to Irenes]

Irenes:
   Ist there änyone out there
   who can convince Fargo...?

Serge:
   I think there is. (Convincing
   the other Fargo to come here
   may be a bit of a tall order,
   though.)



In case anyone is wondering, Harle's French-language remark to the Sage would be best
translated as "Cry me a river!" (It's a 90% literal translation of the English idiom, actually.)

In the next chapter, things start to get more serious again as Our Heroes have to deal
with the Masamune and Garai's ghost. It's a short chapter, even with the material I transplanted
from this one, so there should be only one installment. After that, it's on to the Dead Sea
and the second pivotal scene of the game...

skylark

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Re: Chrono Helix (script)
« Reply #151 on: March 23, 2010, 09:01:33 pm »
One good reply deserves another. Keep it up! :kamina

alfadorredux

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Re: Chrono Helix (script)
« Reply #152 on: April 04, 2010, 08:31:18 pm »
Thanks, skylark.

I wanted to post this last night, but the proxy I use was having one of its
usual hissy fits... Anyway, this one turned out to be Radius' chapter, which
is really not all that surprising. The amount of new material I ended up
inserting, even though I decided it would be best not to change the flashbacks,
was...a bit more so. And I'm not sure I'm entirely happy about Serge's last line,
even though I re-wrote it half a dozen times, since I'm not 100% sure whether
the Radius line immediately previous to it refers to the Masamune...or to the
Einlanzer. That part was Not Fun. And I never did get to stick Magus with a
frog-related (or should that be Frog-related?) line. Oh, well...



19. The Masamune - The blood-stained sword of evil...

   Max recruits: Lynx-Serge, Magus, Sprigg, Harle, Radius, Norris.
   Recruitable: None

===========================================================
Death's Door (Home)
===========================================================

[They arrive and get off the boat.]

Magus:                          | Radius:
   ...I know this sensation,    |    Hmmm...
   this distortion in the air   |    I sense something
   that whispers of darkness    |    strange in the air...
   and broken dreams. Let's go. |    Stay alert, Serge.
   I want to know where these   |    Let us proceed.
   dark energies are coming     |
   from.                        |

Serge:
   Let's get this over with.
   (Urgh, I never realized just
   how much HAIR Lynx has until
   it all started standing on
   end. Maybe he just stole my
   body so that he wouldn't
   spend all his time puffed up
   like a fuzzball while he poked
   around the Sea of Eden...)

[They come to a stop in front of a mound with a sword sticking out of it.]

Radius:
   W-What is the evil sword,
   Masamune, doing here!?

Norris:
   The Masamune? I thought it was
   nothing more than a myth of
   northern Zenan!

Sprigg:
   It'z more than a myth, boyo.
   We Mysticz remember the sword
   that killed Lord Magus and
   ended our dreamz. The question
   iz, 'ow did it get 'ere from
   Guardia?

Norris:
   It was rumoured to have gone
   missing in the fighting at
   Guardia Castle when we invaded
   the north. To my knowledge,
   this is the first time anyone
   has seen it since.

Radius:
   ...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is in the party, he staggers and lifts a hand to
his forehead.]

Serge:
   Hey, are you okay? (We don't
   need anyone collapsing on us,
   not when we're so close!)

Harle:
   Do not waste your time, Monsieur
   Lynx--ze stubborn mage would not
   accept our help even if he were
   about to fall over dead!

[Magus straightens up.]

Magus:
   ...I know that sword. I've seen
   it before, and felt its aura.

Norris:
   Then you know how it got
   here from the continent?

Magus:
   No.

Serge:
   Wait a minute--by before, do
   you mean BEFORE before? Like,
   before you lost your memory?
   (Oh, man, Guile's going to have
   a fit when he hears about
   this...)

Magus:
   I believe that may be the case.
   All I remember is a fleeting
   image of a rather odd-looking
   silhouette charging at me with
   that sword raised above its
   head, in a dark stone room with
   a magic circle emblazoned on the
   floor... Some previous owner of
   the Masamune must have wanted
   me dead. I wonder why...?

Sprigg:
   Perhapz 'e didn't appreciate
   yer natural charm.

Magus:
   If that was meant to be a joke,
   I fail to see the humour in it.

Harle:
   Must we discuss
   zis maintenant?

Norris:
   Perhaps a later time would
   be more appropriate.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Radius steps forward, and there's an explosion of black and purple radiance.
The screen wavers.]

Radius:
   Ugh... It's no use...
   We will not be able to
   proceed without going mad.

Radius:
   Serge...
   We have no choice but
   to withdraw for now.

[Fadeout. When the party reappears, they're standing on the shore beside the boat.]

Radius:
   The path appears to be
   blocked off by that sword.
   He must already be in there...
   The negative sentiment
   associated with that
   sword has intensified.
   It will be impossible to
   proceed without going mad...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is present...]

Norris:
   Magus, you said you've
   encountered this sword before.
   If you survived having it used
   against you, you must have
   defeated it somehow.

Magus:
   Not necessarily. The sword I
   remember didn't have nearly so
   intense an aura. It was no more
   dangerous than you would expect
   a sharp-edged weapon capable of
   penetrating magical defenses to
   be. Even if my memory were
   intact, I might not know how to
   deal with it in its present
   form.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Serge:
   Sprigg, you said the Mystics
   were familiar with the
   Masamune... (If we keep talking,
   someone should have an idea.
   I hope.)

Sprigg:
   We 'ave some legendz that we
   uze as bedtime storiez for the
   kiddiez. I wouldn't want to bet
   my life on there being any truth
   in something like that.

Serge:
   (Damn it all, someone's got to
   have an idea! Who hasn't spoken
   up yet? Harle, I guess. And
   Radius. Wait a moment, didn't
   Radius say--)

Norris:
   Sir Radius, you said that the
   negative sentiment associated
   with the Masamune has
   "intensified." What was it like
   when you first encountered it,
   then?

Radius:
   ...

Serge:
   Radius, we need to know. If
   there's a way forward, and
   you know it but won't TELL
   us about it...

Norris:
   You cannot expect us to
   give up now, on the very
   shores of the Dead Sea!

Radius:
   ...Only the dragon sword,
   Einlanzer, can break the
   seal of the Masamune.
   
Norris:
   The Einlanzer?
   The sword forged by
   ancient Dragonians?

[Radius nods.]

Radius:
   Yes...
   The legendary holy sword,
   forged by the Dragonites...
   I have placed that sword to rest
   beside its rightful owner, Garai.

Serge:
   (Garai? The dead Dragoon Deva?
   That Garai? I suppose that makes
   sense, but why does Radius look
   so guilty? That isn't the
   expression of someone missing a
   dead friend, that's--)

Radius:
   May he rest in peace
   within that cavern...
   Although it pains me
   to disturb his eternal sleep,
   we have no other choice...

Norris:
   This cavern... Is it near
   here?

Radius:
   We know it today as the
   '"Isle of the Damned."'
   It used to be an ordinary cavern
   until it mutated into a nesting
   ground for demons...

Sprigg:
   Soundz like a great place
   for a vacation.

Radius:
   I believe this may be the
   result of Garai's sentiments
   which lingered.
   A negative sentiment, which
   the holy sword could not
   even restrain.

Magus:                              | Sprigg:
   What are you not telling us?     |    Soundz fishy to me.
   That sort of evil isn't created  |    There's somethin' yer
   out of nothing. What happened to |    still not tellin' us.
   make this Garai so attached to   |
   the world that he felt he must   |
   linger even in death?            |

Radius:
   ...

Serge:
   Is there anything we need to do
   before we go there to get the
   Einlanzer? (I agree that there's
   something Radius isn't telling
   us, but unless it gets in our
   way, we shouldn't waste time on
   it.)

Radius:
   In order to make our way
   in there, we need a certain
   item that Garai used while
   he was still alive.
   I have stored it away in a hut
   where Garai and I used to train.
   We must go and get this item...

