Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Zenan Plains - Site Discussion » General Discussion » Chrono Trigger Design Feature « previous next » Print Pages: [1] Author Topic: Chrono Trigger Design Feature (Read 1182 times) Radical_Dreamer Entity Zurvan Surfer (+2500) Posts: 2778 Chrono Trigger Design Feature « on: June 26, 2012, 02:28:56 pm » Today's Feature on Gamasutra is a look at the design of Chrono Trigger. More specifically, how the design allows exploration while still keeping the player on the narrative path. I found it pretty interesting.http://gamasutra.com/view/feature/172993/chrono_triggers_design_secrets.php?page=1 Logged chi_z Squaretable Knight (+400) Posts: 483 And you thought the dalton idea was ludicrous! Re: Chrono Trigger Design Feature « Reply #1 on: June 28, 2012, 05:51:14 pm » buh buh buh back to the fewchuh http://www.chronocompendium.com/Forums/index.php/topic,9840.0.htmlInteresting to see CT on the front page of gamasutra, its 2012 and zombies and mayan aflockaflix! Logged Print Pages: [1] « previous next » Chrono Compendium » Zenan Plains - Site Discussion » General Discussion » Chrono Trigger Design Feature