Author Topic: Chrono Echoes - Official Sequel to Chrono Alter!  (Read 15479 times)

neo-fusion

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #90 on: March 21, 2010, 10:16:24 pm »
Well I was just talking about the program.

I love panoramas.

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #91 on: March 22, 2010, 04:55:58 pm »

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #92 on: March 23, 2010, 04:25:59 pm »
Chapter 1's main event coding is finished! :D

Mr Bekkler

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #93 on: March 23, 2010, 08:42:46 pm »
Excellent!

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #94 on: March 26, 2010, 12:25:51 am »
Magus's famous line.


Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #95 on: March 26, 2010, 12:47:20 am »

neo-fusion

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #96 on: March 26, 2010, 09:52:04 am »
Meh, I've commented on overture about it.

But I still think the dirt path is implying that it isn't snowing to hard.

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #97 on: March 26, 2010, 10:14:10 am »
Meh, I've commented on overture about it.

But I still think the dirt path is implying that it isn't snowing to hard.
Yeah, I agree. Then again, in this part of the timeline, the ice age is ending.

neo-fusion

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #98 on: March 26, 2010, 10:46:20 am »
Hmm you got a point. But, SNOW DRIFTS!!!!

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #99 on: March 27, 2010, 04:07:21 pm »
Kitty. :D


TheMage

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #100 on: March 27, 2010, 06:46:15 pm »
Yey Kitty!

I like the snowman the kid is building :D

GenesisOne

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #101 on: March 27, 2010, 08:14:07 pm »

The writing department (Cela m'est) will be under full production (quoi que cela constituerait) for the first chapters of the game.

P.S. Aucuns becquets!!

Hash

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #102 on: April 07, 2010, 04:41:05 pm »
Hi Lance. I haven't played your game yet, but I've inspected it using rm2k3 and my own experience. I have quite a few years using the program, although mostly uncompleted games and random stuff I've been doing over time.

What I need to say is (and I actually registered only for this, go figure): please use battle animations for the characters in battle! Everything could look much better if you were to use battle animations for stances, attacking, etc. It's painful to see how you're able to perfectly recreate the Chrono Trigger maps and yet the battles don't look as good as they could.

The CT sprites are so small and have so little animations that it is really easy. I've tried using large sprites ripped from fighting games on the rm2k3 engine, and they can look badass!

Also, I'd try not to use sound effects from the RTP. Well, it must be me only because I'm used to hearing them on too many games, but they don't really fit with the atmosphere at all.

Have you thought about adding double/triple techs? I think it should be possible in the default system somehow, although a hassle to input on every single battle.

As you can see, I am a battle system type of guy, lol. I feel compelled to give some input because this looks like the real thing, and not one of so many projects that are scrapped around 10% or so. I know how tough it is to make games half seriously, so hang in there.
 

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #103 on: April 07, 2010, 06:01:33 pm »
Hi Lance. I haven't played your game yet, but I've inspected it using rm2k3 and my own experience. I have quite a few years using the program, although mostly uncompleted games and random stuff I've been doing over time.

What I need to say is (and I actually registered only for this, go figure): please use battle animations for the characters in battle! Everything could look much better if you were to use battle animations for stances, attacking, etc. It's painful to see how you're able to perfectly recreate the Chrono Trigger maps and yet the battles don't look as good as they could.

The CT sprites are so small and have so little animations that it is really easy. I've tried using large sprites ripped from fighting games on the rm2k3 engine, and they can look badass!

Also, I'd try not to use sound effects from the RTP. Well, it must be me only because I'm used to hearing them on too many games, but they don't really fit with the atmosphere at all.

Have you thought about adding double/triple techs? I think it should be possible in the default system somehow, although a hassle to input on every single battle.

As you can see, I am a battle system type of guy, lol. I feel compelled to give some input because this looks like the real thing, and not one of so many projects that are scrapped around 10% or so. I know how tough it is to make games half seriously, so hang in there.
 
The thing about battle animations is that the CT sprites really only have two or three frames, so battlechars are better for this situation. I'm not doing a lot of the Level Design, so you can thank other people for most of the maps.

After hours and HOURS of trying, I have learned duel/triple techs ARE NOT possible.

RTP sounds aren't really out of place. I use a mixture of RTP and CT sounds.

coheed

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #104 on: April 10, 2010, 03:37:20 pm »
I look forward to seeing more about this project. I'm only 20 minutes into Chrono Alter and I'm loving it, and this shall be even BETTER of course..so..Keep up the hard work and thanks for continuing with an old game everyone loves :D