Next on the task list:
PLOT / PLANNING
-Resolve the Plot (Jake & Hadriel can meet & work on this)
GAME DEVELOPMENT
-Fix the demo and release v1.1
-Create Chronopolis
For Chronopolis, we will first need an idea of how many rooms we will use. Once we have that, we can come up with a basic design for the rooms and begin to design the accessible areas.
-Magus's Story
(This is Jake asking: Are we able to edit the tilesets for 2300 AD? If so, this is likely the best way to start on Chronopolis' tileset. One of CT's endings showed Leene Square 2300 AD briefly, with Nadia's Bell...it used the same tileset as the "bad" future, but I think it should look a little brighter, more cheery, perhaps with a very slight futuristic-blue tint to the tiles.)
SIDE PROJECTS
-Coliseum
-Bisqwit's tools
-Break down the 35-page "Crimson Echoes" thread into smaller, more usable forms of data. (Jake and ZeaLitY are working to establish a private wiki for Dream Team members so that we can more easily organize all data for plot, characters and locations.)