===========================================================
Hermit's Hideaway
===========================================================

[When the party arrives, Radius pauses beside the garden]

Serge:
   (...I guess he has a lot of
   important memories of this
   place... That would explain
   why he settled here in the
   other world.)

Radius:
   ......
   Dario's father, Garai,
   and I used to frequent
   this island for our
   training...

===========================================================
Flashback, Hermit's Hideaway
===========================================================

[As the screen fades back in, we see Garai and Radius sparring. They go at it for
a moment or two before Garai knocks Radius down.]

Radius:
   Sigh...
   I lose again...

[Garai lowers his sword and backs off]

Garai:
   Hmph!
   You're always a
   half-step too slow.
   And you have a habit
   of turning your wrist
   when you swing down.
   I can read your every move.
   
Radius:
   Hah! You're about the only one
   who knows that, since we
   practice together so often.
   
Garai:
   And I thought
   I was a genius.
   
Radius:
   Yeah, right...

[Fadeout as the two begin to laugh. With the screen still black,
Radius speaks again:]

Radius:
   The Einlanzer is a legendary
   holy sword passed onto
   the most skilled swordsman
   of the Acacia Dragoons.
   It belonged to Garai before
   Dario took over the title.
   He was a magnificent dragoon...

Serge:
   He was a Deva, right? Along
   with you and General Viper
   and Zappa, the smith from
   Termina.

Norris:
   That must have been quite
   an impressive team.

Radius:
   ...

Serge:
   Something happened to him,
   didn't it?

Radius:
   ...

===========================================================
Flashback, Divine Dragon Falls (?)
===========================================================

[Garai is standing near the entrance. Radius is several steps
ahead of him, staring at the Masamune, which is sunk point-down
into the ground.]

Radius:
   Could this really be it?
   The sword of legend...
   the Masamune!!!

[Radius walks forward to examine the sword more closely]

Radius:
   My word...
   
Garai:
   Leave it alone!
   There's something...
   wrong about this.
   
Radius:
   What could be wrong?
   This is a legendary
   sword!!!

[Radius grabs the sword and pulls it from the ground.]

Garai:
   No!
   Don't touch it!

[Radius turns back to face Garai]

Radius:
   See, Garai...
   
Radius:
   There's nothing
   to fear!
   
Garai:
   ......
   Hmm, perhaps not.
   Let's go, Radius!
   No use hanging round
   this eerie place.

[Garai turns and leaves. Radius lowers the Masamune, but makes
no attempt to follow.]

Radius:
   Aahhh...

===========================================================
Hermit's Hideaway
===========================================================

Radius:
   The Masamune...
   That sword is cursed
   with hate and sorrow...
   Anyone who lays his hands
   on it will be overcome
   with negative sentiments
   and will be driven mad...
   I......

Radius:
   ......
   Enough talk from
   an old man...
   Just wait here a moment.

[Radius leaves the rest of the party and goes inside the hut
for a moment.]

Norris:
   He still has not told us what
   happened to Garai.

Sprigg:
   I think it'z pretty clear.

Serge:
   (It is?)

Sprigg:
   Radius picked up that sword,
   didn't 'e? It drove 'im 'round
   the bend, from the sound of it--

Harle:
   The geezer returns...

[Radius climbs back down from the hut to join them.]

Radius:
   Sorry to keep you waiting.
   With this mirror, we should be
   able to make it to the inner
   parts of the Isle of the Damned.
 
 [System]
   Radius put away
   Garai's Keepsake.

Serge:
   (I guess that means we're off
   to fight ghosts and demons now.
   They'd better get out of my way,
   because if killing them all over
   again is the only way to get to
   Lynx and the Sea of Eden, I'll
   do it.)

===========================================================
Shore, Isle of the Damned (Home)
===========================================================

[Upon first entering the area, everyone stops to look around.]

Norris:
   So this is the Isle
   of the Damned.

Sprigg:
   Doezn't 'ave much of an
   atmosphere, doez it?

Magus: [if present]
   And I thought that damned
   boat stank of death.

Harle:
   A good place to hide a body,
   among all zeez other bones,
   non? Were you hoping zat ze
   evidence of your sin would
   disappear, geezer?

Radius:
   ...

Serge:
   (Uh-oh, this isn't good--he
   isn't slapping Harle down the
   way he's been doing ever since
   he joined up with us. I'd better
   get this show on the road before
   Radius cracks completely.)

   We're wasting time. Let's go.

Harle:
   Anything for you,
   Monsieur Lynx.

Serge:
   (Arrgh...)

===========================================================
Grave, Isle of the Damned (Home)
===========================================================

[Serge bends down to examine the gravestone]

