...I mean, did you see how many fans of FF6 bitched about the DS version that completely changed what certain things were called?...
Ah, so certain fans just don't allow such changes?
When they have nostalgic value attached to something, it doesn't matter if it's inaccurate or not; they love it for its flaws and its uniqueness; the human quality of work instead of machines. A lot of care was put into those games; long hours and little sleep and the fans appreciated that. A good amount of people remain open to a few changes even though there were also a good amount who didn't much care for them. I, for one, enjoyed the GBA version of FF6 in its entirety and it was the second RPG I ever played back on SNES. (The first being Chrono Trigger) I even played through the japanese version waiting for an american rom to be released (up until Leviathan in the WoR, anyway, where it became necessary to know exactly which items were what.); which it was the day it came out in stores.
The hardest part of any designer that's remaking an old game for a new system is to keep as much of the old game intact as possible. Upgrade the graphics a bit; add a few extra sections to the game, maybe; but leave what the fans really love: the stories the way they were told; a mixture of new and old into an intoxicating embrace that brings new life into the franchise. Of course; like Achmed the dead terrorist you have to remember: location, location, location. Wrong system will breed disaster for any game; like the 3DS. They never should have ported final fantasy games to that.