Difference between revisions of "Kingdom of Guardia"

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===Images===
 
===Images===
  
*[[Media:ctpsxkingdomofguardia.png|Kingdom of Guardia (FMV)]]
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Image:ctpsxkingdomofguardia.png|Kingdom of Guardia
  
 
===Music===
 
===Music===

Revision as of 00:39, 10 July 2008

General Information

Game Information

Chrono Trigger

Based: Guardia Castle
Era: 600 A.D., 1000 A.D.
Leaders: King Guardia XXI, Queen Leene, King Guardia XXXIII, Queen Aliza, possibly Crono and Marle

The Kingdom of Guardia was founded in the year 1 A.D. It would grow to last one thousand years. It was possibly founded or built with the aid of the Frozen Flame, according to legends of a northern kingdom holding the artifact. Its government consisted of a monarchy (possibly constitutional in later years), and it was formally protected by the military and an elite organization known as the Knights of the Square Table. In the year 600 A.D., Guardia became embroiled in its first known war, the Mystic War against Magus. The Zealian mage destroyed many of Guardia's troops, and nearly defeated the powerful kingdom. However, he was defeated in one of two ways depending on the timeline. In the Lavos Timeline, as part of Magus' vengeance against Lavos, he attempted to summon the beast out of his Pocket Dimension to do battle. However, the child of Zeal apparently was not strong enough to fight Lavos, and he was defeated. Another plot by Yakra to kidnap Queen Leene was foiled by Frog as well. Without their leader, the Mystic Army fell into disorder and ruin and were defeated by Guardia. In the later timelines, Crono and his party battled their way into Magus' castle, attempting to use Frog's Masamune to strike down the sorcerer. Their attempt succeeded, but Lavos activated a massive gate which sent Crono's party to 65000000 B.C. and Magus back to his home kingdom of Zeal. Without their leader, the Mystics were defeated just like in the original timeline.

Guardia then continued peaceably until 1000 A.D., during which, thanks to Crono's party, they experienced much tribulation -- mainly because of Marle's attachment to Crono, and the Guardian bureaucracy's apparent distaste for those of lower social station. Crono was scheduled to be executed by the Chancellor (Yakra XIII in disguise) for disappearing with Marle into the past. Fortunately, Crono escaped with the others into 2300 A.D. Marle later returned to make amends with her father, and foil Yakra's efforts to have the king deposed. Crono and the others were subsequently more than welcome in the castle; Crono later married Marle, becoming next in line for the throne.

At various points in history, Porre, Choras, and Dorino have claimed to be protectorates of the Kingdom of Guardia. In the Mystic War, all were united against Magus. However, these claims of loyalty may have eroded as the modern age took root.

The Guardia Military heirarchy is as follows:

Chrono Cross

In 1005 A.D., depicted by a cutscene and spoken of by Radius of the Acacia Dragoons, Guardia fell to the militant Porre government. There is much uncertainty as to the fate of the original three party members of Chrono Trigger; Crono and Marle were only said to have fallen victim to some kind of incident, while it is presumed that Lucca was either killed by Lynx or killed herself in order to keep the Prometheus circuit lock on the Frozen Flame intact in 1015 A.D. The fates of the Chrono Trigger Team are directly addressed at this article.

Three things suggest that Guardia was able to rebound from this fall in 1005 A.D. Firstly, Radius speaks of Guardia as if it were still a sovereign nation. Secondly, Norris reveals when he approaches the Frozen Flame that Porre requires it to surpass the other strong countries of the world. Lastly, in the ending General Kid, Kid declares that the first order of business for the Dragoons is victory over Guardia, and then Porre. This suggests that Guardia did make a comeback, and that perhaps Crono and Marle are still alive.

Radical Dreamers

Guardia is possibly alluded to as a northern kingdom that kept the Frozen Flame for many years.

Technology

Guardia is something of a study in anachronisms -- there is no evidence of any complex machinery or industrialization in the kingdom, yet Lucca has the capability to design and build a machine capable of artificially bending spacetime to create portals to other eras, something that has been pinned by modern astrophysics as either washed-up science fiction or, at best, strictly theoretical at this point. Not a single gun is seen in Guardia in the original game, either, leading one to believe that they have not developed the technology yet -- which makes a certain amount of sense, as Guardia is a peaceful kingdom. This particular lack of technology may be the reason for their fall -- early guns are consistently seen in the Porre military's arsenal. For the most part, Guardia's arsenal, like its culture, appears to be fairly medieval in style, drawing on classical tales such as the Arthurian legend.

Culture & Economy

There has been extensive debate on the precise nature of the Guardian culture, especially where its religion is concerned. For the most part, it appears similar to that of the high Middle Ages with a modern Western twist. This is witnessed in the Guardian courtroom when Crono is being tried for the kidnapping of Marle. The judicial system is almost exactly the same, but there does not appear to be any kind of constitutional document or parliamentary body, unless Crono is actually being tried before the Guardian Senate rather than in a public trial as it appears to be.

Guardia's religion is an open question; there are scattered references to both Judeo-Christian and Eastern religious traditions. The sole piece of evidence for any variation of the former being Guardia's religion is the pair of crosses seen on the Cathedral in the PSX version of the game; the dating system appears to be situated around the founding of Guardia rather than the birth of Christ. The latter is more in line with the metaphysical tendencies of other Square games, most notably several Final Fantasy entries, and in Chrono Cross it is confirmed that the planet possesses sentience.

Guardia's economy appears to be far more standardized than any known real-world economy -- only by accomplishing certain quest events which require time travel can players affect any prices in Guardia or anywhere else. It is a distinct possibility that this is more gameplay mechanics than anything else.

Regents and Cities

Rulers

Defenders

Cities

Theory and Analysis

Media

Images

Image:ctpsxkingdomofguardia.png|Kingdom of Guardia

Music

From: Locations (Chrono Trigger)
From: Organizations, Peoples, Species