When I think of "break" I imagine all the temporal entropy that must be generated by time travel and dimension crossing...
I mean, if you think about it, the universe has a specific amount of matter and energy at all times, which can neither be created (added) nor destroyed (removed) yet that is exactly what CT and CC are all about.
Take for instance, the simple wooden sword, (of if you prefer, the legendary wolf-lobe sword
) when it is removed from the present, the universe becomes smaller, which should have a cascade effect on the future, decreasing the lifespan thereof.
If perchance the sword is brought to the past, and left there, an even worse problem is created, of the universe having too
much matter and energy, or in effect, too much net entropy.
Simply having items displaced from their proper timeline in any way creates a paradox of the entropy being doubled or cancelled. It all becomes okay again once the object returns to its proper point in time, because the equation balances.
The Chrono Break serves to solve the problem generated by permanently displaced items (which threaten all of space-time, even if not immediately... much like a being existing outside of time and space threatened once to -eat- time.)
All of the devices thusfar have been used to save someone and in general theory were originally designed to skew, balance, or re-balance something in time and space.
Or to put it in simple terms:Time travel and dimension crossing of any kind cause wounds on the skin of universal physics, similar in effect to the time devourer, or Serge's paradox. The Chrono Break would be something to suture the universe, and nullify the impending omniverse-cide created by good people with good intentions.
The biggest disasters always start with good intentions.
And who do we have unaccounted for, wandering throughout time and multi-space?
Well there's Magus, then there's the White-dress Schala Kid Zeal... They're still doin' their universe dooming thing at the end of their games.
Anyway, that's my musings.