   ~~~~[Member1]
   ~~~~[Member2]
   ~~~~[Member3]
   May you all rest in peace

Magus:                              | Serge:
   It appears that someone here     |    (If this is a joke,
   enjoys frightening the credulous |    it isn't funny.)
   with children's tricks.          |

Radius:
   No... Garai...!
   Nary a day passes
   when I haven't looked
   back on that day...

[Serge stands up and Radius walks up to kneel by the grave
in his stead]

Radius:
   I was overcome by the
   power of that sword!

===========================================================
Flashback (Unknown Setting--outside DD Falls?)
===========================================================

[Garai and Radius are walking down a path together.]

Garai:
   Who'd have thought we'd
   find the Masamune in a
   place like this...!?

Radius:
   I know...

[As they begin to pass over a bridge in front of a waterfall]

Radius:
   Hey, Garai...
   
Garai:
   What?

[Radius attacks Garai from behind, with the Masamune.]

Garai:
   Aaarrrggghhh...!?
   What the...?

[Garai collapses, and Radius begins to laugh.]

Radius:
   HAHAHAHAHAA!
   Now I'm the top
   swordsman of the
   Acacia Dragoons!

Radius:
   Hah, I did it!
   I'm the greatest!
   HAHAHAHAAH...

[He drops the Masamune]

Radius:
   Huh?
   What happened?

Radius:
   Oh Lord...?
   What have I done?

[Radius staggers back from Garai's body and falls to his knees]

Radius:
   NOOOOOOOOOOO!!!

[Pan up and fade out as Radius screams at the sky.]

===========================================================
Grave, Isle of the Damned (Home)
===========================================================

[Now Radius is standing in front of the grave, with the others around him.]

Radius:
   I know I lost my sanity
   because of that sword...
   But I must admit, the sword
   is not entirely to blame.
   I was jealous of Garai...
   I wanted to be the better
   swordsman.
   The once renowned Masamune...
   '"The Holy Sword That
   Conquered Darkness."'
   Could it be merely a
   tool for murder...?

Magus: [if present]
   All swords are tools for
   murder. Only a fool could
   believe otherwise.

[Light flowers at the top of the gravestone, and the headland begins to
shake]

 [Garai]
   Should you feel remorse
   for what you have done,
   then may you fall by my
   sword, you traitor!

[Garai's ghost shoots up from below the edge of the cliff and brandishes its
swords above its head.]

Radius:
   Garai!?
   No...!

Serge:
   (Is that what a real ghost
   looks like? Those things on
   the Invincible weren't
   anything like this!)

[Radius runs forward to confront the ghost]

Radius:
   Listen to me, Garai!
   We need the Einlanzer to
   seal the cursed evil sword!

Serge:
   Uh...Radius? I don't
   think he--

Garai:
   Then express your
   intent to the Einlanzer...
   ...As a true swordsman would do.
   You must defeat me to proceed!

Serge:
   Sir Garai, we need to--

Radius:
   In order to  believe
   in what is right...
   must one suffer
   pain and sorrow?

Serge:
   (It's like we're not even
   here... and maybe, to them,
   we aren't. I think they're
   off in their own little world,
   finishing what happened three
   years ago...)

Garai:
   Do not hesitate.
   Show me the pride and honor
   of the Acacia Dragoons.
   Come, Radius!

Serge:
   (After this is over, I never
   want to see another ghost
   again!)

[Combat. When the party wins...]
 
 [System]
   [Member] received
   [Einlanzer]!

[Radius walks back down to address himself to the gravestone again]

Radius:
   I have always been prepared
   to fall to a sword held by
   one of your sons...
   Perhaps Glenn will take
   on that role, now that
   Dario is gone.

Serge:
   (I want so badly to tell him
   not to be an idiot. The Glenn
   in the other world...well, it
   was kind of obvious that Radius
   was important to him, so how
   does this Radius think that
   this world's Glenn could get mad
   enough at him to kill him? Of
   course, this world's Glenn may
   not still be alive...)

Radius: [Speaking as he walks down toward the exit]
   However, I must attend to
   some unfinished business.
   Please wait a little longer.
   Garai... Forgive me, my friend...

===========================================================
Death's Door (Home)
===========================================================

[As they approach the Masamune, the screen begins to vibrate. The sword is still
giving off waves of pinkish light.]

Magus: [if present]
   Hmph. It looks like its
   temper hasn't improved.

Norris:
   Sir Radius, if you
   would...?

Radius:
   Oh, Garai...
   We shall use the holy
   powers of the Einlanzer...

[Radius pulls out the Einlanzer and stabs it into the ground.]

Radius:
   The sword is a reflection of
   one's soul. How I pity you...
   You've done no wrong, either.

[The shaking and waves of light fade away as the Masamune floats upward
from its resting place and shatters.]

Serge:
   (Huh? Did it dissolve, or was
   that some kind of fancy
   disappearing act?)

Radius:
   I just hope that, one day,
   that sword will be
   freed of enmity...

Serge:
   (Um, let me get this straight.
   The Masamune...reflects the
   wielder's soul, and...well...
   it's a sword. It's meant for
   killing things. So how could
   it ever be "freed of enmity"?
   To do that, the next person
   to pick it up would have to
   go around killing his FRIENDS...
   I think I might be happier if
   I didn't think about that too
   hard.)



And there we have it. I expect that the next chapter will end up being Magus', at least
until the combat with Miguel starts. I also expect that I'll have to post it in two
parts, and it may take a while, since it's the second of the pivotal chapters.

Katie Skyye

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Re: Chrono Helix (script)
« Reply #153 on: April 05, 2010, 09:31:13 am »
"Serge:
   Let's get this over with.
   (Urgh, I never realized just
   how much HAIR Lynx has until
   it all started standing on
   end. Maybe he just stole my
   body so that he wouldn't
   spend all his time puffed up
   like a fuzzball while he poked
   around the Sea of Eden...)"

Someone needs to draw this now. :3 Fluffy Lynx...


"Radius:
   Yes...
   The legendary holy sword,
   forged by the Dragonites...
   I have placed that sword to rest
   beside its rightful owner, Garai."

I know they say that in-game but it still bothers me. Everyone calls them Dragonians, and all of a sudden he calls them Dragonites. Reminds me of

"Norris:
   He still has not told us what
   happened to Garai.

Sprigg:
   I think it'z pretty clear.

Serge:
   (It is?)"

Haha Serge. Haha. I really like this Serge you've created. I have to wonder--you're saying all these chapters are like "Magus's" or "Radius's" but is there a Sprigg chapter? XD I'm really not expecting one, but I had to ask, since even she has become more likable in your script.

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Re: Chrono Helix (script)
« Reply #154 on: April 05, 2010, 02:44:37 pm »
@Katie Skyye: I'm full of painkillers again, so please forgive me if some bits of this don't quite seem to make sense.

Fluffy Lynx... Sounds really pettable until you consider the personality that would go with the fluff, doesn't it? ;)

Dragonites... Yeah, I should have changed it; I've corrected stupid goofs from the original in other places. What the heck was their copyeditor thinking--or did they even bother to hire one?

Heh. Serge can be a little slow on the uptake at times, can't he? I've been trying to depict him as a fairly ordinary, basically good-hearted young guy who's suddenly gotten tossed into the middle of this huge mess and really just wants to get himself and his friends back out of it again, without letting the world get destroyed in the process...

Sprigg doesn't really get a chapter of her own (I haven't even decided whether she's going to get a scene in the side stuff, or what form it's going to take if she does), but in the original she gets no screen time to speak of after the party escapes from the pocket dimension where they find her, and I've been trying to fix that--after all, part of the reason I got rid of so many PCs was to keep the ones that were left from being short-changed!

(When you get right down to it, there are only a limited number of chapters in this script that I would describe as belonging to a specific PC, but 18 really does seem to revolve completely around Radius and his backstory.)

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Re: Chrono Helix (script)
« Reply #155 on: April 05, 2010, 03:34:23 pm »
Serge probably wouldn't mind, but if I tried to pet Lynx I'd probably lose my arm. -sigh-

Ah, well the Radius/Garai/Dario stuff is really important to the plot, so it makes sense.  I just happen to have a fondness for Sprigg--not only is she a Mystic, who are pretty much nonexistent in this game (despite their pivotal role in CT...), but she's also amusing. :D

I dunno. I like the continuity nods you're making. I mean, the actual game just sort of throws the events of CT at you in certain spots, but when you bring up stuff like Magus' fall it's like, "Oh yeah, this IS the CT universe!" so we're more prepared when the original gang shows up in ghost form.

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Re: Chrono Helix (script)
« Reply #156 on: April 05, 2010, 07:42:18 pm »
