Poll

Do they need to be improved?

They are just fine.
4 (44.4%)
Yeah, they are out of shape.
2 (22.2%)
Yeah, they are too big comparing with those CT icons.
1 (11.1%)
Yeah, we need to create new CT style sprites.
0 (0%)
You own opinions...
2 (22.2%)

Total Members Voted: 9

Author Topic: New CC Rank Icons  (Read 5925 times)

ZeaLitY

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Re: New CC Rank Icons
« Reply #15 on: February 05, 2011, 02:19:09 pm »
RD doesn't really have any good-looking sprites to use. It'd have to be original artwork.

Kid and Magil facing opposite ways looks pretty cool. That could be our first appearance of a Radical Dreamers character, haha.

V_Translanka

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Re: New CC Rank Icons
« Reply #16 on: February 06, 2011, 01:49:54 pm »
I always thought we should have gotten someone to make 16-bit Trigger-style Cross sprites to use...and yeah, the only time the RD trio looks cool is at the end sequence when they're facing the opposite way....>_>

utunnels

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Re: New CC Rank Icons
« Reply #17 on: February 19, 2011, 10:56:15 pm »
Quote from: ZeaLitY
Artist of Termina: Van, Orlha
Creative Emeritus: Neo-fio, Turnip
Wiki User: Shaker Brothers
Remix Artist: The Demi-human musicians in the developer's ending, I guess
~
Porrean: Porre Soldier, Porre Sgt.
Chronopolitan: well...add a shadow scientist next to the image of Chronopolis I guess
Acacia Deva: Karsh, Dario
Black Wind Agent: Norris, Grobyc
Dimension Crosser: Lynx, Glenn
Magical Dreamer: Nikki, Miki
Errare Explorer: Pierre, Fargo
Radical Dreamer: Kid, Harle
Zurvan Surfer: Schala (well...if she can be separated from the Time Devourer), Guile
Arbiter: Serge, Belthasar

Just keeping a reminder here.

« Last Edit: February 26, 2011, 09:16:26 am by utunnels »

Manly Man

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Re: New CC Rank Icons
« Reply #18 on: February 20, 2011, 01:16:36 am »
I always thought we should have gotten someone to make 16-bit Trigger-style Cross sprites to use...and yeah, the only time the RD trio looks cool is at the end sequence when they're facing the opposite way....>_>

Not only do I agree with this very much, but didn't someone do that already? They've got a 16-bit render of pretty much every playable character in CC.

utunnels

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Re: New CC Rank Icons
« Reply #19 on: February 20, 2011, 11:26:15 am »


« Last Edit: February 20, 2011, 11:58:57 am by utunnels »

V_Translanka

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Re: New CC Rank Icons
« Reply #20 on: February 24, 2011, 12:26:28 am »
Those middle ones are pretty good...the last ones make 'em look like their looking down at their feet for some reason....

utunnels

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Re: New CC Rank Icons
« Reply #21 on: February 24, 2011, 12:50:03 am »
Hmm, you are right. Perhaps I shouldn't have used the 45 degree top view.
LOL, if so I need to redo other icons as well since they have the same problem.

utunnels

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Re: New CC Rank Icons
« Reply #22 on: February 24, 2011, 11:33:28 am »




2 samples using front view. Are there better than before?
« Last Edit: February 26, 2011, 02:01:34 am by utunnels »

ZeaLitY

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Re: New CC Rank Icons
« Reply #23 on: February 24, 2011, 09:48:57 pm »
Hm, I guess so.

V_Translanka

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Re: New CC Rank Icons
« Reply #24 on: February 24, 2011, 10:31:03 pm »
Yeah, they seem more in keeping with the CT sprites used...

utunnels

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Re: New CC Rank Icons
« Reply #25 on: February 26, 2011, 02:02:45 am »

Radical Dreamer


Artist of Termina


Errare Explorer


Wiki User


Creative Emeritus


Porrean


Acacia Deva


Dimension Crosser


Black Wind Agent


Arbiter


Zurvan Surfer


Magical Dreamer


Chronopolitan


Remix Artist
« Last Edit: February 26, 2011, 09:15:52 am by utunnels »

ZeaLitY

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Re: New CC Rank Icons
« Reply #26 on: February 26, 2011, 03:53:43 pm »