First off, for you Cross fans, I assure you - this topic is NOT about bashing the game. And I fully respect the opinions of anyone that enjoys it. I merely wanted to share the specific reasons why the game made me feel... I don't know, sad about the effect it had on the Chrono world. So these are just my feelings regarding it, no more or less valid than anyone else's. I certainly have no intention of antagonizing.
To start, I will tell you (probably not to anyone's surprise) that Chrono Trigger is my all-time favorite game. Everyone looks for different things in a game. For me, there are really only two main elements that matter to me - characters and story. Gameplay and stuff like that really won't make or break a game for me. In 1996, when I was 12, I went to a video game rental place, as per usual. I came across a game box that caught my eye. I read the blurb on the back, and thought it sounded really cool. For some reason, I didn't realize it was an RPG - good thing, since I didn't care for RPG's at all. Primarily because of random battle encounters - it was annoying to me. I started playing it, and... I became completely hooked. I went out and bought it for 70 bucks, and still have that copy today (though I now just use the Wii Virtual Console for it). Chrono Trigger became my favorite video game, and 16 years later, it still is. Here is why I loved (and still love) it:
The characters. It started with Crono and Marle at the fair. And I could name them - that was really cool to me. I'd had a crush on a girl for a long time (despite still being so young) - so I used our names. One by one, the characters came on the scene - and I really liked them all. They were simple, of course, but each one pretty unique. And they were just
good, ya know? Altruistic, positive, supporting each other - just really likable. I guess I'm drawn to that kind of thing - a close group of friends, even putting their lives on the line for each other. And even the idea of 7 people coming together from 5 vastly different eras - joining together for one cause. They were a fun bunch, yet all with their own weighty moments. I don't know, it was just... great, to me.
The story. Here's how I'd describe it - epic in scope, yet easy to grasp. The story was fascinating, but still so simple. Now, I love stories with time travel - probably why I rented the game after reading the back. But this game did something really special with that concept, I thought. Yeah, time travel is cool, but that wasn't my favorite part of the story. My favorite part(s) were the stories of the characters themselves. Marle turning from upbeat to obsessive and relentless trying to get Crono back. Lucca and her mother. Robo instantly offering to labor for 400 years. Lucca fixing him 3 different times. Robo giving her the Green Dream, and the moment they share. Glenn & Cyrus; Glenn's subsequent low self-esteem; Glenn vs. Magus. Magus and Schala; Magus swallowing his pride and joining the good guys. Schala and her mother. The 3 Gurus all playing a necessary role from each of their eras. Ayla and Azala, right before Lavos crashes. Ayla's lonely "It's all on me" mindset, and then learning to let friends help. Marle and her father. Robo standing up to his creator. And of course, the campfire scene. On and on and on... THOSE are the stories that stuck with me. For me, those are the stories that made the game - and made it my all-time favorite.
I must add - although music isn't up there with story and characters in terms of importance to me... Well, come on - the music was staggering, and I got the soundtrack as soon as I could.
Up to that point, I had primarily been a Mario and Zelda player - I generally bought all those games right when they came out, or else pre-ordered. Not so with CT, obviously. But when I first found out about a sequel to Trigger... my head just about exploded. I pre-ordered it LONG in advance. I started Chrono Cross, more excited than over any other game I'd ever played. So much so that I sort of kept the rose-colored glasses on for the entire 60 hours of play, regardless of what was going on. (That's probably a high hour total - I played through it with a friend, and could only get together for a few hours at a time, over the course of like 3 months. I still have a piece of paper on which I kept track of the dates of each session, along with what part of the story we did.) Well, after beating the game the wrong way, and then the right way... I didn't really... know what to say. Essentially, I just sort of scratched my head. As the years passed, and playthroughs increased in number, I figured out why:
Characters. Okay, so everyone knows what I'll say about that. A mystifying number of characters. My friend and I, during that first time through, reached the point where we just laughed every time some... thing forced its way into the mix (the times we weren't given an option). When we got a ways in, and 4 characters were forcibly piled on all at once on the S.S. Invincible... that kind of pushed it over the top, for me. Now yes, I know, "You don't need to use them all. Having 44 characters allows for individual customization." True. But here's my problem with that motif. These aren't inanimate elements or pieces of armor. These are living, intelligent
creatures. Chrono Trigger made me feel like each of the 7 characters
mattered. They were all needed. They each had their own entire section within the game. They each played a pivotal role in the overarching story. They were
people. In Cross... it felt to me like they were a shopping list of options. There was no way for me to have them with me nearly enough to become familiar with them, to care about them individually. To illustrate: If you go to a party with a friend, and there's 42 other people there, that you don't know - maybe you'll feel out of place, or overwhelmed. You could stay there for a long time and even go unnoticed. On the other hand, if you go to a friend's house, and there's 5 other people there, that you don't know - there's no way you would escape notice. You'd have no choice but to become part of the mix. It would only be natural. Other than Serge and Kid, I personally didn't care very much about any of the characters. I know there are other main ones, like Norris and Harle and Viper, etc. But with all of them, they'd have a small segment where they were in the party, and then a new character would be thrown in my face, so I felt compelled to swap them out. There just couldn't be a lot of face time for them all. (That said, I really did love the Serge & Kid storyline and moments.)
