On Sexism in Video Games:
Chrono Trigger is a mixed bag. It definitely has some strong points: Lucca was written very well as a character; maybe the most well-done female RPG playable character of her time. Ayla was the strongest unmodified physical fighter in the party...which I also think was unprecedented at the time for a female RPG character. Robo was remarkably sensitive and emotionally open. There were no sexist subplots and, at least in the English, there was no overtly sexist background dialogue that I can remember.*
These qualities make it impossible not to acknowledge Chrono Trigger as a progressive game for its time. However, it is still riddled with sexism. The worst of it by far is that the supporting cast is overwhelmingly male. Sex-specific character omission from stories is one of the strongest forms of misogyny, second only to the most grating female character stereotypes. It is almost universal in video games--except, maddeningly, in some games that are targeted specifically to women. Look for yourself at the disparity:
http://chronocompendium.com/Term/Characters_(Chrono_Trigger).htmlSchala would be the next worst instance of sexism in the game. She was written in a sterotype that is quite popular in Japan and also fairly popular here: the pure of heart, suffering female. She seems like a person whose spirit has been completely broken; she never acts on her own behalf and has no obvious sense of self-worth. This goes beyond kindness and mere altruism; it's revolting. There are moments in the game when I just want to kick her; then I realize that she was written this way by male scenario writers, and want to kick them instead.
Crono is another example of sexism in the game, albeit a more benign one. His character is a very common stereotype, especially in Japanese culture. He's one of those people whose mouth-to-face ratio would be quite high. (I tried to google for an example of what I'm talking about, but was taken aback by an unbelievable amount of pornography in the search results. Go figure.) In any case, the stereotype is diluted somewhat because there are so many other male characters, and thus for one character to behave that way is not as glaring. But, without that context, it's a pretty blatant sexist stereotype.
Going down the list, we have the fact that Marle and Lucca have low power stats and use ranged weapons--a common female stereotype in RPGs. Of all the sexism in the game, this is the instance I personally find most annoying.
Speaking of Marle, she's got a sex-specific stereotype of her own going on: the free-spirited, tomboyish princess who loves baubles and behaves emotionally. I'm thankful that it's an "empowering" stereotype (i.e., the princess is getting out there and tackling the world on her own terms), but, really, I could do without a stereotype in the first place. Then it wouldn't need to be apologetic.
Radical Dreamers was a step down. There was something about Kid's spunky streak that struck me as dismissive or patronizing on the part of the (male) writers, and of course Riddel and Shea were Schala clones. For what it's worth, though, I rather enjoyed the scene where Serge asks about Kid's measurements.
Chrono Cross was more neutral, which I suppose is a good thing. Honestly, I only played it once, several years ago, and I don't remember it well enough now to recall what kinds of sexism might be present in the game.
* Except for one nitpick: At the end Gaspar referred to Queen Zeal as "that poor woman," which could be read in several ways depending on the tone, but the most typical of which is derogatory. However, in the Japanese, Zeal is not referred to with any qualifiers, so it is quite possible that Woolsey's tone for Gaspar was sympathetic; thus it is a very minor nitpick.