Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Kajar Laboratories » CTM Concept Art (Better) Poll What do you think? WOW this sucks. 3 (33.3%) OMG THIS PWNS!!!!!11111ONe!!!! 0 (0%) This is cool. 0 (0%) maybe if you tried harder? 4 (44.4%) tch tch. i expected more from you. 2 (22.2%) Total Members Voted: 9 Voting closed: June 13, 2005, 03:32:14 am « previous next » Print Pages: [1] Author Topic: CTM Concept Art (Better) (Read 1506 times) MitchelHunt Porrean (+50) Posts: 97 CTM Concept Art (Better) « on: June 13, 2005, 03:32:14 am » He looks a little fat...but okay, the reason this sucks is because i drew 6 pics of him, and my computer was messing up and they all vanished. Logged SilentMartyr Magical Dreamer (+1250) Posts: 1373 CTM Concept Art (Better) « Reply #1 on: June 13, 2005, 12:57:02 pm » That is pretty good, but the color in the eyes are huge. Make them smaller. Logged Sentenal Errare Explorer (+1500) Posts: 1948 CTM Concept Art (Better) « Reply #2 on: June 13, 2005, 02:33:02 pm » He looks short and fat. Logged Daniel Krispin Guest CTM Concept Art (Better) « Reply #3 on: June 13, 2005, 03:19:26 pm » So... you're actually going to draw 120,000 of these? Logged MitchelHunt Porrean (+50) Posts: 97 CTM Concept Art (Better) « Reply #4 on: June 13, 2005, 03:48:00 pm » Quote from: Daniel KrispinSo... you're actually going to draw 120,000 of these?no. my main artist is the one that's going to draw most of the movie. he's a very good artist. (much better than me, to assure you). Logged Daniel Krispin Guest CTM Concept Art (Better) « Reply #5 on: June 13, 2005, 06:21:25 pm » Quote from: MitchelHuntQuote from: Daniel KrispinSo... you're actually going to draw 120,000 of these?no. my main artist is the one that's going to draw most of the movie. he's a very good artist. (much better than me, to assure you).But... still. 120k? If each drawing only takes 1 minute for each, that would take... 2000 hours. Divide that by two people still yields 1000h each. That's 3h 7 days a week for an entire year. If each takes only five minutes, it's five years work. I'm still not sure how you're going to manage that. But wait: how long will it be? My estimates were based on a 100min movie. Logged MitchelHunt Porrean (+50) Posts: 97 CTM Concept Art (Better) « Reply #6 on: June 14, 2005, 12:12:07 am » Quote from: Daniel KrispinQuote from: MitchelHuntQuote from: Daniel KrispinSo... you're actually going to draw 120,000 of these?no. my main artist is the one that's going to draw most of the movie. he's a very good artist. (much better than me, to assure you).But... still. 120k? If each drawing only takes 1 minute for each, that would take... 2000 hours. Divide that by two people still yields 1000h each. That's 3h 7 days a week for an entire year. If each takes only five minutes, it's five years work. I'm still not sure how you're going to manage that. But wait: how long will it be? My estimates were based on a 100min movie.yes around there. im aware of how long it'll take. and im aware of...everything.btw if you're referring to me saying "i drew 6 pics of him and they all vanished", the only reason that's my excuse is because im making them really detailed right now for the concept pics. some clothe disigns/clothes wont be there, and most of it will just be alot simpler do to the time it will take and time we expect to finish it. also we don't have the whole team yet. i go to an arts school, so im going to post flyers around for open possissions. thats probably mostly where i will find my artists. im hoping to have at least 10 artists on the team so it will go even quicker. Logged Claado Shou Guardian (+100) Posts: 160 CTM Concept Art (Better) « Reply #7 on: June 14, 2005, 08:38:42 am » Quote from: MitchelHuntQuote from: Daniel KrispinQuote from: MitchelHuntQuote from: Daniel KrispinSo... you're actually going to draw 120,000 of these?no. my main artist is the one that's going to draw most of the movie. he's a very good artist. (much better than me, to assure you).But... still. 