Tech Modification
Contents
What's a Tech?[edit]
For the purposes of this document, a tech is any ability that can be used by a PC or enemy. This includes normal attacks, techs, and items.
Graphics Header[edit]
The Graphics Header is attached to all techs, and loads all graphical data related to the tech. It is 7 bytes long, except in the case of enemy physical attacks, where it is 6 bytes long, and player physical attacks, where it is 5 bytes long.
Byte 1 - Animation[edit]
This is the index of the animation packet used by a tech. It is not included in player attacks, which instead use the Attack Bytes.
Bytes 2 and 3 - Sprite Packets 1 and 2[edit]
This determines the sprites that are available to be used as effect objects in the animation.
Byte 4 - Sprite Assembly 1[edit]
This controls the sprite animation and assembly used by sprite packet 1. It is compressed.
Byte 5 - Palette[edit]
This controls the palette used by sprite packets.
Byte 6 - Sprite Assembly 2[edit]
This controls the sprite animation and assembly used by sprite packet 2. It is not compressed.
Byte 7 - Layer 3 Packet[edit]
This controls the Layer 3 Effects used by the tech, such as *Lightning's bolt, or *Flare's orb.