I can just see the comic now... The entire party converges on fluffy Serge-Lynx, who protests a bit, but then zones out as soon as they start petting him and rolls around on his back, purring and waving his arms and legs in the air. And Harle remembers the real Lynx reacting exactly the same way, although she had to spike his drink with catnip to get to loosen up enough to let himself be petted. :lol:

Maybe I should have Sprigg sit down for a drink with Radius and compare notes on what it's like travelling with all these young whippersnappers.

Yeah, the lack of continuity is one of the other things that I'm trying to fix. Poor Magus, though--he is not going to be happy when they run into the Lithosphere Investigation Report, let alone all the rest of it.

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Re: Chrono Helix (script)
« Reply #157 on: April 05, 2010, 08:41:53 pm »
I can just see the comic now... The entire party converges on fluffy Serge-Lynx, who protests a bit, but then zones out as soon as they start petting him and rolls around on his back, purring and waving his arms and legs in the air. And Harle remembers the real Lynx reacting exactly the same way, although she had to spike his drink with catnip to get to loosen up enough to let himself be petted. :lol:

Maybe I should have Sprigg sit down for a drink with Radius and compare notes on what it's like travelling with all these young whippersnappers.

Yeah, the lack of continuity is one of the other things that I'm trying to fix. Poor Magus, though--he is not going to be happy when they run into the Lithosphere Investigation Report, let alone all the rest of it.


I'll just sum up my reaction to all three statements: Made of win! :D

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Re: Chrono Helix (script)
« Reply #158 on: April 19, 2010, 08:26:45 pm »
Here's the first half. And yeah, Magus did as I pretty much expected and ran away with it. I think I also wrote more new text for this chapter than for all three of the previous ones put together, although it's possible that that's just me...



19. The Dead Sea - A place forsaken by the gods... Part I

    Max recruits: Lynx-Serge, Magus, Sprigg, Harle, Radius, Norris.
   Recruitable: None

===========================================================
Dead Sea (Home)
===========================================================

[The party emerges onto a sort of ledge, or beach, above the frozen
waves of the Dead Sea. Overhead, dark clouds seethe.]

Serge:
   I guess this is it. The Dead
   Sea. (Man, this is freaky.
   Waves aren't supposed to...
   just stop...like that.)

Norris:
   The ocean is frozen in place,
   although it is not nearly cold
   enough for ice to form... It
   is like a scene out of a
   nightmare.

Harle:
   ...

Magus: [if present]
   A time freeze, and over such
   a wide area... The power that
   went into creating this must
   have been immense.

Sprigg:
   More practically, there'z some
   kind of big shadow over that
   way. Could be a buildin'.

Radius:
   Or just a place where two frozen
   waves collided, but it seems as
   good a goal as any. There isn't
   much else here.

Serge:
   (Oh, it's a building, all right.
   I can feel it, somehow. There's
   this lump in my stomach that
   won't go away...but I'm not
   turning back. Not now.)

   Let's go.

===========================================================
Lithosphere Investigation Report Room
===========================================================

[They walk in and examine the console.]

Serge:
   I don't pretend to know what
   this thing is, but there's a
   light blinking in the middle
   of it all, so maybe it still
   works...?

Norris:
   So many strange things
   happening here...
   The power source is still active.
   I do have knowledge of
   electrical engineering.
   Can you give me a minute, sir?

Serge:
   Sure, go ahead. (Maybe we'll
   learn something from it, if it
   doesn't blow up or something
   ugly like that.)

Norris:
   Let's see...

[He messes around with the equipment a bit]

Norris:
   ......There...
   The monitor should be able
   to display some information, sir.

[The monitor lights up with a diagram of what looks like a
demented sea urchin--that is, Lavos. The screen changes to
a (mostly monochromatic red) image of the Day of Lavos, and
the following text appears over it...]

 [Monitor]
   2300 A.D.
   Lithosphere Investigation Report
   ~
   ~
   - Report no. 27 -
   ~
   [Unknown Life Force,
    Parasitic to the Planet]
   Geologic Stratum Result - 65,000,000 B.C.
   Code - '"Lavos"'

[Back to the room with the monitor]

Radius:
   What a disturbing creature.
   We are fortunate that it is
   long dead.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is present, he staggers and puts a hand to
his head]

Magus:
   Turn it off!

Serge:
   Wha--

[Purple lightning begins to crackle around Magus as
he straightens up]

Magus:
   I said, TURN IT OFF!
   Or I will blast it
   AND you to ash!

[Norris immediately does something to the console,
causing the monitor to go dark. The purple lightning
around Magus flickers out.]

Sprigg:
   Do ya mind tellin' us
   what that woz all about?
   D'ya know somethin' about
   this "Lavos" critter?

Magus:
   ...Yes, I know it. Or I once
   knew it. The details are gone,
   but I am certain of this: that
   CREATURE has stolen from me
   everything I ever held dear.

Serge:
   (Sort of like Kid and Lynx...
   I can see why he's unhappy, but
   isn't blowing up the room and
   all of us along with it just
   a bit of an overreaction?)

Magus:
   Ages ago, it destroyed the
   ancient magical civilization of
   Zeal. I... I have fought it.
   More than once, I think, but
   although it is now dead, never
   was I able to prevent...to
   prevent...

[Purple lightning starts gathering around him again.]

Magus:
   If this is the last memory
   of Lavos left in the world,
   then I shall destroy it, too.

Serge:
   Whoa, Magus--!

[As Serge reaches for Magus, the lightning flares up, turning
the entire screen white for an instant. When the picture returns,
the monitor of the computer-within-the-game is blank. A last bit
of lightning crackles along the top of the console and fades out.
Norris fiddles with the equipment a bit, but nothing happens.
Norris shakes his head.]

Norris:
   The lightning overloaded it.
   If you will pardon the technical
   terminology, it's fried.

Radius:
   Then we will learn nothing
   more here.

Serge:
   (I don't know if this is safe,
   but I've gotta ask.)

   Magus, I thought you wanted to
   get your memory back. Why blow
   up a machine that might have
   been able to help you?

Magus:
   ...Because that image that
   Norris showed us has caused me
   to remember one more thing.

Sprigg:
   Must 'ave been somethin'
   important to make ya fly off
   the handle like that. You sayin'
   that Lavos-thing was yer fault
   somehow?

Magus:
   Heh. Nothing so impressive. No,
   I remembered that I did this
   to myself--erased my own memory.
   I still have no idea why, but
   it's somehow linked to Lavos.

Norris:
   It is difficult to imagine what
   would drive a man to do such a
   thing... Perhaps you knew
   something that you felt should
   remain forgotten?

Harle:
   The reason is zat he is FOU.
   Completely mad.

Sprigg:
   Nah, he'z odd, but not crazy.
   I can tell--I've known a fair
   number of crazy people in my
   day. Well, lad, will ya be
   comin' with us, or goin' back
   so that ya don't find anythin'
   else that jogz your memory?

Magus:
   Retreat would be pointless. Now
   that I am regaining these
   fragments of my past, I expect
   that the remainder will be
   filled in eventually even if I
   do nothing to hurry it along.

Serge:
   (I give up. This guy is never
   going to make any sense to me.)

[As they leave the room, Magus trails behind the rest of the party.
When everyone else is gone, he stops and turns around, taking one
last look at that dark monitor. The background music changes here, to
"Girl who Stole the Stars", I think...]

Magus:
   ...And what was Zeal to me?
   My home? Am I nothing more than
   the shadow of an ancient past?
   Did I destroy myself in order
   to be free of the pain of
   unspeakable memory? It would
   make a sort of sense...but if
   so, should I not be feeling
   agony renewed, rather than this
   fragile nostalgia for a city of
   white towers?

   No. Whatever I was searching for
   on that day when I found Guile,
   it wasn't oblivion, or the
   return of the dead past. I was
   looking for something that I
   knew still existed. Something
   alive.

   Heh. Or perhaps Lynx's pet clown
   is right, and I am mad. I
   suspect there are those who
   would say it serves me right.

[He turns and leaves.]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is not present...]

Norris:
   2300 A.D.!?
   You mean...
   A ruin from the future!?

Radius:
   Tell me, young man, would it
   be possible for you to obtain
   more information from that
   ...device?
   
Norris:
   Ahhh... Yes!
   One moment, please.

[Norris messes with the console some more, generating
the following text...]

 [Monitor]
   Slumbering deep beneath the crust...
   When Lavos awakes, this planet will...

[The image on the monitor suddenly fades out]

Sprigg:
   So wot 'appened? I'll never
   understand theze gadgetz.

Norris:
