Author Topic: Chrono Trigger Warcraft III Mod  (Read 3857 times)

Daniel Krispin

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Chrono Trigger Warcraft III Mod
« on: May 24, 2005, 01:57:12 am »
Just thought I'd tell everyone about this. I made - or at least attempted to - make a Warcraft III mod that used the armies from Chrono Trigger rather than from, well, Warcraft III. I have Guardia against the infernal Mystics, and heroes for both sides. This is the first time I attempted something akin to this, so the balancing is likely off, and a thing here or there may not work right (as of this moment, Belthesar's techs still don't work as I intend them to, and summoning one of the extra heroes doesn't seem to count as a tier choice, for some reason), but overall, it works, with a relatively high level of changes to things. I'll post some pictures. I'm not sure where I can put it so that people can actually download it. I tried Warcraft.org, but one cannot submit maps larger than 2.4Mb (mine is 3.2), and geocities won't allow the upload of .wmx files, it appears.








Eggith Cyrene

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Chrono Trigger Warcraft III Mod
« Reply #1 on: May 24, 2005, 02:08:11 am »
wow that looks preety cool. I love the starcraft ct map. So this will probally be as good.


Hell itd give me a reason to play wc3 again.

ZeaLitY

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Chrono Trigger Warcraft III Mod
« Reply #2 on: May 24, 2005, 02:09:51 am »
Hm. If you can hold out for the attachment time, try sending it to zeality@gmail.com and I'll put it on the herograw folder (Compendium server) and announce it around the community. I wouldn't be too modest about this; there are many Warcraft III players and this will no doubt bring some acclaim and good times for all.

Hadriel

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« Reply #3 on: May 24, 2005, 04:15:10 am »
Great, now I have to go out and get Warcraft.  Oh well, I was intending to play Starcraft anyway.

Blizzard makes all the most addicting games, don't you think?

Zaperking

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« Reply #4 on: May 24, 2005, 05:00:50 am »
Very nice. But whats with the Blanchflour part in Marle? Isn't she Nadia "Marle" Guardia? Unless Marle in some manga used Blanchflour as a disguise?

Daniel Krispin

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Chrono Trigger Warcraft III Mod
« Reply #5 on: May 24, 2005, 04:10:35 pm »
Quote from: ZeaLitY
Hm. If you can hold out for the attachment time, try sending it to zeality@gmail.com and I'll put it on the herograw folder (Compendium server) and announce it around the community. I wouldn't be too modest about this; there are many Warcraft III players and this will no doubt bring some acclaim and good times for all.


I'll make certain to do that as soon as I get home. I have a thing or two to change, however. I have found that the character model I am using for Slash might not be the most apt. As I said, there are still some errors, namely with tiering, with Belthesar's techs, and getting the reincarnation for Flea and Melchior to work aright, but beyond that, it works... I think. I've only played it twice against someone, and both times he nailed me with his Black Dragons of Guardia. I've since toned them down some. Oh, and the computer AI doesn't work for the Mystics: they are an Undead race, but the 'acolytes' are collecting both wood and gold, which I suppose changes things beyond my understanding.
The armies are as follow:
Guardia
Guardian Peasant
Scout Eagle
Good Enchanter
Catapult
Footman
Spearman
Shieldman
Guard Captain
Acacian Dragoon (forgive the anacrocy)
Knight Errant
Standard Bearer
Black Dragon
Mystics
Imp
Archer
Departed
Omicrone
Diablos
Heckran
Yakra
Sorcerer
Naga-ette
Juggler

And then the heroes.

Quote from: ZaperKing
Very nice. But whats with the Blanchflour part in Marle? Isn't she Nadia "Marle" Guardia? Unless Marle in some manga used Blanchflour as a disguise?


Ummm... well, originally I was making this for myself, meaning I threw in my own quirks. A bunch of the Mystic buildings, for example, are named after the old radio dramas my brother likes listening to (ie. Black Chapel, Inner Sanctum, etc.) I also threw in my own conventions, that being one of them. 'Blancheflour' comes from old Arthurian legends, where she is the gold-haired beloved of Percival. I gave that to her as a surname once or twice in my writing, deeming that it would be apt for a symbol of her (white flower), and figured that it gives her name a more medieval sound. The same goes for a few other things: I call him Sir Glenn, not Frog; Master of Life instead of Guru of Life; etc. Nothing major, really. Just conventions I am used to that I figured fit more with an old fantasy feel.

