Hello, all. Looks like summer is finally upon us again. Time to release our pent-up creative energies to give the Chrono franchise a much needed boost. I have been lurking on these forums on and off for awhile now, reading much, posting little, and (sadly) contributing nothing. I intend for this to change over the coming months. With the beginning of Dream Splash III, I think the time is right to make an announcement about a project that has been a year in the making so far.
I've been thinking of a fan-fiction project to continue the Chrono series for quite some time. A year ago, I began writing a chapter detailing a pivotal event of an alternate future that would resolve the events of Chrono Cross, among other things. The prose was uneven and the plot didn't quite work out, mainly because I hadn't played Chrono Cross in years, but the action sequence that ended up on my computer screen clicked in a way I didn't expect. Even now, looking at it gives me goosebumps in the fashion that I wonder how my fingers typed it. It's not publishable quality by any means, but that little project gave me the confidence to think about the world of Chrono Trigger in a new way.
For many of us in the community, Chrono Trigger has become more than just a game, or a piece of 90's memorabilia. It's become something much more profound - like remembering our favorite fairy tale from childhood. Fairy tales are not as simplistic as one would believe. They are stories with real power - filling us with wonder as children, and greater understanding as adults. Most video game characters from the early days we only remember as sprites on a TV screen. They had no real development other than their visual quality. Lara Croft became more memorable because the evolving technology of video games allowed the character to express herself in previously unseen ways. But Crono, Marle, and Lucca are every bit as real in our minds, despite having none of Lara Croft's advantages. There is a reason for that, but it is an answer I don't know how to describe in the limited space of an Internet posting. It is only through a larger effort that I or anyone else has a chance of doing so. Some lucky souls have the gift of artistry in which they can draw that which makes Chrono Trigger profound. We have seen many examples of this on DeviantArt in recent years. More recently we have heard new orchestral arrangements by Dan Goodale that make us wonder if we might one day see Chrono Trigger on the big screen. (Yes, they really are THAT good!) I have no such gifts, which leaves me only the medium of literature to express my vision.
The more I thought about what form a new installment of Chrono would look like, the more I realized that what was most needed was a retelling of the original story - using the insights we have all gained over the years about what makes Chrono compelling. And yet at the same time, it can also be "Chrono Break". To tell the original story and a sequel to that story in the same work is not outside the realm of possibility in the world of Chrono. Chrono Cross was never really resolved. It ended on a decidedly somber note. In my mind the fairy tale of Chrono Trigger has been left unfinished. That is something that we, as adults, feel the need to rectify. We have tried to do so in the form of fan-fiction and home-grown games, but the unevenness of those works (those that were finished) has made it difficult for our efforts to be taken seriously outside of the community (aside from Crimson Echoes, but that was a special case). What I most desire for the community is a novel series that combines aspects of Chrono Trigger, Chrono Cross, and various fan projects that the community has produced over the years. I call it "Project Unity" - a definitive fan fic that finishes what Squaresoft started fifteen years ago.
So why retell a story that is already beloved by almost everyone in its current form? Because we have grown up. Crono, Marle, and Lucca are no longer just sprites in our minds. We see them as real people with real hopes, desires, and fears. It's important to present them in a world that is just as real and developed as they themselves are. (Crono's muteness is gone if you're wondering.) Things won't be exactly as people remember them from the game. The Guardia of the year 1000 is in the midst of an industrial revolution - roughly equivalent to America of the 1890's. Crono and Lucca have a backstory in which they've already met Melchior prior to the Millennial Fair. GATO is not a sentient machine. Lucca does not yet have her iconic helmet. And Norstein Bekkler's Lab is not to be seen at the Millennial Fair. Some scenes are rearranged. Some are completely different. Minor characters from the game are expanded upon, and I introduce a few new ones. But the core of the story is unchanged. "Project Unity" is not a complete reimagining along the lines of Battlestar Galactica. It's more like the difference between the Sega CD and Playstation versions of the Lunar games, for those who have played those gems. "Chrono Trigger Complete" would not be an inaccurate description of what I'm trying to accomplish here.
To call this project ambitious is an understatement. I don't know if I am the one best suited to write it. I've never published anything in my life. But I've decided I have to try. This idea has endured in my mind for over a year, and it has been developed to some extent in the form of dialogue blocks, exhaustive notes, and a few completed chapters. (GenesisOne has already seen some early drafts of the Millennial Fair chapters from last year.) Now that summer is upon us again, I have the time to devote myself more fully to this project. It's anyone's guess what level of completion I can manage by August, but it will not be a completed work by then. I envision "Unity" to encompass four full-length novels at the very least, and for me to finish even the first by summer's end will be a stretch. I don't do anything small. (as this post will attest)

I would like to ask ZeaLitY if this project would fall into the parameters established for the third Dream Splash. I plan on writing it anyway, but I don't want to get in the way of other contributors playing more by the rules. What say you, Z?