   The power supply has gone out.
   At this rate, we will not be able
   to gather further information.
   Damn... We were so close
   to learning more about
   '"Lavos"'...

Serge:
   I don't think it really matters
   all that much. That Lavos-thing
   died a long time ago, right?
   It's more urgent right now that
   we learn about Lynx and what
   HE'S doing here. (And whether
   Kid is okay...)

Norris:
   All knowledge is of potential
   value, but I do understand your
   point, sir. Shall we go? As
   you say, we will learn nothing
   further by remaining here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===========================================================
Exterior, Tower of Geddon, Dead Sea (Home)
===========================================================

Norris:
   This must be the center
   of the Dead Sea...
   All this chaos must have
   spread out from here.
   
[They look up at the building]

Radius:
   The buildings seem to
   have melted into one
   giant conglomeration.
   What happened
   to this place?

Magus: [if present]
   Perhaps whatever froze time
   here also warped space. Such
   forces tend to be unstable.
   We should proceed with caution.
   The geometry of the building's
   interior will likely make no
   more sense than that of the
   outside.
 
===========================================================
Theatre, Tower of Geddon, Dead Sea (Home)
===========================================================

[A short distance into the room, the group stops in its tracks.]

Radius:
   Serge, you have an odd
   expression on your face. Have
   you noticed something we've
   missed?

[The camera pans up a bit, and we see a little blonde girl in a white
dress appear on top of the crashed chandelier. She hops down and runs
toward the far exit, but fades away before reaching it.]

Harle:
   Monsieur Lynx, are you well?

Serge:
   There was...a little girl.
   Over there.

[He points at the chandelier]

Norris:
   There is nothing there now,
   and I observed no movement
   before. What did you see?

Serge:
   She...sort of appeared right on
   top of that iron hoop-thing. I
   guess she might have been seven
   years old. Golden-blonde hair,
   white dress. She jumped down,
   ran across the floor, and
   disappeared again.

   (Am I finally going crazy? I
   can tell from the way that the
   others are looking at me that
   they didn't see anything.)

Radius:
   We have seen other ghosts
   wandering this place...

Serge:
   But those all look like Gloops
   pretending to be human! This
   was a normal little girl.

Norris:
   Wandering around a monster-
   infested, time-warped ruin all
   by herself?

Serge:
   Yeah, when you put it that way,
   it does seem awfully weird.
   (Maybe I HAVE finally gone
   nuts.)

Sprigg:
   Nothin' else here makez
   sense, so why should this?

Radius:
   A good point. Perhaps we'll
   find something deeper inside
   that can help us understand
   what is going on here.

===========================================================
Room After Theatre, Tower of Geddon, Dead Sea (Home)
===========================================================

[When the party reaches the roundish thing at the center of
the room, we see a little boy with spiky red hair run along
the upper catwalk toward the exit, and, again, vanish.]

Sprigg:
   And wot's all this?

Norris:
   I must admit to being
   uncertain--a fan? Some sort
   of turbine? Whatever it is,
   it belongs outside.

Harle:
   I do not know why you think it
   so strange--zere are no doubt
   bits of interieur on the outside
   of zis place as well.

Sprigg:
   I suppoze you might 'ave a
   point there...

===========================================================
Portal Room, Tower of Geddon, Dead Sea (Home)
===========================================================

[Upon entering the room and seeing the semitransparent figures
of the missing Dragoons, everyone pulls up short.]

 [All]
   ~!!!~
   
Radius:
   What in heaven's name
   is going on here...!?
   General...! Miss Riddel!!!
   And Glenn and the
   other dragoons...!
   What could have
   happened here...!?

Norris:
   Th-These are the Acacia Dragoons
   who disappeared 3 years ago...
   W-What went on here...?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is present, he walks over to the nearest Dragoon-image
(Glenn and Riddel?), examines it for a moment, and shakes his head.]

Magus:
   These are only images. We
   are seeing a moment frozen
   in time, like a three-
   dimensional photograph.

Radius:
   Then--

Magus:
   Wherever they are now, living
   or dead, it is not here. We
   must assume that they went on.

[He gestures, and the camera pans up to the portal at the far
end of the room for a moment.]

Sprigg:
   That'z a cheerful thought.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is not present, we just get Harle's original reaction line.]

Harle:
   It iz unfortunate, but it
   appearz zey were held captive
   here before zey died...
   It'z too late...
   Zey are so close, yet so far.
   No one can help zem...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Another child-figure appears briefly near the center of the room,
then vanishes. When the party moves a little further in, it appears
again and this time vanishes through the portal.]

Serge:
   (I guess that proves it--I AM
   crazy. There's no hope for me
   now. Question is, why do I keep
   hallucinating kids? And is it
   going to keep on happening
   after we leave here? Kids in
   the bedroom after I finally
   convince Kid to--)

   (What the hell am I thinking?!
   Me and Kid? I didn't mean...
   did I? Leena's gonna kill me!)

Radius:
   Are you well? Serge?

Serge:
   Sorry. I, uh, saw another kid
   running around, and it threw
   me a bit. (At least no one can
   tell I'm blushing under all
   this fur!)

Sprigg:
   If we were anywhere else, I'd
   be wantin' to check ya for a
   fever, but it'z probably just
   this place that haz ya seein'
   things.

Serge:
   (I really hope that's all it
   is.)

   It isn't as though we can turn
   back now, so let's get this
   over with.

===========================================================
Leene's Square, Ruined Future (Home)
===========================================================

[After the wavering from the portal subsides...]

Serge:
   Well, I guess we're not inside
   anymore, but I wouldn't have
   expected the sky to clear up
   enough that we'd be able to
   see the sunset. (I don't like
   the feel of this place. There's
   something about it that's colder
   than the ocean at midwinter.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is present]

Magus:
   This is not the Dead Sea. Or
   perhaps it would be more
   accurate to say that we are
   being shown a vision of
   somewhere else. Leene Square
   was not in nearly so poor a
   state when last I saw it.

Norris:
   Leene Square! But that is in
   Guardia, a thousand miles from
   El Nido. Are you sure, sir?

Magus:
   Yes.

Radius:
   But why show us this?

Magus:
   It's possible that it may be
   for my benefit. Guile and I
   visited Guardia three years ago,
   and at Leene Square, I almost
   remembered...something. And
   seeing it thus, in ruins, is
   tugging at my mind again.

Serge:
   (For HIS benefit? He wouldn't
   even be here if he wasn't
   tagging along with--)

   (Oh, man, what am I thinking?
   Why should everything happening
   here be about me and Kid and
   Lynx? Magus obviously has a
   story of his own, and I have a
   feeling that when we find out
   what it is, it...isn't going
   to be anything small.)

   (So am I part of his story, or
   is he part of mine? We probably
   won't know either way until
   everything's over.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sprigg:
   I'm gettin' the impression
   that this place is even less
   stable than the rest of the
   Dead Sea. Better keep an eye
   on the exit.

Serge:
   (Great, just what we need:
   something more to worry about.)



And that was the easy part. Miguel is a real pain: half his infodump is important, half of it isn't (do we really need to recap Lavos' entire career?), and figuring out which bits are which, breaking them up to get natural reactions from the other characters, and keeping the death scene from getting broken up to the point where it looks silly is...not easy. And then there's Magus...argh. 200 more lines of existing text to look at, and I expect I'm going to be fighting with every one of them. Of course, when I'm done with this bit, I get to write Guile's re-recruitment scene, and maybe the Sprigg-and-Radius thing, both of which should be a lot more fun than this.

skylark

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Re: Chrono Helix (script)
« Reply #159 on: April 19, 2010, 11:39:35 pm »
Wait, so everybody gets re-recruited in the second act before Serge gets his body back? Nice!

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Re: Chrono Helix (script)
« Reply #160 on: April 20, 2010, 08:41:48 pm »
I hadn't planned on it being everyone, but in Guile's case there is a plausible excuse for him to rejoin: specifically, Magus would be...highly unimpressed...if he tried to sit things out. I also have some tentative plans involving Luccia (Grobyc will have to be recruited first).