V_Translanka

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Chrono Trigger Warcraft III Mod
« Reply #6 on: May 24, 2005, 08:02:05 pm »
I love Marle's Class (or w/e it's called)...

Marle Blancheflour
Level 3 Spunky Princess

Classic!!!

Daniel Krispin

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Chrono Trigger Warcraft III Mod
« Reply #7 on: May 25, 2005, 01:43:15 am »
I have now sent the file to you ZeaLitY, so it should arrive shortly. As I have said, some errors yet remain, but I've done as much as I can for this revision.
I also made a mistake in listing the armies in the last post. It should have been:

Guardia
Units
Guardian Peasant
Scout Eagle
Good Enchanter
Mangonel
Footman
Spearman
Shieldman
Guard Captain
Acacian Dragoon
Knight Errant
Standard Bearer
Black Dragon
Heroes
Marle Blacheflour
Lucca Ashtear
Sir Glenn
Belthesar
Gaspar
Melchior
Schala Faeri (this is an epithet of my own, ie. faeri, 'the sorceress')
Crono

Mystics
Units
Imp
Archer
Ballista
Departed
Omicrone
Diablos
Heckran
Yakra
Sorcerer
Naga-ette
Juggler
Heroes
Ozzie
Flea
Slash
Schala Faeri
Tir-Rosmered (ie. the Queen of Zeal... I figured she needed a proper name)
Magus of the Shadows

And here are some more pictures:



Sentenal

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Chrono Trigger Warcraft III Mod
« Reply #8 on: May 25, 2005, 11:12:40 pm »
A few quick questions:

Is this an AoS type map?

Why does Guardia have Black Dragons?

This seems cool.  I used to do some mapping back in the day, so if you need any help, just ask.

One last thing:  If you need some custom models, http://www.wc3sear.ch/index.php?p=Models&sid= has alot.  I didn't see any CT models, but you might want to give them a look.

Daniel Krispin

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Chrono Trigger Warcraft III Mod
« Reply #9 on: May 26, 2005, 02:46:00 am »
What's AoS?

As for why Guardia possesses Black Dragons... it's their figurehead symbol, is it not? I figured that it would make an apt unit: the legendary symbol of the land is its mighty protector.

Now, as far as mapping goes... well, the map is really done, for the most part. The only things that are left that I can think of are fine balancing, and ironing out the errors that remain in abilities and the like. I'll take a look at those models, though.

Oh, and another note: ZeaLitY, I saw you put a notice up about this on the main site, but the link doesn't seem to work for some reason.

Anyway, if anyone ever sees me online with Warcraft, I use ArchangelXIII for that.

Sentenal

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« Reply #10 on: May 26, 2005, 03:42:46 pm »
Aeon of Strife.  It was a custom map back in SC, where you had two opposing factions, both spawning armys, and constantly attacking each other.  The player would be a single hero of one side, and fight.  In WC3, it evoled to have players one both sides, not just the good side.  Its like Defence of the Ancients, if your more familiar with that.

Daniel Krispin

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Chrono Trigger Warcraft III Mod
« Reply #11 on: May 26, 2005, 06:28:52 pm »
Quote from: Sentenal
Aeon of Strife.  It was a custom map back in SC, where you had two opposing factions, both spawning armys, and constantly attacking each other.  The player would be a single hero of one side, and fight.  In WC3, it evoled to have players one both sides, not just the good side.  Its like Defence of the Ancients, if your more familiar with that.


Nope, not familar with that either. I kept seeing DotA on the lists of custom games on battle.net, and was thinking 'what the heck is that?', so checked it out once, so the name is familiar, but beyond that, I know nothing of most of those mods.

