You know, that article brings an innovative idea to mind (hey, I'm an aspiring filmmaker, after all):
The best storytelling mediums that grasp attention are those that help the audience to immerse themselves within it, but only provided they do not take too much of their time with boredom. What they seek most is
entertainment (which makes Mario so popular despite proper story), and the most defining features of Chrono Trigger was its story, surprises and time travel. The surprises caught people attention, the art was simply beautiful, and the story involved people emotionally. It was very well planned.
But think about this for a moment: when playing a game, the audience
becomes the protagonist. When watching a movie, the audience sees it in third person. Which has more effect? The movies improve with other defining features, such as surround sound (giving a realistic atmosphere) and 3D with realistic depth of perception. What if we completely immerse the audience within the story? Let's say, the heroes go to Alaska, and suddenly cold winds blow in the theater? Desert scene, and the theater mildly warms up?
Similarly, if CT was a movie, visiting Zeal would take the audience completely by surprise. They suddenly transport to an unfamiliar, yet pleasant world. Sounds of bells, mountainous atmosphere. What better than Zeal?