As for the others...hmmm. Kid can't rejoin, and Leena wouldn't. The only person who might be able to persuade Nikki to take up with Lynx would be Marcy (edit: or Fargo or Miki, I suppose), and I don't think we get access to her soon enough. Glenn might be convinced by Radius (or by Dario, who should become recruitable toward the end of the Lynx segment). Skelly's a total enigma--I need to work on him.
« Last Edit: April 20, 2010, 10:55:44 pm by alfadorredux »

Katie Skyye

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Re: Chrono Helix (script)
« Reply #161 on: April 21, 2010, 08:02:48 pm »
Haha..."Kids in
   the bedroom after I finally
   convince Kid to--"

HAHAH! Serge is so great. I can just imagine if Kid knew he said that...

Also, I thought you were just kidding about the Radius/Sprigg thing! You're not! Yaaaay! :D Also, even though I thought initially that I wouldn't like there being Magus AND Guile...it works. He takes over in parts, but it makes sense.

alfadorredux

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Re: Chrono Helix (script)
« Reply #162 on: April 23, 2010, 09:55:26 pm »
@Katie Skyye: Well, if Kid found out while he was still in Lynx's body, poor Serge would
probably end up as additional surface texturing on a lunar crater. :lol: And yeah, once
you prodded me into coming up with the scenario, I decided that Sprigg should get her
side-scene just like everyone else. It's almost a shame that I cut General Viper from
the list of PCs--they could have an old bats' convention. ;)

Anyway, here is the second part (I can't say "half", because it's more like two-thirds)
of the Dead Sea chapter. Some things about how it worked out I like, others...not so
much. I've moved my specific notes to the end to avoid spoiling anything for anyone,
although I will mention here that "Nadia Marlene Guardia" is not in any way canon, as
far as I know--I was looking for a way to reconcile the variations of Marle's name,
and that's what fell out.




19. The Dead Sea - A place forsaken by the gods... Part II

   Max recruits: Lynx-Serge, Magus, Sprigg, Harle, Radius, Norris.
   Recruitable: Non

===========================================================
Nadia's Bell, Ruined Future (Home)
===========================================================

[The ghost children are seated on various bits of rubble, old
railings, etc., just past the center of the square. As the party
approaches, they leap down and run upward, towards the fallen
bell, where ghost-Crono perches on the its supportive frame right
above the plaque, and the two girls chase each other across the
pavement in front. When the party examines the plaque, however,
they stop playing around.]

 [Engraving]
   ~~~~ A.D. 1000 ~~~~
   ~~~~Nadia's Bell~~~~
   May our prayers for peace
   ~ ring on for eternity...

 [Lucca]
   But Nadia's Bell will
   never be heard again...
   Never...

[Lucca teleports a few feet, from the pavement in front of the
bell to a position near the plaqueless pillar support.]

 [Lucca]
   We...
   No... Everyone worked to
   save the planet's future
   for nothing...
   It's all because of you!
   You killed it!
   You...!!!

   So many lives were
   supposed to be saved...
   This planet was to be healed
   with love, hope, and dreams...!

[Marle teleports a few feet sideways, and begins...not so much
shaking her head as rotating her entire upper body.]

 [Marle]
   How could you?
   How could you do
   such a thing...!?
   It's all your fault that
   the world is going to
   end up like this!
   It's all your fault, Serge!!!
 
 [Crono]
   Murderer!!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is not present, the child ghosts just vanish at this point]

Norris:
   Who are those
   children...?

Radius:
   How can Serge be responsible
   for all of this destruction?

Serge:
   (I'd like to know
   that myself...)

 [Miguel]
   Don't let it bother you.
   It's just a distant echo
   from ones far gone...
   It's just an illusion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is present, the three still vanish, but they reappear in a
triangular grouping with him at the center.]

[Lucca]
   Janus, how could you
   betray us like this?

Magus:
   ...!
   I...I am...

[Crono]
   You are Janus Zeal.
   Don't you remember?
   Your parents were the
   King and Queen of the
   ancient Kingdom of Magic.
   When Lavos destroyed
   it, you were thrown
   forward in time.

Serge:
   (!)

[Marle]
   You hated Lavos so much
   that you were willing to
   do anything to destroy it,
   even if it meant turning
   yourself into a monster.

[Lucca]
   But when the time came,
   you weren't strong enough.
   No one could have fought
   that thing alone.

[Crono]
   And so you came with us.

[Marle]
   Do you remember us yet,
   Janus? Say our names.

Magus: [turning to face each ghost-child as he identifies them]
   You are...Nadia Marlene Guardia,
   last Queen of that kingdom
   before it fell to Porre.

   Crono, her husband and prince
   consort.

   And Lucca Ashtear, the inventor
   who was their friend.

Serge:
   (LUCCA?!!! As in, Kid's "Big
   Sis"?! She...the Queen of
   Guardia...and Magus... What
   in HELL is going on here?!)

Magus:
   I know you now, but I still
   have only faded scraps of the
   past we share, and so I must
   ask: Why do you claim that the
   destruction we see here has
   anything to do with Serge?

[Miguel]
   They can't really answer
   questions, you know.

[The children instantly disappear. Also, although the player cannot check
it at this point, Magus' origin as listed on the menu status screen has
changed from "???" to "Kingdom of Zeal, 12000 B.C." (or something similar
but tailored to fit in the space available).]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Miguel walks out from behind the plaqueless bell-support pillar-thing]

Man:
   Welcome to the
   Tower of Geddon...
   Time Crash Ground Zero!

Man:
   It's been a while, Serge.
   ...But...I guess you don't
   remember who I am.

Serge:
   I... You seem familiar,
   but no, I don't. Sorry.

Man:
   I don't blame you.
   You were only a little
   child back then.

Man:
   I'm Miguel.
   A friend of your father.

Serge:
   You're...Leena's dad... The one
   who sailed out into the storm
   with my dad and never came
   back...

   (I should have recognized him
   right away, but Leena doesn't
   have any picures, and the hat
   and the glasses hide a lot of
   his face... Hey, wait a minute!)

   Except that you're way too young
   to be him. Miguel should be
   almost fifty by now!

Miguel:
   I know.
   According to the time outside,
   it's been about 14 years since
   the night of the storm...

[Pan up and fade out for flashback]

===========================================================
Flashback, Chronopolis
===========================================================

[Miguel and Wazuki are standing together near the entrance
to the Chronopolis lobby. Wazuki is carrying a very young
Serge on his back.]


Wazuki:
   What is this place?

Miguel:
   I don't know...
   but I don't think we're
   supposed to know about it...

 [Frozen Flame]
   That child...

   That wounded child...
   
   Bring him to me...

Miguel:
   W-What was that...?
   Who's there!?

[Wazuki begins to walk forward]

Miguel:
   Wait, Wazuki!!!
   Where are you going!?

Wazuki:
   There's no way we can set
   sail again in this storm.
   We don't have a second to
   waste...
   Or else...Serge will...

Miguel:
   BUT...!!!

Wazuki:
   I don't care what lies
   ahead of us...
   I'm going.
   There's no way I'll allow
   my son to die without
   a fight!
   I'd appreciate it if
   you waited for me here.
   Thank you for coming tonight,
   Miguel... Thank you.

[Miguel starts running after his friend]

Miguel:
   No! Wait!
   WAZUKI!!!

[Fade out]

===========================================================
Nadia's Bell, Ruined Future (Home)
===========================================================

Miguel:
   Yes... I've been here
   in this very place...
   For 14 years...
   It wasn't like this
   when I got here, though...
   An incident that occurred
   10 years ago, transformed
   it into the Dead Sea.

Serge:
   Ten years ago... You're saying
   that this place got trashed by
   the dimensional split, aren't
   you? But that still doesn't
   explain why you never came home.
   Leena missed you, you know. She
   still does...

Miguel:
   Leena...

Serge: [making a violent sweeping gesture with one hand as he speaks]
   Yeah, you know: your DAUGHTER,
   Leena. The one I grew up with.
   Who used to cry at night because
   her mother was gone and her
   daddy wasn't there! (Calm down,
   Serge--yelling at him won't
   help, even if he does deserve
   it.)

Miguel:
   I haven't forgotten her. How
   could I? She's my only child!
   But I can't leave this place.

Norris:
   Why not? I cannot see anything
   here that would stop you from
   just walking away.

Miguel:
   The chains that bind me here
   are invisible, but that doesn't
   make them any less real.

Miguel:
   Don't you know...?
   There's nothing in the world as
   ruthless or impartial as death.
   All living matter ages over time
   and eventually dies...
   No matter how mighty or tiny
   its life force...
   So being alive means
   you're creeping closer to
   death with every second...

Serge:
   (Oh, hell, not more philosophy.
   Why can't people ever give a
   simple answer to a simple
   question?)