Story. Oh boy, story... Again, scratched my head. For me, this was the most ridiculously complex story I'd ever witnessed - completely the opposite of Trigger. And some of the explanations were so bizarre that... well, I didn't believe it. But there were also some pretty pivotal parts to the story that, though I could grasp them, just didn't calculate right. A lot of them centered around Belthasar. Here's how I personally felt regarding him: In Chrono Trigger, all 3 of the Gurus seemed, much like the 7 heroes, altruistic. They didn't support the Queen, and they all did what they could to stop Lavos. And they were very, very intelligent, very wise. Okay, so... Lavos has been taken down; Belthasar now lives in a peaceful future world in 2300 AD; he starts researching and experimenting with time; ..... See, that's where I start to not understand. If, as far as he knows, all is now right with Earth - Why would he keep messing with time? I realize he's a brilliant scientist with much time travel knowledge, and he no doubt WANTS to keep up time research. But the Belthasar I remember from CT was also responsible. (Yes, he was going insane in the future, so we can't learn much - but looking at his two fellow Gurus, they all seemed that way to me.) And with no more known threat... it just didn't seem like something he would do - but that's just how it seemed to me. The idea that he started up with time stuff again because he wanted to find/save Schala doesn't compute with me either. For the same reason - I realize how close he was to her, but it wouldn't be responsible to mess with this kind of stuff just to save one person. Still, if it's just a matter of being eccentric, like Doc Brown - okay, fair enough. I also realize that Gaspar could very well have informed him of this new Time Devourer threat from the End of Time. (If I'm getting some of these events wrong, I apologize. It's been a while, and it's hard to keep them sorted out in my head.) But then there's "Project Kid". There's so many things I find wrong with the kinds of events that Belthasar knew and planned, but I'll just pick the biggest one I can think of. He's doing time research, so let's say that yeah, he can see what people will do what, how this or that will be affected. My biggest holdup is the part where the Entity (Earth) pulls in Dinopolis from another dimension. First, is it just accepted that Belthasar knows of alternate dimensions now? Either way,
how could he cause or know or predict an action that would be taken by the very planet itself, ahead of time? Does he control the planet now? These are just some of the examples that, even if not inconsistencies, seem not to make a great deal of sense or logic - again, just to me.
Buy hey, when it came to music - I think it's hard to find anyone that doesn't love the soundtrack, which I also bought of course.
But there are two more facets of Chrono Cross that upset me, perhaps even more than how the characters and story were handled. The first is this: How it felt to me, while playing this game, was that the world that I knew from Chrono Trigger was shattered, right down to the very characters. Crono (dead or whereabouts unknown), Marle (dead or whereabouts unknown), Lucca (likely dead or on the run), Robo (dead). Though we don't know much that's concrete, suffice it to say that Kato decided that all 4 of them would have a dark, gloomy outcome. Tell me, how often does that happen in a fictional story? In Empire Strikes Back, were we told "By the way, a few years after Episode IV, Luke, Han, and Leia all died or went missing"? In Back to the Future II, were we told "Well, Marty and Doc did a good job restoring their future. Oh, but sad to say, they died a little while later"? Is it fundamentally wrong to do something like that? Of course not. But by and large, fans of a series or game
don't like it when the heroes of the story all get vanquished. So, since it almost never happens, it was just upsetting to me that the heroes of my favorite game, characters that I really liked, would get that treatment. But also the world itself. Guardia, the happy kingdom, that's lasted for 1000 years, that has prosperity ahead of it, with Crono and Marle as prince and princess... has now... been... BURNED TO THE GROUND just 5 years later. Heh heh... uh, what? That fun little twist... was it really essential to Cross's plot? Yes, it set up the storyline of Porre's rise to power. But I'm pretty sure they could have thought of many other explanations. And then, Chronopolis (and then Dinopolis) being ripped from the future(s) and shoved into the past, terraforming the world that I got to explore in Trigger.
What happened to the CT heroes and Guardia sets up my last qualm - one that, I would really think, even Cross lovers might agree with. A big reason this game, this sequel, upset me was that... to me, it FELT nothing like Trigger. I didn't need to have the very same characters, or same towns, or what have you. That's not what I'm talking about. It's this: The world and characters of CT felt jovial, bright, upbeat, optimistic. That of CC felt extremely dark, gloomy, defeatist in nature. And other stuff: Basically every character in CT had no accent or dialect (except Frog, for instance). In CC, pretty much each and every one of the 44 playable characters does. (I'm not insisting that's worse or anything, I'm just pointing out elements that were completely different between the games.) In CT, NPC's just talked... normal. Normal, every day, nothing special: "Hello! Going to the fair?" In CC, every person on the planet is a certified philosopher, musing on life or lamenting over past events or... whatever. And that contrast is easily noticed best when you compare the endings of the games. CT has the 7 heroes, saying goodbyes, joking, getting emotional, just... normal stuff. Now I encourage you to read the closing soliloquy by Schala/Kid, at the end of Chrono Cross. And then try to tell me these two games aren't bafflingly different.
That's the point of this whole post. Although Chrono Cross isn't suited for me, I don't doubt that it's still a very fine game. But as a sequel - when I play each game, almost everything feels... just, different. I didn't need a "Chrono Trigger 2", as they say. I'm fine with sequels making changes. But if you change virtually everything, if it's difficult to see the similarities, it kind of waters down the meaning of the word sequel.
Anyway, as someone whose favorite game is Trigger, those are the reasons why Cross really upset me, saddened me. I apologize for any unintended tone of annoyance in what I wrote. Like I said, this is only my perspective. If someone made a post and said everything the opposite of what I have, it would be just as valid, and I'd be fine with that. I'm not looking to argue. I guess I just wanted to write out all this for a while, on this truly impressive site that understands the series better than anyone else out there, even a 16 year veteran like me.
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Again, sorry for any game facts I got wrong and, well, sorry for this wearily long post.