That's right! Amazing as it sounds, I am currently underway with working on a CT screenplay trilogy (perhaps even a quadrilogy) based on the fullness of the game itself.
This format of the game will preserve up to 95% of the original material (which is rather an ecstatic number for me).
Now, you might be saying, "Great. A
Chrono Symphonic wanna-be." No! I'm not doing this just for the music or just for the cinematic experience. I'm doing this because there wasn't enough justice done for the
Chrono Symphonic project.
Don't get me wrong. The guy's music is astounding and awe-inspiring. That's not the purpose of my endeavor. My purpose is to capture as much of the game as I can and put it into a movie in embryo form (which is what a screenplay is).
I've read the guy’s review:
http://www.chronocompendium.com/Stories/21/2He says he’s got three years of screenwriting classes under his belt, yet there are a couple of things that strike me as unconventional for a person claiming such experience:
- He’s got no other screenplays to his name (or if he does, he doesn’t list them).
- He makes so many mistakes in his screenplay that any agent worth his/her position in an agency would put it straight into the circular file by page 10. I kid you not.
- He’s so focused on artistic license for his project that he’ll lose any chance of any literary agent taking him seriously.
- He’s doing it for fun. Hollywood is a business, and a very serious one at that.
I’m writing this because I know the process behind how screenplays are made, how they’re rewritten, and how they get solicited and read by someone in Tinsel Town. I actually want this to become a movie trilogy (or perhaps even quadrilogy), and no amount of screenwriting courses are going to reveal to you the deepest (and most easy to bypass) secrets to making one’s screenplay bullet-proof.
* * * * * *Well, enough of my passionate rant. What says the fellow Compendiumites out there?