Difference between revisions of "Chrono Cross Fieldscript Research"

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Line 55: Line 55:
 
Memory layout:
 
Memory layout:
 
<table border = 1>
 
<table border = 1>
<td>0x9E88</td><td>N</td>
+
<td>0x9E</td><td>N</td>
 
</table>
 
</table>
 
Arguments:
 
Arguments:

Revision as of 08:14, 24 December 2008

Currently identified commands :

00 - Return/Halt

Self explanatory

01 GoTo

Memory layout:

0x01N

Arguments:
N - 16 bit integer.

Goes to offset N in the fieldscript.

0F - Load NPC model

  • 0F xx 80* - Load NPC model xx


5A - Mapjump

Memory Layout:

0x5AMP

Arguments:
const/var M - 16-bit
const/var P - 16-bit
Mapjump to map M using map parameter P.

7E - Set Movie

Memory Layout:

0x7EN

Arguments: const/var N - 16 bit
Sets movie to be played to N.

7F - Play movie

Memory layout:

0x7F

Play movie set by command 7E.

88 - Play song

Memory layout:

0x88N

Arguments: const/var N - 16 bit
Play song N.

9E Set Dialog Portrait

Memory layout:

0x9EN

Arguments: const/var N - 16 bit
Sets entity's dialog portrait to N.

BB - Item give/take

Memory layout:

0xBBAN

Arguments:
const byte A
const/var N - 16-bit

If A is not 0, then an item will be taken away. Otherwise, an item is added to your inventory. N determines what item is involved. By default, it's a normal item. If bit 0x200 is set, the item will be an Element. If 0x400 is set, the item will be a key item.

(In-progress)