Obviously, projects are off the table.
Why?
Not just "why are projects off the table", but why is it obvious?
Last year, Square-Enix made it clear that they are the
enemy. Yes, there are still good, talented developers working for the enemy, but as a whole the company has shown nothing but hostility to the Chrono series. We got hit damn hard by the CE C&D, not just from the loss of something that the community had rallied behind, but all of the collateral damage that went with it hurt too. We've bled momentum for the last year while the enemy has sat with their thumb up their ass in regards to the series.
Short of new blood, series wise, there's not much we can do except work on our own fan-made expansions to the series. Attempts that might call down more air strikes in the form of a C&D, but such is a risk we now know. Lord J Esq has the right idea on black ops projects. Or, we can do something perfectly innocent that can be used to give a head start to a project down the line.
Come to think of it, "perfectly innocent thing that can be used to jump start a project" isn't a project in and of itself...
... Which, come to think of it... is kind of obvious...
... Oh you're good.
You could branch the site out to cover not just the Chrono series, but all time traveling related games.
This is what No Mutants Allowed did during the time when it seemed like there wouldn't be another Fallout game. It seemed to work pretty well for them, switching over to covering some general post-apocalyptic stuff. Of course, with the Compendium's focus on analysis, if the Compendium's focus got wider it should be stuck to games with time travel and plot that can be analyzed. But yeah, the NMA approach could work.
We'd just have to avoid becoming Glittering Gems of Hatred here like we (different we) did at NMA. Also, Bethesda is the devil.