[Miguel turns away to look at the sunset]

Miguel:
   But there's none
   of that here.
   No one and nothing ages.
   Nothing wastes away.

Radius:
   Nor does anything change, or
   heal, or grow. The ebb and flow
   of time exists for a reason.

Sprigg:
   You weren't lured away from your
   little girl by some promise of
   livin' forever, were ya? Could
   have told ya that that never
   workz.

Miguel:
   Do you know how a fly gets
   trapped in amber? It's in the
   wrong place at the wrong time,
   and a blob of tree resin hardens
   around it... The heart of the
   Dead Sea wanted to protect the
   things that it held, and so
   when a suitable guardian
   appeared, it refused to let him
   leave. And then, when the worlds
   split, it warped space to close
   the entrance and called what
   you see here into existence as
   a warning...

Norris:
   Warning? Of what?

Miguel:
   This is a fragment of a future
   that was destroyed. What you
   see around you is time that
   might have been.

Miguel:
   History is composed of
   choices and divergences.
   Each choice you make
   creates a new world and
   brings forth a new future.
   But at the same time,
   you're eliminating a
   different future with the
   choices you didn't make.

Miguel:
   A future denied of all
   existence because of a
   change in the past...
   A future that was destroyed
   even before it was born
   rests here...condensed
   into the Dead Sea.

Magus:                             | Sprigg:
   The future...that we killed...  |    And what woz it that made
   Its remnants should be isolated |    that possible? You can't just
   in the Darkness Beyond Time.    |    go to the local Element store
   What dragged them back into the |    and ask them to show you their
   light of day, and why?          |    dead futurez.

Harle:
   ......

[Miguel turns back to face the party]

Miguel:
   '"Fate."'
   Our lives are governed
   by fate.
   Fate knows all
   and controls all.
   No one can run
   from fate...

Miguel:
   Even your presence here
   was predestined...
   long, long ago.

Serge:
   No.

Miguel:
   What?

Serge:
   No. If this is part of a future
   that's been erased, that proves
   there's no such thing as fate.
   We can make choices. We can
   change things. Otherwise, this
   would still BE the one and only
   future.

   (I still don't like this
   philosophical...stuff, but
   anyone with half a brain would
   be able to tell he was just
   saying all of that to discourage
   us. If fate controls everything,
   the future is already set in
   stone, so there's no point in
   fighting, no point in doing
   anything but what we're told to
   do...and I just won't accept
   that. I'm a person, not a
   puppet!)

Miguel:
   Every choice you could make
   will eventually lead to
   destruction.

Serge:
   Doesn't that include choosing
   to do what you want us to?
   (I don't believe this--it's
   like one of those silly word-
   games Leena used to get me
   tangled up in all the time
   when we were kids!)

   We've wasted too much time
   here already. If you don't
   have anything useful to say,
   just get out of the way.

[Miguel shakes his head]

Miguel:
   I see...
   I guess there's only
   one thing left to do then...
   I take it you're trying to
   restore the dimensional
   distortion?
   If you defeat me and liberate
   this place, the distortion
   will return to the way it was.

Norris:
   So you were the one who
   blocked it?

Miguel:
   No, not me. Fate. Fate wants
   to keep Serge here in this
   universe, for its own purposes.

Miguel:
   I guess this is it...
   Just as there are times of
   peace, there are times of war...
   You don't have to hold back.
   Attack me with all your
   soul if you wish to live.
   Let fate take
   its course...!!!

[Combat. When the party wins, we see Miguel lying at the base of the
raised area where the bell is located, with the party standing over him.]

Miguel:
   Well done!
   That's the way, Serge!
   My, you have grown strong.
   Maybe...just maybe...you and
   your friends have the power
   to defeat FATE and build a
   new future for humanity.

Serge:
   (I thought he meant destiny,
   not...whatever controls the
   Records of FATE...which work
   in the other world, but not
   this one--why? Everyone says
   they stopped...about ten years
   ago...)

   (!!! The split, the Dead Sea,
   the Records of FATE, Dad
   bringing me here when I was
   a kid--it must all be connected
   somehow! But there are still
   too many pieces missing. For one
   thing, how does Lynx fit in?)

Norris:
   You still haven't explained what
   the dead future we see here has
   to do with Serge.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is present...]

Magus:
   This is the original future--
   the one where Lavos, a being
   that descended from the heavens,
   destroyed the world in the year
   1999. The future that I and the
   others fought to change, all
   those years ago. With Lavos dead
   at our hands, this future should
   have been completely eliminated.

[The ghost-children reappear.]

[Lucca]
   Except that nothing is ever
   completely gone. You said it
   yourself, Janus: the Darkness
   Beyond Time still holds an
   echo of the future that we
   shattered. An echo...of Lavos...

Magus:
   Then...Lavos still exists in
   some form, and truly can
   return...

   I will not allow it.

[Magus spins around to glare at Serge]

Magus:
   If you are the key, then killing
   you will prevent it...unless it
   is your death by violence which
   is the catalyst... I am still
   missing too much information.

Serge:
   (Him too, huh? It's probably a
   good thing, too, since I don't
   want to die yet!)

[Magus prods Miguel in the ribs with his foot.]

Magus:
   You claim that the ghosts of
   my former...acquaintances...
   cannot answer questions, but
   clearly you can. Why is Serge
   the key? What do I need to do
   to stop this from happening all
   over again?

Miguel:
   I...don't know.

Magus:
   Useless fool!

[Marle]
   You've forgotten again, haven't
   you, Janus? You can't do it
   alone. Not even you are that
   strong.

[Crono]
   We can no longer change the
   future. We can't turn aside the
   vengeance of what we destroyed.
   And Serge will be the trigger
   that causes the end to begin
   all over again!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is not present]

Miguel:
   The Dead Sea is the true
   form of this planet's future.

Norris:
   I think that you mean the
   ORIGINAL form, rather than
   the TRUE one. Was our world
   slated to be destroyed, then?

Miguel:
   Yes. In 1999, when the
   parasitical alien life-form known
   as Lavos awoke after centuries
   of feeding off this planet.

Serge:
   (Sort of like a worm inside
   an apple... Ick.)

Miguel:
   That's when our world faced a
   death from which there seemed
   no possibility of escape...

Serge:
   But obviously someone did
   SOMEthing, or this would still
   be the One True Future, right?

Miguel:
   A group of young heroes caught a
   glimpse of this planet's future
   destruction as it appeared in
   the year 2300.
   They realized they could not
   turn their backs on our planet,
   even if its death would not be
   anywhere near their lifetime.
   Time traveling from epoch to
   epoch, they battled Lavos for
   the future of our planet, and
   eventually won.
   But in saving our planet from
   the death Lavos was going to
   bring about, they also changed
   the course of history...

[Ghost-Lucca appears off to the right]

 [Lucca]
   At that very moment,
   this whole future time
   axis ceased to exist.
   Call it cause and effect...
   It is just a problem of
   possibilities, after all...
   In this world, there are
   no such things as
   absolutes or certainties.

Serge:
   (I only got about half of that,
   but I think she means that we
   really do have...free will, or
   whatever it's called. Just like
   I said before.)

   (These ghost-kids are weird.
   They're agreeing with Miguel,
   but at the same time...they're
   not. I wonder who they are and
   what they're doing here...?)

[Ghost-Marle appears in front of the path leading back to the rest
of the ruined Leene Square...]

 [Marle]
   But the future that
   was supposed to have
   disappeared is about
   to be restored here...
   The future destruction
   of our planet is going
   to become a reality in
   this world once again...

[Ghost-Crono appears standing in front of the bell itself]

 [Crono]
   The vengeance of the
   future we killed is
   about to begin...
   With Serge serving
   as the trigger...

Serge:
   (Wait a minute--"the future WE
   killed"? Then these are the
   ghosts of the heroes who saved
   the world? And they're angry at
   me because they're afraid I
   might...un-save it? This keeps
   getting weirder and weirder...)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Miguel:
   Perhaps, or perhaps not...
   Either way, it is all part of
   the grand game of the gods...
   and '"goddesses!"'
   People are dragged into playing
   this game...forced to put their
   own lives on the line...without
   even knowing the rules.

Serge:
   (Oh, great, he's babbling
   again.)

Miguel:
   Three years ago, members
   of the Acacia Dragoons
   from Termina visited here...
   Those knights were after
   the Frozen Flame, of course.
   But instead they became
