The interesting thing about Chrono Cross and Chrono Trigger is that neither is really as solid as the fanbase seems to portray them.
Well, how good or solid something is is subjective. One person may think either CT or CC is not as good as the fanbase as a whole says, but another may think either game is better than the fanbase makes it out to be. Whether it's one person, or an entire fanbase, it's just a matter of opinion. Nothing's definitive.
Cross was obviously inscrutable and in some places downright incomprehensible to the core... but one of the things people tend to overlook is how much in Trigger makes no sense or outright defies logic...
That's a pretty accurate assessment, though a bit incomplete. A good way to show this is by using two math equations. Let's say "Chrono Trigger Flawed Logic A" is represented by the equation 2+2=5 and "Chrono Cross Incomprehension A" is represented by the equation ((67-103)/9-(8*2.5-26))+(56^4/2458624*(1/2))=8.09*(10^0)-3.09. (Don't waste valuable brain cells on that one.) If I did that right, it comes out to 2+2=5.
The point I'm making is that of course Chrono Trigger has illogical elements, like the Marle paradox. But I'm sorry, ANY sci-fi story involving time travel or dimension hopping will without a doubt include some comically impossible plot elements. Back to the Future is one of the most classic movies ever, and it too has paradoxes. So how about the very cornerstone of Chrono Cross's chain of events - Melchior? His Time Crash is concocted with the somehow
pre-determined knowledge that Lavos - a monstrous alien - and Earth - a planet - will each draw an entire civilization (from two different dimensions) into the past. A human knowing what an alien and a planet will do. You described things in CT as making no sense, and defying logic. I guess our brains work differently, because that core element of Cross's story makes no sense and defies logic to me - but on a FAR more grandiose scale than CT's time-traveling commonplace grandfather paradox. While the Melchior thing is not a proven paradox, it makes just as little sense. The difference is that Cross conceals it's own 2+2=5 with an elaborate and complicated formula that, if nothing else, discourages players from spending time trying to figure it out.
For me, seeing that a flaw exists is a shame, yes. But if I can at least grasp the flaw, I can forgive it - it is science-
fiction, after all. Whereas if I can't even wrap my head around something, because it's a riddle wrapped in an enigma wrapped in a puzzle... then it may well be that it's not a flaw in the end - but if can't ever understand it, how is that any better? For me, understanding a flaw is far less frustrating than failing to understand something that may or may not be flawed.
Because it is the sequel of a truly great game, loved by many, people expect certain things from it... Things that it never set out to deliver in the first place, because it is, in fact, not Chrono Trigger 2... It is Chrono Cross.
It's the chess playing son of the basketball legend...
Now, this is where I'm kind of puzzled. First off, I've already stated that I - and many others - did NOT necessarily need a Chrono Trigger 2. Could've been different characters, a different situation, whatever. But if the game also
feels completely different, if you can't really even recognize anything similar, then you've really watered down the definition of "sequel". Chess and basketball - a good comparison, but more for what I'm saying. No one here is saying that either Chrono game is factually better than the other - just as no one can factually say that either chess or basketball is better than the other. What we're trying to say is that if two things are THAT different, how can they be linked to each other? If you play chess and you play basketball, it's because you like chess... and you like basketball. Separately. You won't like chess
because you like basketball, or vice versa. Similarly, you won't like Super Mario Galaxy
because you like Metroid Prime - they're as different as night and day. So you'll never see a sequel in either series in the style of the other series' games. To me, and many, CT and CC were also as different as night and day, yet they ARE linked together - and it baffles us. There have been 16 Zelda games. Zelda II really stood out as starkly different. You could argue that for some of the newer DS games as well, but for the most part, Zelda games really do share the generally same
feel.
That's how sequels are usually handled. The majority of fans enjoy that. That is not how the one sequel in this series was handled. They didn't break any rules. But it was still extremely unusual, and caused much disillusionment.
I could say though, that even with the amount of characterization they got, Trigger's characters were still pretty undeveloped. Crono has no thoughts of his own, Lucca is pretty one dimensional, Marle... well Marle is Lucca but softer and in some sort of puffy underwear, Glenn has no apparent life whatsoever, Robo is literally lifeless, Ayla was there to look good and name things... badly... and even Magus who was the centermost character in the game, is a complete mystery really.
ROCKY ANGRY!
No, I'm good. The problem here is, don't confuse not
liking the characters with them not having any characterization. If you chose not to care about it, fine - it doesn't mean it wasn't there. Here's a link to a GameFAQs topic from several months back. I have two posts on this page (user name Rocky2418), explaining in detail the things I noticed and liked about all 7 characters:
http://www.gamefaqs.com/boards/563538-chrono-trigger/61991062?page=1I just read through it myself. The last thing I wrote reminded me of something. I basically wrote that these characters seemed like they lived very lonely lives, before they came together as they did. It reminded me of the characters on Lost, which I've been watching through again.
Was the end of Chrono Trigger the end of time travel for the main cast? All evidence implies it wasn't...
Uh... did we play the same game? There are two "canon" endings. In one, the heroes fly the Epoch into Lavos to break through the shell and get to the core. So the Epoch is destroyed. After they say their goodbyes, the time gates close - for good. Time travel is no longer possible for them. Now, in the other ending, where you DON'T fly the Epoch into Lavos, I'll let the game's own script handle this one. After Marle and Lucca say they feel that the Entity is finally at rest:
Marle: "Time travel...how exhausting!"
Lucca: "
We should dismantle the Epoch. It's job is finished."
It's at this point that Crono's mom wanders into the gate, and the trio
has to use the Epoch one more time, to save her. While looking for her, they pass through each era, as we see. But the game actually implies that they would dismantle the machine after rescuing her - even if we don't definitively know. Because the other ending DOES confirm the end of time travel, and this one tells us that it's what they intend to do ASAP.
but if you think about it, logically, continuing to screw around with time, even once there's no imminent threat of catastrophe...seems like a really bad idea.
So that doesn't apply to the Trigger crew, but it does lead nicely back to Melchior. He is at least as smart as Lucca and just as altruistic (at least as depicted in CT). Why would HE continue to screw around with time, with, as yet, no knowledge of any new catastrophe? (Because I believe he only learned of Schala and the TD
after starting up at least some form of time research/meddling. As already stated, it's fair to say that the research may not have been dangerous in itself - but since we're told virtually nothing concrete, it leaves me wondering about Melchior's actions, at the very least.)
The last thing I'll say is that not everyone just ignores the flaws of the game they like more. I have stated many things I like in CC, and have also acknowledged that CT is far from perfect. The reason Trigger is my favorite game isn't because I think it has less flaws. Rather, it's because the things that are most important to ME were present in CT, and were not in CC. (Lots of face time with a smaller group of characters, and an easy-to-grasp story.) That's all I'm saying. We all like different things. CT was packed with the things I loved, and CC wasn't. Everyone has their own likes and dislikes.