More accurately, you will never see true random numbers in a video game, only what programmers call pseudorandom numbers, created by a generator whose output is predictable if you know how the guts work. In applications like cryptography, where true randomness is important, it isn't generated programatically, but taken from a source not controlled by the computer: anything from atomic decay for the highest-end applications to the user's mouse movements across the screen for low-end ones. For games, that would be overkill (and cause problems if the pool of true random numbers were exhausted, which can happen periodically).
Judging from utunnels' description, Cross's random number generator is more than usually crappy, though. If we could plug in a nice Mersenne Twister or similar to replace it, the results would be better distributed.