Explanation of Monsters (Chrono Trigger) Stats
General Information[edit]
Each monster entry will contain these stats:
HP
How many hit points a monster has. Maximum limit is 32767.
Attack
The attack power of the monster. Maximum is 255.
Defense
The physical defense of the monster. Maximum is 255, and normal is 127.
Magic
The magic power of the monster. Maximum is 255.
Magic Defense
The magic defense of the monster. Maximum is 100, and normal is 50.
Speed
The speed of the enemy's turns. Maximum is 16 or 24.
Evade
The percentage of times the enemy will evade the party's attacks. Maximum is 100%.
Hit
The percentage of times an enemy will hit the party when using physical attacks. Some attacks are exempt. Maximum is 100%.
TP
Tech points awarded at the end of battle.
Exp
Experience points awarded at the end of battle.
Gold
Gold awarded at the end of battle.
Absorbs
Types of magic absorbed by the enemy. Using a Fire spell on a Fire absorbant monster will give the monster hit points.
Cancels
Types of magic absorbed by the enemy. Using a Fire spell on a Fire cancelling monster would result in 0 damage.
Weakness
Types of magic the enemy is weak to. Damage is increased when compared to other types of magic.