Anyway, as I said, this is essentially a melee map, albeit with different armies. I truly do not know how to figure my way through triggers and all those sorts of things, so all the changes are in the armies and descriptions themselves, and none in the basic gameplay. Thus it plays as WCIII normally does, just with different soldiers. I changed almost all the techs and abilities, however, and I think all of two buildings ('farm' and 'lumber mill') remain unchanged in any way. Let's see, for example, Slash has two ability upgrades that pertain to his sword (the name being for the first one the Slasher, and for the second the Slasher II); in addition, he has Tornado, Wind-Walk, three levels of a custom ability Blade Solo (named each after a song by Slash: Live and Let Die, Knock'n on Heaven's Door, and Requiem for the Godfather... though I've since learned from my brother that none of the three are actually in origin Slash's. Oh, well), and lastly his ultimate which is November Rain. Same sorts of thing go for one such as Crono, but he has more than 10 different techs. In fact, he has ten sword upgrades alone! Thus the only way to get to the Rainbow is to forego Life, Luminaire, and the three Lightning levels. Of course, the Rainbow adds an insane amount of attack damage. It's that sort of thing.

Normal soldiers get abilities, too. Shield-Wall (ie. Defend changed a bit) is extremely good in this case, and adds attack speed, but they can't move. Mystic archers can go invisible. The Mystic Jugglers have something akin to three levels of spellcaster upgrading, and six further upgrades in which they can cast +20 armour for 30s on three or four units before running out of mana, and are immortal to magic themselves. Of course, this is very hard to get, and also require the upgrading of Sorcerer and Naga-ettes to their respective higher classes. Like I've said, I'm not certain how well the balancing works. From my testing, it seems as though all abilities work fine, save for Belthezar's techs (he has some four or five 'summons', actually he builds mechanical machines, or that's what it is supposed to be, but it seems that when one has three or four of the summons, using one of them summons a random assortment of things, not the one that was selected. I've yet to figure out how to remedy that); also with errors appears to be Reincarnation. I don't know why, as I didn't inherently alter a thing in it. But it seems that once someone uses it, if they die normally thereafter and cannot yet use it again, they die forever: a great distress, as the two who use this are heroes, Flea and Melchior. The second-to-last true problem, save from balancing, that comes to mind is that of the hero tiers. I meant for there to be a hero Tavern from which one could gain optional heroes, however they did not seem to work as tier choices, for some reason (even when I left most things unchanged); I thus added the heroes to the lists of their respective armies, but it still seems that if one chooses on of the extra heroes (as opposed to the four that belong inherently to the army), they do not add toward a tier choice. Finally, it appears that as I modded the Undead army, but used only a single resource gatherer, the Undead AI cannot fathom how to collect lumber. The net result is that one must play against actual people, or play single Mystic against Guardia. I'm still not sure how to fix this one, either.

Beyond this, however, everything seems to work alright: Creeps drop CT items, and everything such as that. If anyone plays it and find grievous problems, do tell me, however.

Sentenal

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« Reply #12 on: May 26, 2005, 06:45:05 pm »
This is 600ad, right?  This map might fire back up my WC3 map making urge.  I made a pretty decent RP map way back (Legends of Arcenor RP),  which had some pretty complex triggers.

Daniel Krispin

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Chrono Trigger Warcraft III Mod
« Reply #13 on: May 26, 2005, 07:48:14 pm »
Yes, 600AD, for the most part. The Acacian Dragoons are a tad anachronistic, seeing as they should not exist for another hundred or two hundred years (judging by the fact that Dario was something like the twelfth grandmaster, and taking a generation to be twenty years, puts the origin of the Dragoons to about 800AD... slightly off, but, oh, well.) Oh, and some other elements not from 600AD: Certain Creeps, such as the Nu, Lord of Zeal, Giga Gaia, Blue and Red Beasts, etc; Heroes, such as Crono... but most of these are probably capable of time travel in some way, so it's not really all that much of a stretch, anyway; Mercinaries such as the soldiers of Zeal... I was going to make the mercinary camp some sort of temporal tunnel, but that would have been strange for the other mercinaries such as Ogans which belong in 600AD, and I've got a Temporal Vortex already as Guardia's 'Altar'.

Actually, I think I could probably figure out triggers and all if I really set my mind to it and read tutorials, I just haven't the energy, and it isn't needful in a map like this. It's not a story-map anyway, so bringing up messages and the like would be pointless. It's simply Guardia vs. Mystics, and allows one to control the respective armies and determine the outcome of the war. Nothing fancy, nothing scripted. It makes it easier to play if one doesn't know the map, as well.

cybersoulx

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« Reply #14 on: May 29, 2005, 02:11:45 pm »
That game looks pretty good. Will the story only take place in the Medieval times?