Chrono Cross Shop Notes
General Information[edit]
Chrono Cross[edit]
We don't know too much about what's in the non-tims, just that zeroing them causes odd behaviour in the corresponding shops.
File | CD 1 | CD Sectors | CD 2 | CD Sectors |
0191.new_game_menu_background.tim | Y | 5438 | Y | 5438 |
0192.new_game_menu_background_2.tim | Y | 5519 | Y | 5519 |
0193.new_game_menu_text.tim | Y | 5580 | Y | 5580 |
0194.opening_menu.drp | Y | 5601 | Y | 5601 |
0195.element_shop.out | Y | 5669 | Y | 5669 |
0196.element_shop_goods_list.out | Y | 5697 | Y | 5697 |
0197.smith_shop_goods_list.out | Y | 5698 | Y | 5698 |
0198.smith_shop_costs_list.out | Y | 5700 | Y | 5700 |
0199.status_effects.drp | Y | 5704 | Y | 5704 |
0200.trading_posts_goods_list.out | Y | 5711 | Y | 5711 |
0201.character_switch_menu_maybe.drp | Y | 5712 | Y | 5712 |
0202.new_game_plus_menu_text.tim | Y | 5728 | Y | 5728 |
Grobycftw has done some research on price editing here.
It is located just before the Weapon/Armor/Accessory Character Restriction/Equipable. Somehow we still can't edit the price of all Secondary Material (Eyeball, Humour, Scale...) And we haven't found the Sell Price yet :o still under study The way Element Price Buy/Sell works is it takes the Price of the Element and divide it by 4 and round it down.
Magnify Buy = 1670 Sell = 417 -> (417.5)
(most element price finishes by 0, 2 ,5 or 7 expected for a few) I assume it is the same for Weapon/Armor/Access since every(so far) Sell Price finishes by 0, 2, 5 or 7. Hopefully we'll have some result soon!
Length = 180 *Format 2048 Start from 00224000 to 0022417F *Format 2352 Start from 00275598 to 00275717 Price is Main Material Base Price x2 : if 50 => x2 = 100g -> Multiply by number of total material Eg. : Sea Swallow Material (Bone x1 + Leather x1 => 10 x 2 => 20 x 2 = 40g) Price uses the highest priority Main Material ( Eg. : Denadorite > Mythril = uses Denadorite Price) ---Main Material Priority and Base Price--- 01 = Bone = 10 02 = Copper = 25 03 = Iron = 70 04 = Mythril = 200 05 = Denadorite = 665 06 = Rainbow Shell = 1200 All Secondary Material are set to 200g. (64 00) even tho they have defined values. Can't edit them for the moment. They always uses 64 for some reason. ---Secondary Material--- 01 = Eyeball 02 = Humour 03 = Feather 04 = Scale 05 = Fur 06 = Leather 07 = Fang 08 = Carapace 09 = Screw 10 = Seed 11 = Shiny Ember 12 = Shiny Dew 13 = Shiny Leaf 14 = Shiny Sand 15 = Shiny Salt 16 = Shiny Soot 17 = No name Material #1 18 = No name Material #2 19 = No name Material #3 20 = No name Material #4 21 = No name Material #5 22 = No name Material #6 23 = No name Material #7 24 = No name Material #8 -------------------------------- Material Price -------------------------------- **2048 / 2352** Mats Name (Original Value) Offset Value 224000 / 22400B = Default? (00 00 04 00) 224014 / 2755AC = Bone (0A 00 04 00) 224020 / 2755B8 = Copper (19 00 14 00 22402C / 2755C4 = Iron (46 00 24 00) 224038 / 2755D0 = Mythril (C8 00 34 00) 224044 / 2755DC = Denadorite (99 02 44 00) 224050 / 2755E8 = Rainbow Shell (B0 04 54 00) 22405C / 2755F4 = Eyeball (04 00 64 00) 224068 / 275600 = Humour (0A 00 64 00) 224074 / 27560C = Feather (18 00 64 00) 224080 / 275618 = Scale (1E 00 64 00) 22408C / 275624 = Fur (14 00 64 00) 224098 / 275630 = Leather (1A 00 64 00) 2240A4 / 27563C = Fang (30 00 64 00) 2240B0 / 275648 = Carapace (3C 00 64 00) 2240BC / 275654 = Screw (01 00 64 00) 2240C8 / 275660 = Seed (09 00 64 00) 2240D4 / 27566C = Shiny Ember (64 00 64 00) 2240E0 / 275678 = Shiny Dew (64 00 64 00) 2240EC / 275684 = Shiny Leaf (64 00 64 00) 2240F8 / 275690 = Shiny Sand (64 00 64 00) 224104 / 27569C = Shiny Salt (96 00 64 00) 224110 / 2756A8 = Shiny Soot (96 00 64 00) 22411C / 2756B4 = No name Mats (00 00 64 80) 224128 / 2756C0 = No name Mats (00 00 64 80) 224134 / 2756CC = No name Mats (00 00 64 80) 224140 / 2756D8 = No name Mats (00 00 64 80) 22414C / 2756E4 = No name Mats (00 00 64 80) 224158 / 2756F0 = No name Mats (00 00 64 80) 224164 / 2756FC = No name Mats (00 00 64 80) 224170 / 275708 = No name Mats (00 00 64 80) 22417C / 275714 = No name Mats 00 00 64 80 (Better not edit the last one usually) ------------------------------------------------------- Material ID? (Does nothing when edited) 224016 / 2755AE = Bone 04 224022 / 2755B8 = Copper 14 22402E / 2755C6 = Iron 24 22403A / 2755D2 = Mythril 34 224046 / 2755DE = Denadorite 44 224052 / 2755EA = Rainbow Shell 54 All other 64
From: Modification