120k? If each drawing only takes 1 minute for each, that would take... 2000 hours. Divide that by two people still yields 1000h each. That's 3h 7 days a week for an entire year. If each takes only five minutes, it's five years work. I'm still not sure how you're going to manage that. But wait: how long will it be? My estimates were based on a 100min movie.yes around there. im aware of how long it'll take. and im aware of...everything.btw if you're referring to me saying "i drew 6 pics of him and they all vanished", the only reason that's my excuse is because im making them really detailed right now for the concept pics. some clothe disigns/clothes wont be there, and most of it will just be alot simpler do to the time it will take and time we expect to finish it. also we don't have the whole team yet. i go to an arts school, so im going to post flyers around for open possissions. thats probably mostly where i will find my artists. im hoping to have at least 10 artists on the team so it will go even quicker.What school? Is it in Florida? Logged MitchelHunt Porrean (+50) Posts: 97 CTM Concept Art (Better) « Reply #8 on: June 14, 2005, 09:20:20 pm » Quote from: Claado ShouQuote from: MitchelHuntQuote from: Daniel KrispinQuote from: MitchelHuntQuote from: Daniel KrispinSo... you're actually going to draw 120,000 of these?no. my main artist is the one that's going to draw most of the movie. he's a very good artist. (much better than me, to assure you).But... still. 120k? If each drawing only takes 1 minute for each, that would take... 2000 hours. Divide that by two people still yields 1000h each. That's 3h 7 days a week for an entire year. If each takes only five minutes, it's five years work. I'm still not sure how you're going to manage that. But wait: how long will it be? My estimates were based on a 100min movie.yes around there. im aware of how long it'll take. and im aware of...everything.btw if you're referring to me saying "i drew 6 pics of him and they all vanished", the only reason that's my excuse is because im making them really detailed right now for the concept pics. some clothe disigns/clothes wont be there, and most of it will just be alot simpler do to the time it will take and time we expect to finish it. also we don't have the whole team yet. i go to an arts school, so im going to post flyers around for open possissions. thats probably mostly where i will find my artists. im hoping to have at least 10 artists on the team so it will go even quicker.What school? Is it in Florida?The SAE. California. Logged Wanderer359 Iokan (+1) Posts: 5 CTM Concept Art (Better) « Reply #9 on: June 17, 2005, 03:49:55 pm » Quote from: Claado ShouQuote from: MitchelHuntQuote from: Daniel KrispinQuote from: MitchelHuntQuote from: Daniel KrispinSo... you're actually going to draw 120,000 of these?no. my main artist is the one that's going to draw most of the movie. he's a very good artist. (much better than me, to assure you).But... still. 120k? If each drawing only takes 1 minute for each, that would take... 2000 hours. Divide that by two people still yields 1000h each. That's 3h 7 days a week for an entire year. If each takes only five minutes, it's five years work. I'm still not sure how you're going to manage that. But wait: how long will it be? My estimates were based on a 100min movie.yes around there. im aware of how long it'll take. and im aware of...everything.btw if you're referring to me saying "i drew 6 pics of him and they all vanished", the only reason that's my excuse is because im making them really detailed right now for the concept pics. some clothe disigns/clothes wont be there, and most of it will just be alot simpler do to the time it will take and time we expect to finish it. also we don't have the whole team yet. i go to an arts school, so im going to post flyers around for open possissions. thats probably mostly where i will find my artists. im hoping to have at least 10 artists on the team so it will go even quicker.What school? Is it in Florida?Were you referencing FullSail or one of the multitudes of other ones scattered around the state? (I don't attend any of them (I went with UCF instead), but I do know several people that do.)As for the picture...it reminds me strangely of a stand in drawing I used in the trailer I had been working on.... Logged MitchelHunt Porrean (+50) Posts: 97 CTM Concept Art (Better) « Reply #10 on: June 17, 2005, 06:10:20 pm » Quote from: Wanderer359Quote from: Claado ShouQuote from: MitchelHuntQuote from: Daniel KrispinQuote from: MitchelHuntQuote from: Daniel KrispinSo... you're actually going to draw 120,000 of these?no. my main artist is the one that's going to draw most of the movie. he's a very good artist. (much better than me, to assure you).But... still. 