   salt for the Dead Sea...
   You see, only the chosen
   one can approach the
   Flame...

Magus: [if present]
   The chosen one? Do you
   mean the Arbiter?

[The screen starts to shake]

Miguel:
   It looks like Fate has made
   its decision and has started
   to carry it out now...
   FATE doesn't want the Frozen
   Flame to awaken in this place
   at this time...
   It would choose to destroy the
   Flame along with the whole Dead
   Sea, than to allow its enemies
   to take hold of the Flame...

Magus:                            | Sprigg:
   Then it knows very little. The |    And we get squished like
   Frozen Flame was ancient when  |    bugz if we get in the
   the islands of Zeal rose into  |    way, eh? I don't think
   the sky. I doubt it CAN be     |    I like this FATE of yourz.
   destroyed, save from within.   |

Miguel:
   This lost future is about to
   disappear into the darkness
   beyond the dimensions again...
   You have no time to spare.
   You must leave here
   immediately!
   Quick...go!

[Lucca and Marle disappear, then reappear to either side of Crono]

 [FATE]
   I love you so much...

   That is why I
   sometimes desire to
   smash you to bits!!!

Serge:
   (I'm hearing voices again?! Oh,
   hell...even if I'm not crazy
   YET, I will be by the time
   this is over!)

Norris:
   Serge, we need to get
   out of here!

Serge:
   But Miguel--! (I can't just
   leave Leena's father here!)

Miguel:
   Don't worry about me!
   You must go now!

Radius:
   I don't like it either, but he
   can't walk, and there is no
   time! You will at least be able
   to tell Leena what happened to
   him...if we escape this place
   alive!

Serge:
   (Damn, damn, damn! I know he's
   right, but Leena...)

[The party begins to run, but then stops and turns back for a moment.]

Miguel:
   Farewell, Serge!
   The future is yours
   for the taking...
   You...the one that the
   Frozen Flame has chosen!

Magus: [if present]
   ...!

[The party runs away, but we're left with Miguel for a moment longer]

Miguel:
   My dear Leena...
   May you live in a
   happier tomorrow!

[Miguel fades into nothing, and, one-by-one, so do the ghost children. The camera pans
up until we're looking straight at the sun, and then we're transferred back to the party,
which has just entered the main part of Leene Square. The screen is still shaking.]

Norris:
   It's too far!
   We aren't going
   to make it!

[The Sky Dragon suddenly glides onto the screen from the right.]

[Sky Dragon]
  Grab hold...
  sons of man!

[It picks everyone up and flies off, the screen whites out, and we are treated to
FMV: destruction of the Dead Sea.]

===========================================================
Marbule Beach (Home)
===========================================================

Radius:
   The dragons have not interfered
   in human affairs since long
   before I was born. Why did you
   suddenly choose to help us?

Sky Dragon:
   Because of the one called
   "Serge".

Serge:
   Me?

Sky Dragon:
   I, too, would like
   to witness this.
   How thou shalt live
   and how thou shalt die...

Serge:
   Wha--wait, DIE? (I don't really
   understand, but I don't like the
   sound of that.)

Sky Dragon:
   If thou art planning to bring
   forth a new entity, prepare
   thyself for anguish and sorrow.

[It launches itself into the air, and the party walks over to the edge of the beach,
presumably to watch the dragon fly away, and for a moment, the screen darkens.]

 [Sky Dragon]
   To the Sea of Eden...

   If thou dost intend to
   defy the Goddess of Fate,
   speak with the ancient
   Dragon Gods, who sit in
   repose in El Nido...

   Let the path to the Sea of Eden
   be known when all the powers of
   the '"Sleeping Dragons"' are
   brought together...

[Everything returns to normal, screenwise.]

Serge:
   WAIT! Damnit, I still had
   more questions!

Sprigg:
   I doubt it would 'ave been
   interested in givin' ya
   answerz.

Norris:
   So where do we go now?

Harle:
   Zat is obvious, non? If this
   Monsieur Lynx wishes to follow
   ze other Monsieur Lynx, we must
   find ze dragons...

Serge:
   Before we do that, I want to
   see what's happening in the
   other world. If Miguel was
   telling us the truth, the
   dimensional distortion at Opassa
   should be working again now.
   (I know it's crazy, but I keep
   hoping that Kid'll be there
   waiting for us, sitting on the
   sand, and when we pop in, she'll
   give me that look of hers and
   say, "So what took ya so long,
   mate?")

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[If Magus is in the party, he hesitates, looking out to sea,
as the others begin to leave. Serge notices and stops just before
he leaves the screen.]

Serge:
   Magus... Janus? Are you okay?

Magus:
   The Frozen Flame's part in
   this...concerns me. There are
   still many gaps in my memory,
   but I remember enough to know
   that the Flame is more dangerous
   than you could possibly dream.
   Why would it have chosen you, of
   all people? You're no mage,
   whatever else you may be. Why
   would it want a crippled
   Arbiter?

Serge:
   A...what? (I'll try to ignore
   the "crippled" part, if it gets
   him to talk.)

Magus:
   Were you listening at all to
   what that man Miguel said?

Serge:
   Yeah, but there were parts of it
   I didn't follow very well.

Magus:
   Do you remember what he said
   about the lost Dragoons? That
   they died because "only the
   chosen one" can safely approach
   the Flame?

Serge:
   And I am that person? (That bit
   I did get.)

Magus:
   Yes. "Arbiter" is the title you
   would have been given in Zeal--
   mediating between the Frozen
   Flame and humanity was an
   important task in those days.

Serge:
   And so...what exactly does my
   being the "Arbiter" mean? (I
   keep on picking up these weird
   nicknames... At least I think
   I understand what Lynx meant,
   now, when he called me the
   "Assassin of Time", but "Chrono
   Trigger" still has me stumped.)

Magus:
   I don't know...but I am quite
   certain that it didn't happen
   by accident. There hasn't been
   an Arbiter in thirteen millenia.
   Why would the Flame suddenly
   decide it wanted one now? The
   most likely explanation is that
   someone set you up in order to
   gain control of the Flame.

Serge:
   Lynx?

Magus:
   I don't know. I wouldn't have
   thought him that subtle, but--

Norris: [from offscreen]
   Serge, are you coming?

Serge:
   In a minute!

   ...You will tell me if you
   figure something out, right?

Magus:
   Most likely. However...some of
   the remaining gaps in my memory
   occur in patterns, and one of
   them seems to center around the
   last Arbiter from the era of
   Zeal. I know I knew that person,
   but everything about them--name,
   appearance, even gender--is
   gone, as though I deliberately
   erased that information more
   thoroughly than anything else.
   Under the circumstances, I can't
   help wondering if that's
   significant.

Serge:
   (Oh, great. Just when it seems
   like we've found an answer,
   another question comes up...)




Serge's vehement defense of Leena took me a bit by surprise, although I think
it fits with his character. I had a very narrow line to walk with regard to Magus'
memories--it was pretty much inevitable that he would recover something in
this chapter, but at the same time, I didn't want him derailing the game, so I
had to arrange to keep some key bits back until Terra Tower. Cutting Miguel's
speeches was something else that had to be done with extreme care; I think I managed
to retain all the important bits despite gutting a few of the lengthier sections.
With that kind of love of lecturing, Miguel should have been a university professor...

Anyway, for the next little while, I will probably be working on the next chapter
(relatively short) and some of the mid-game side scenes more or less concurrently.
Planned mid-game side stuff: the re-recruitments; another longish conversation between
Magus and Guile; Radius and Sprigg discuss "the young'uns"; a flashback covering Norris'
history with Luccia, Grobyc, and possibly Luccia's brother (I may even manage to rope
in Lucca); first encounter with Starky (which will be slightly different given that he
isn't a PC here); recruiting Dario; Home World Riddel resurfaces, creating a sort of
love quadrangle involving the two Riddels, Dario, and Karsh; the Home World Shaker
Brothers recover their memories and disgorge part of the story of What Happened at the
Dead Sea; Skelly's origin story (if I can figure out what it is); the Save Marbule
sidequest; and, if I decide to keep her, some Orlha stuff. I suspect I'll be posting
this in chunks in between the next few chapters.

skylark

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Re: Chrono Helix (script)
« Reply #163 on: April 23, 2010, 11:59:32 pm »
That's... a hell of a lot of stuff. :shock:

Looking forward to it.

Man, I've been slacking... >_<

Acacia Sgt

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Re: Chrono Helix (script)
« Reply #164 on: April 24, 2010, 12:12:24 am »
Home World Riddel resurfaces, creating a sort of love quadrangle involving the two Riddels, Dario, and Karsh;

That would be interesting to see... wait...

How are you gonna pull that one? Considering the previous script, you didn't change the fact she still died with the other dragoons.  :?