Poll

So what do you think of the idea yay or nay

Go for it make an rpgmaker game of CT:A
8 (80%)
NOOOOOOO GET TO THE CHOPPA!
2 (20%)

Total Members Voted: 10

Author Topic: Chrono Apocalypse RPG Maker version: Chrono Crystallis  (Read 2921 times)

neo-fusion

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Chrono Apocalypse RPG Maker version: Chrono Crystallis
« on: January 23, 2010, 09:47:25 pm »
Well the game's script would be completely written by me, I would just need a guy to teach me the ins and outs, give me the resources, and help me with code.

Either way I am not sure and I think I might've asked this before, so what do you think?

Lance VII

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #1 on: January 23, 2010, 09:52:45 pm »
Well the game's script would be completely written by me, I would just need a guy to teach me the ins and outs, give me the resources, and help me with code.

Either way I am not sure and I think I might've asked this before, so what do you think?
I'd say do it, but wait.

RPG Maker takes a while to learn inside and out, and if you make the game before learning enough, you could harm the game's quality.

I have more than enough Chrono resources. I have enough to make a new entire game, which I'm considering doing. For resources, go here:

www.charas-project.net

That site has ALL KINDS of resources, no matter what the game you're looking for. I have more Chrono resources that charas, so ask me if you need some. Mine are for 2003 only, though.

Dapifer

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #2 on: January 24, 2010, 12:37:12 am »
I voted Aye, no reason not to have another Chrono game, and the story of the series seems pretty solid from what I have saw, if you feel like it go for it!


Mr Bekkler

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #3 on: January 24, 2010, 05:25:56 pm »
Dooooooo Eeeeeeeet! :lol: it would be pretty sweet! Also, I think in some RPG Maker versions you can call preloaded videos, so you can have actual animated cutscenes that could be done in flash like you're used to, and I know you've been wanting to try out hand-drawn animation in flash, so this could be a good opportunity.

I have some experience in RPG Maker (2000, 2k3, XP, I don't think I ever tried VX) and Lance's suggestion to wait is one you should consider. If nothing else, make a short one-chapter game (a la Prophet's Guile) to kind of get you into the flow of the programming. Once you're familiar with what you're working with, a full game would be much easier to get done and do right. :-)

Schala Zeal

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #4 on: January 24, 2010, 11:44:12 pm »
I would recommend using something like Allegro or SDL to make this, but seeing as you don't know C, I guess it's understandable. I can't really help either because I have my hands full with a confidential game project.

Mr Bekkler

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #5 on: January 24, 2010, 11:52:35 pm »
I would recommend using something like Allegro or SDL to make this, but seeing as you don't know C, I guess it's understandable. I can't really help either because I have my hands full with a confidential game project.

He's already decided on using an rpg maker. Writing a game completely from scratch would be so time consuming and require so much organization that if only one person were working on it, it would never get done.

Schala Zeal

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #6 on: January 25, 2010, 02:04:24 am »
I'll admit implementing the core is difficult, but if you use an embedded scripting language, a good one being Lua, yeah, the scripting backend takes a bit of work, though LuaBind I found out greatly reduces the labor of if you were to use Lua's default embedded API.

Once you get Lua embedded, the scripting is the only time consuming part. I believe RPGM uses Ruby, which is another scripting language. However, Ruby is regarded to have a slow processing speed and I've been told Lua's preferred by game developers.

Bottom line is the game core will be the hardest part. If you put Lua scripting into it (or Ruby), and develop the real game in it, it ends up in the end having better quality than RPGM.

See, RPGM is Windows only, so you've already lost all your potential Linux/Mac users, which make up a large majority internationally (Linux at least). Also, every RPGM has the same battle system and mechanics and it's really a bore. The only interesting thing about any RPGM made game whatsoever is what it's about. Other than that... meh.

alfadorredux

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #7 on: January 25, 2010, 09:24:33 am »
C is not necessarily a panacea for portability problems--it's quite possible to write C that will
compile on one platform and not on another, especially if you've never used it before and don't
quite know what you're doing--and as a language, it's inefficient of programmer time, because it
requires you to do explicitly what other high-level languages do for you...and that, in turn,
multiplies the number of mistakes that can be made. C does have its uses, but I wouldn't recommend
it as a language for a single-person game platform project unless the programmer in question is
either already experienced with C, or wants very badly to learn it.

