Aeon of Strife. It was a custom map back in SC, where you had two opposing factions, both spawning armys, and constantly attacking each other. The player would be a single hero of one side, and fight. In WC3, it evoled to have players one both sides, not just the good side. Its like Defence of the Ancients, if your more familiar with that.
Nope, not familar with that either. I kept seeing DotA on the lists of custom games on battle.net, and was thinking 'what the heck is that?', so checked it out once, so the name is familiar, but beyond that, I know nothing of most of those mods.
Anyway, as I said, this is essentially a melee map, albeit with different armies. I truly do not know how to figure my way through triggers and all those sorts of things, so all the changes are in the armies and descriptions themselves, and none in the basic gameplay. Thus it plays as WCIII normally does, just with different soldiers. I changed almost all the techs and abilities, however, and I think all of two buildings ('farm' and 'lumber mill') remain unchanged in any way. Let's see, for example, Slash has two ability upgrades that pertain to his sword (the name being for the first one the Slasher, and for the second the Slasher II); in addition, he has Tornado, Wind-Walk, three levels of a custom ability Blade Solo (named each after a song by Slash: Live and Let Die, Knock'n on Heaven's Door, and Requiem for the Godfather... though I've since learned from my brother that none of the three are actually in origin Slash's. Oh, well), and lastly his ultimate which is November Rain. Same sorts of thing go for one such as Crono, but he has more than 10 different techs. In fact, he has ten sword upgrades alone! Thus the only way to get to the Rainbow is to forego Life, Luminaire, and the three Lightning levels. Of course, the Rainbow adds an insane amount of attack damage. It's that sort of thing.
Normal soldiers get abilities, too. Shield-Wall (ie. Defend changed a bit) is extremely good in this case, and adds attack speed, but they can't move. Mystic archers can go invisible. The Mystic Jugglers have something akin to three levels of spellcaster upgrading, and six further upgrades in which they can cast +20 armour for 30s on three or four units before running out of mana, and are immortal to magic themselves. Of course, this is very hard to get, and also require the upgrading of Sorcerer and Naga-ettes to their respective higher classes. Like I've said, I'm not certain how well the balancing works. From my testing, it seems as though all abilities work fine, save for Belthezar's techs (he has some four or five 'summons', actually he builds mechanical machines, or that's what it is supposed to be, but it seems that when one has three or four of the summons, using one of them summons a random assortment of things, not the one that was selected. I've yet to figure out how to remedy that); also with errors appears to be Reincarnation. I don't know why, as I didn't inherently alter a thing in it. But it seems that once someone uses it, if they die normally thereafter and cannot yet use it again, they die forever: a great distress, as the two who use this are heroes, Flea and Melchior. The second-to-last true problem, save from balancing, that comes to mind is that of the hero tiers. I meant for there to be a hero Tavern from which one could gain optional heroes, however they did not seem to work as tier choices, for some reason (even when I left most things unchanged); I thus added the heroes to the lists of their respective armies, but it still seems that if one chooses on of the extra heroes (as opposed to the four that belong inherently to the army), they do not add toward a tier choice. Finally, it appears that as I modded the Undead army, but used only a single resource gatherer, the Undead AI cannot fathom how to collect lumber. The net result is that one must play against actual people, or play single Mystic against Guardia. I'm still not sure how to fix this one, either.
Beyond this, however, everything seems to work alright: Creeps drop CT items, and everything such as that. If anyone plays it and find grievous problems, do tell me, however.