I really wish the Chrono community was more unified, though. It seems like everyone has their own concept for a Chrono game, and everyone wants to do a fangame/project "their way". As a result there are so many doomed projects; the resources are just spread too thin. It's really a shame that all the resources weren't pooled together for some truly epic fangame(s).
On top of the scattered resources, people are too public with their fangames. It seems obvious to me that the secret to successfully releasing a fangame is to keep your mouth shut during production and to just throw it out there upon completion. I understand that they want the self-gratification for their hard work ('they' being those working on fangames), but it needs to be remembered that the self-gratification will happen after completion, too, and not just during the creation stages. It seems to me that those who make fangames want to build momentum too early and never get off the ground, and if it's actually making progress (ie, Crimson Echoes), it was too public and Square Enix crushed it.
In all honesty, I'm surprised that Chrono Alter got released at all. I have yet to play it (will hopefully eventually).