120k? If each drawing only takes 1 minute for each, that would take... 2000 hours. Divide that by two people still yields 1000h each. That's 3h 7 days a week for an entire year. If each takes only five minutes, it's five years work. I'm still not sure how you're going to manage that. But wait: how long will it be? My estimates were based on a 100min movie.yes around there. im aware of how long it'll take. and im aware of...everything.btw if you're referring to me saying "i drew 6 pics of him and they all vanished", the only reason that's my excuse is because im making them really detailed right now for the concept pics. some clothe disigns/clothes wont be there, and most of it will just be alot simpler do to the time it will take and time we expect to finish it. also we don't have the whole team yet. i go to an arts school, so im going to post flyers around for open possissions. thats probably mostly where i will find my artists. im hoping to have at least 10 artists on the team so it will go even quicker.What school? Is it in Florida?Were you referencing FullSail or one of the multitudes of other ones scattered around the state? (I don't attend any of them (I went with UCF instead), but I do know several people that do.)As for the picture...it reminds me strangely of a stand in drawing I used in the trailer I had been working on....he this topic should be deleted on account of the crappy picture...anywya, no im not talking about FullSail. The SAE. (The School of Arts and Enterprise). It just opened 2 years ago, so you might have never heard of it. Logged Sentenal Errare Explorer (+1500) Posts: 1948 CTM Concept Art (Better) « Reply #11 on: June 17, 2005, 08:19:53 pm » I'd make him look thinner, leaner, taller, no monkey-arms, and it should be ok. Logged MitchelHunt Porrean (+50) Posts: 97 CTM Concept Art (Better) « Reply #12 on: June 17, 2005, 08:28:01 pm » Quote from: SentenalI'd make him look thinner, leaner, taller, no monkey-arms, and it should be ok.lol. my other artist (if he ever gets on the forums) will submit some crono concepts soon. Logged Claado Shou Guardian (+100) Posts: 160 CTM Concept Art (Better) « Reply #13 on: June 17, 2005, 11:02:11 pm » Quote from: Wanderer359Quote from: Claado ShouQuote from: MitchelHuntQuote from: Daniel KrispinQuote from: MitchelHuntQuote from: Daniel KrispinSo... you're actually going to draw 120,000 of these?no. my main artist is the one that's going to draw most of the movie. he's a very good artist. (much better than me, to assure you).But... still. 120k? If each drawing only takes 1 minute for each, that would take... 2000 hours. Divide that by two people still yields 1000h each. That's 3h 7 days a week for an entire year. If each takes only five minutes, it's five years work. I'm still not sure how you're going to manage that. But wait: how long will it be? My estimates were based on a 100min movie.yes around there. im aware of how long it'll take. and im aware of...everything.btw if you're referring to me saying "i drew 6 pics of him and they all vanished", the only reason that's my excuse is because im making them really detailed right now for the concept pics. some clothe disigns/clothes wont be there, and most of it will just be alot simpler do to the time it will take and time we expect to finish it. also we don't have the whole team yet. i go to an arts school, so im going to post flyers around for open possissions. thats probably mostly where i will find my artists. im hoping to have at least 10 artists on the team so it will go even quicker.What school? Is it in Florida?Were you referencing FullSail or one of the multitudes of other ones scattered around the state? (I don't attend any of them (I went with UCF instead), but I do know several people that do.)As for the picture...it reminds me strangely of a stand in drawing I used in the trailer I had been working on....No, I was referencing Douglas Anderson School of the Arts, where I went to high school. It's the #1 arts high school in the country, and I was just wondering if he was going there or not. Yeah. Logged Print Pages: [1] « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Kajar Laboratories » CTM Concept Art (Better)