I haven't looked the Ayla sprite sheet, but my guess is this project is going to involve changing the sprite assembly anyway. In which case having a "regular" running animation wouldn't be a problem.
Wow, so this is in fact possible? I mean, is that something we can bank on? That probably would have made my work a lot easier... but the sprite has turned out well enough anyway.
Anyway, just wanted to update on the Schala sprite. It looks like ALL of the frames are done except for running and battle-specific stuff, like starting position, getting hit, etc. Also, I tried to work on the overworld map sprite, but I don't know how the palettes work, since they are similar to, but not the same as, the palettes for the main sprite. So I tried to use Magus's colors for Schala, and it looked t-e-r-r-i-b-l-e. I can't proceed on it until someone can clarify to me what colors I will have to work with. I'm hoping some new colors can be added, because none of the existing sprites have anything close to the purple color Schala needs for her robes.
Anyway, y'all can check the web link in my profile for all the updates.
OdF