The best solution to portability problems is to use an interpreted or semi-interpreted language
such as Java or Python. Yes, you take a performance hit of variable magnitude when using either
of these languages. It's a trade-off.

Lua gets embedded a lot because it's designed to be embedded--that simple. Depending on the language
of the primary engine, it might not even be the best choice (a Java-based engine would probably get
more mileage out of Beanshell, or the Rhino Javascript engine, frex).

However, all that aside...

As one of those Linux users you mentioned, I'm a bit sad that I will be unable to play neo-fusion's
game without jumping through some number of extra hoops (which means that I probably won't bother),
but I'm not about to argue with his choice of platform. Writing a game engine is not a small
undertaking, especially for an inexperienced programmer, and asking him to do it would be a good
way of sabotaging his chances of ever getting the game completed at all, in which case no one
will be able to play it.

Lance VII

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #8 on: January 25, 2010, 09:39:00 am »
I'll admit implementing the core is difficult, but if you use an embedded scripting language, a good one being Lua, yeah, the scripting backend takes a bit of work, though LuaBind I found out greatly reduces the labor of if you were to use Lua's default embedded API.

Once you get Lua embedded, the scripting is the only time consuming part. I believe RPGM uses Ruby, which is another scripting language. However, Ruby is regarded to have a slow processing speed and I've been told Lua's preferred by game developers.

Bottom line is the game core will be the hardest part. If you put Lua scripting into it (or Ruby), and develop the real game in it, it ends up in the end having better quality than RPGM.

See, RPGM is Windows only, so you've already lost all your potential Linux/Mac users, which make up a large majority internationally (Linux at least). Also, every RPGM has the same battle system and mechanics and it's really a bore. The only interesting thing about any RPGM made game whatsoever is what it's about. Other than that... meh.
It's been used to make EVERY GENRE OF GAME. Also, Ruby is only used in XP and VX.

RPG Maker 2003 is what he should do it with. It's the FF6 engine for crying out loud.

I once played a remake of Zelda: Link's Awakening made by RPG Maker. It was EXACTLY like the original, only with Lttp and Minish Cap graphics.

Also, I saw one guy running Rm2k3 on his mac. Not sure how, but he was. lol

alfadorredux

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #9 on: January 25, 2010, 10:33:54 am »
Also, I saw one guy running Rm2k3 on his mac. Not sure how, but he was. lol

It's possible that WINE will enable some versions of RPGMaker to work under non-Windows OSs. It isn't really reliable, though.

Schala Zeal

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #10 on: January 25, 2010, 10:35:16 am »
I was about to mention WINE, though, attempting to set up WINE on Snow Leopard ended up blowing up in my face...

neo-fusion

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #11 on: January 25, 2010, 11:07:49 pm »
RPGMaker2003 eh?

I will have to get a hold of that eventually.

So if you want to teach me Lance I am all for it.

I am going to have one BADASS soundtrack for it, a beautiful arrangement. Music is big for me because it sets a tone and anything without music is basically bland.

I plan to start this after Chrono Apocalypse reaches episode 10. And I think I will make a few prologues to get ahold of the feel of the program.

And hopefully lance helps me out to.

Mr Bekkler

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #12 on: January 25, 2010, 11:11:26 pm »
RPGMaker2003 eh?

I will have to get a hold of that eventually.

So if you want to teach me Lance I am all for it.

I am going to have one BADASS soundtrack for it, a beautiful arrangement. Music is big for me because it sets a tone and anything without music is basically bland.

I plan to start this after Chrono Apocalypse reaches episode 10. And I think I will make a few prologues to get ahold of the feel of the program.

And hopefully lance helps me out to.

Sounds like a bangin plan, neo!

Dapifer

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #13 on: January 25, 2010, 11:17:08 pm »
Yeeeehaw!

*throws hat into the air*

Excellent, I agree. Music is as much as gameplay and story to the game. Good to see you have this kind of approach, I am sure Chrono Crystallis is going to be a success!  :D

Lance VII

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #14 on: January 25, 2010, 11:22:19 pm »
RPGMaker2003 eh?

I will have to get a hold of that eventually.

So if you want to teach me Lance I am all for it.

I am going to have one BADASS soundtrack for it, a beautiful arrangement. Music is big for me because it sets a tone and anything without music is basically bland.

I plan to start this after Chrono Apocalypse reaches episode 10. And I think I will make a few prologues to get ahold of the feel of the program.

And hopefully lance helps me out to.
Sure thing man. Just let me know when you want to start.