Important plot point based on Spekkio's and Zealean's claims that your magic in CT is "different". Magic in this game should be different. To follow Trigger and Cross with more of the same would defeat the purpose of having so much that's new.
Also, because of RM2K3's battle system, and because Uematsu did some music for CT, and because CT was released the second time as a FF title, I'm using a few Final Fantasy elements, like some music once in a while, Gil exchanged for G, etc. There are new healing items, and a few of the old still around, and there's a few name brand weapons I'm hoping people will recognize and maybe get a chuckle.
The way I'm going about this is as though it were released on Game Boy in 92 as a final fantasy title, but never came to the US (like Seiken Densetsu/kind of). I'm working on the brand new upscaled translated version that's coming to the US. So excuse the FF elements, I want people to be able to just get it, and not HAVE to play Trigger or Cross to enjoy Shift.